ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py
@@ -1409,14 +1409,13 @@
#{
#    tagHead        Head;
#    BYTE        PresetID;        //阵容方案预设ID
#    BYTE        ShapeType;    //本阵容阵型,0为默认阵型,可扩展不同的阵型
#    BYTE        PosCnt;
#    tagCSHeroPresetPos    HeroPosList[PosCnt];    // 保存的阵容,只发送最终的阵容武将位置即可
#};
def OnHeroPresetSave(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    presetID = clientData.PresetID
    shapeType = clientData.ShapeType
    shapeType = 0#clientData.ShapeType
    heroPosList = clientData.HeroPosList
    
    heroPosDict = {}
@@ -1790,7 +1789,7 @@
                heroItemIndexList.append(0)
        preset = ChPyNetSendPack.tagSCHeroPreset()
        preset.PresetID = heroPresetID
        preset.ShapeType = heroPreset.shapeType
        #preset.ShapeType = heroPreset.shapeType
        preset.HeroItemIndexList = heroItemIndexList
        preset.HeroCnt = len(preset.HeroItemIndexList)
        presetList.append(preset)