hch
2025-05-15 b1e0ad47775be0a4eb065824d4cd1855f1a51b48
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -561,7 +561,7 @@
        PlayerControl.SetCrossMapID(curPlayer, curPlayer.GetMapID()) # 因为主服上传数据之前该值为0,所以登录跨服后在跨服服务器要设置为对应地图
        
    #通知运行成功
    curPlayer.BalanceServer_PlayerLoginInitOK()
    curPlayer.BalanceServer_PlayerLoginInitOK() #向route设置玩家在map中的索引
    return
def __DoPlayerLoginServer(curPlayer, tick):
@@ -1469,16 +1469,10 @@
        
        #锁住玩家, 等到读取地图成功, 再解锁
        curPlayer.SetCanMove(False)
        #登陆发图形验证码
        PlayerAutoCheckOnline.PlayerLoginCaptcha(curPlayer, tick)
    except:
        curPlayer.Kick(IPY_GameWorld.disWaitForPlayerLoinError)
        import traceback
        GameWorld.RaiseException("玩家上线逻辑错误\r\n%s" % traceback.format_exc())
    try:
        curPlayer.SendToBServerServerInitOK()   #通知route登录成功 ,route向客户端发送0109包
        OnAllServerInitOK(curPlayer, tick)
        #到此处已经可以保存数据,即使客户端不回包断线
        #后续登录流程等客户端回复 //01 07 地图读取OK#tagCInitMapOK 调用 LoadMapOK
    except:
        curPlayer.Kick(IPY_GameWorld.disWaitForPlayerLoinError)