| | |
| | | DWORD FightPower; //技能战斗力
|
| | | };
|
| | |
|
| | | //预设解锁
|
| | | struct PresetUnlock
|
| | | {
|
| | | BYTE _PresetType; //预设类型
|
| | | BYTE UnlockType; // 解锁类型
|
| | | DWORD UnlockValue; // 解锁所需值
|
| | | };
|
| | |
|
| | | //武将表
|
| | | struct Hero
|
| | | {
|
| | |
| | | list AttrIDList; // 属性ID列表
|
| | | list AttrValueList; // 属性值列表
|
| | | DWORD SkillID; // 激活技能ID
|
| | | list SkillIDExList; // 激活的额外技能ID列表
|
| | | };
|
| | |
|
| | | //武将觉醒天赋表
|
| | |
| | | //武将品质表
|
| | | struct HeroQuality
|
| | | {
|
| | | DWORD _Quality; //品质
|
| | | BYTE _Quality; //品质
|
| | | list InitTalentWeight; // 初始天赋数权重
|
| | | BYTE InitStarUpper; // 初始星级上限
|
| | | DWORD InitAddPer; // 卡牌初始加成万分率
|
| | |
| | | //武将品质突破表
|
| | | struct HeroQualityBreak
|
| | | {
|
| | | DWORD _Quality; //品质
|
| | | BYTE _Quality; //品质
|
| | | DWORD _BreakLV; //突破等级
|
| | | WORD LVMax; // 等级上限
|
| | | WORD UPLVNeed; // 突破到下级需要等级
|
| | | list UPCostItemList; // 突破到下级消耗道具
|
| | | };
|
| | |
| | | //武将品质觉醒表
|
| | | struct HeroQualityAwake
|
| | | {
|
| | | DWORD _Quality; //品质
|
| | | BYTE _Quality; //品质
|
| | | DWORD _AwakeLV; //觉醒等级
|
| | | list UPCostItem; // 觉醒到下级消耗道具
|
| | | DWORD RebirthCostMoney; //重生消耗货币
|
| | |
| | | //品质武将升级表
|
| | | struct HeroQualityLV
|
| | | {
|
| | | DWORD _Quality; //品质
|
| | | BYTE _Quality; //品质
|
| | | DWORD _HeroLV; //武将等级
|
| | | list UPCostItem; // 升级到下级消耗道具
|
| | | list AttrIDList; // 武将属性ID列表
|
| | |
| | | {
|
| | | DWORD _RecommendID; //推荐ID
|
| | | list HeroIDList; // 推荐武将ID列表
|
| | | };
|
| | |
|
| | | //武将宿缘表
|
| | | struct HeroFates
|
| | | {
|
| | | WORD _FatesID; //宿缘ID
|
| | | BYTE FatesQuality; //宿缘品质
|
| | | list HeroIDList; // 武将ID组合列表
|
| | | list AwardItemList; // 激活奖励物品列表
|
| | | list AttrIDList; // 属性ID列表
|
| | | list LVAttrValueList; // 每级属性值列表
|
| | | };
|
| | |
|
| | | //武将宿缘品质等级表
|
| | | struct HeroFatesQualityLV
|
| | | {
|
| | | BYTE _FatesQuality; //宿缘品质
|
| | | BYTE _FatesLV; //宿缘等级
|
| | | BYTE NeedStarTotal; // 升到该级所需总星数
|
| | | BYTE NeedHeroCnt; // 所需品质武将数
|
| | | BYTE NeedQuality; // 所需武将品质
|
| | | };
|
| | |
|
| | | //属性条目表
|
| | |
| | | float AtkRatio; //攻击系数
|
| | | float MaxHPRatio;
|
| | | float DefRatio;
|
| | | float AtkSpeedRatio;
|
| | | float StunRateRatio;
|
| | | float SuperHitRateRatio;
|
| | | float ComboRateRatio;
|
| | |
| | | float QunFinalDamPerDefRatio;
|
| | | float PVPDamPerRatio;
|
| | | float PVPDamPerDefRatio;
|
| | | float GuanchuanRatio;
|
| | | float GuanchuanDefRatio;
|
| | | float ZhaojiaRatio;
|
| | | float ZhaojiaDefRatio;
|
| | | };
|
| | |
|
| | | //主线章节表
|
| | |
| | | BYTE BossPosView; //Boss֪ͨվλ
|
| | | list SkillIDExList; // boss附加技能列表
|
| | | BYTE SkillExCnt; //随机附加技能数,0为所有
|
| | | WORD ReModelID; //等级参考值模版
|
| | | };
|
| | |
|
| | | //称号表
|
| | |
| | | list LegendAttrValue; //传奇属性值
|
| | | };
|
| | |
|
| | | //感悟等级表
|
| | |
|
| | | struct MGGanwuLV
|
| | | {
|
| | | BYTE _GanwuLV; //感悟等级
|
| | | DWORD NextNeedExp; //升到下一级所需经验
|
| | | DWORD AtkBase; //攻击基础值
|
| | | DWORD DefBase; //防御基础值
|
| | | DWORD HPBase; //生命基础值
|
| | | DWORD AtkSpeedBase; //先攻基础值
|
| | | dict BatAttrBaseDict; //其他战斗属性基础值字典,{属性ID:基础值, ...}
|
| | | };
|
| | |
|
| | | //卦玉品质表
|
| | |
|
| | | struct MGGuayuQuality
|
| | | {
|
| | | BYTE _ItemColor; //品质
|
| | | float AtkPlus; //攻击加成
|
| | | float DefPlus; //防御加成
|
| | | float HPPlus; //生命加成
|
| | | float AtkSpeedPlus; //先攻加成
|
| | | list AttrRange; //其他属性通用加成范围,下限|上限
|
| | | dict AttrRangeDict; //其他指定属性加成范围字典,{指定属性ID:[范围下限, 上限], ...}
|
| | | };
|
| | |
|
| | | //卦玉类型表
|
| | |
|
| | | struct MGGuayuType
|
| | | {
|
| | | BYTE _ItemType; //类型
|
| | | BYTE EquipPlace; //装备位
|
| | | float BaseAttrProportion; //基础四维属性占比
|
| | | DWORD FixedAttrID; //固定属性ID
|
| | | list AttrIDLib; //随机属性ID库,[属性ID, ...]
|
| | | };
|
| | |
|
| | | //灵应品质表
|
| | |
|
| | | struct MGLingyingQuality
|
| | | {
|
| | | DWORD _Lingying; //灵应段值
|
| | | list ItemColorWeightList; //品质权重列表
|
| | | };
|
| | |
|
| | | //装备传奇属性条数表
|
| | |
|
| | | struct tagEquipLegendAttrCount
|
| | |
| | | BYTE SpecEffLayerMax; //特殊效果最大层数
|
| | | BYTE SpecAttrID; //特殊属性ID
|
| | | DWORD SpecAttrValue; //特殊属性初始值
|
| | | DWORD SpecAttrPerLVAdd; //特殊属性每级成长
|
| | | DWORD SpecAttrPerStarAdd; //特殊属性每星成长
|
| | | BYTE PowerType; //特权效果类型
|
| | | DWORD PowerTypeValue; //特权类型值
|
| | | DWORD PowerValue; //特权初始值
|
| | | DWORD PowerPerStarAdd; //特权每星值成长
|
| | | };
|
| | |
|
| | | //古宝共鸣属性表
|
| | |
| | | {
|
| | | BYTE _GubaoQuality; //古宝品质
|
| | | BYTE GubaoStar; //古宝星级
|
| | | list QualityStarCond; //需同品质X个X星
|
| | | BYTE StarUPNeedSelfCnt; //升到本星消耗本体碎片数量
|
| | | list StarUPNeedItemList; //消耗其他物品列表 [[物品ID,个数], ...]
|
| | | };
|
| | |
| | | BYTE _GubaoQuality; //古宝品质
|
| | | BYTE LessEqualLV; //小于等于等级
|
| | | list LVUPNeedItemInfo; //升级所需物品 [[物品ID,个数], ...]
|
| | | };
|
| | |
|
| | | //品质升级属性表
|
| | |
|
| | | struct GubaoLVAttr
|
| | | {
|
| | | BYTE _GubaoQuality; //古宝品质
|
| | | BYTE _GubaoLV; //古宝等级
|
| | | list SpecAttrIDList; //特殊属性ID列表
|
| | | list SpecAttrValueList; //特殊总属性值列表
|
| | | };
|
| | |
|
| | | //红颜表
|
| | |
| | | DWORD MaxHP; //生命
|
| | | DWORD Atk; //攻击
|
| | | DWORD Def; //防御
|
| | | };
|
| | |
|
| | | //等级参考值
|
| | |
|
| | | struct LVReValue
|
| | | {
|
| | | WORD _ModelID; //模版ID
|
| | | WORD _LV; //玩家等级
|
| | | BYTE ReHeroStar; //参考星级
|
| | | BYTE ReHeroBreakLV; //参考突破等级
|
| | | BYTE ReHeroAwakeLV; //参考觉醒等级
|
| | | DWORD ReAtk; //参考攻击
|
| | |
| | | DWORD MaxHP;
|
| | | dict OtherAttrDict; //其他属性 {attrID:attrValue, ...}
|
| | | list RandWeightItemList; //宝箱随机物品权重列表,[[权重,物品ID,数量], ...]
|
| | | };
|
| | |
|
| | | //定军阁关卡表
|
| | | struct FBDJGLevel
|
| | | {
|
| | | WORD _LayerNum; //层数
|
| | | BYTE _LevelNum; //关卡编号
|
| | | list PassAwardList; // 过关奖励列表,[[物品ID,个数], ...]
|
| | | list AwardList; // 挑战奖励,[[物品ID,个数], ...]
|
| | | list LineupIDList; // 阵容ID列表,小队1阵容ID|小队2阵容ID|...
|
| | | WORD NPCLV; //NPC等级
|
| | | float Difficulty; //难度系数
|
| | | };
|
| | |
|
| | | //定军阁速战奖励表
|
| | | struct FBDJGQuick
|
| | | {
|
| | | WORD _NeedLayer; //所需层数
|
| | | list QuickAwardList; // 速战奖励列表,[[物品ID,个数], ...]
|
| | | };
|
| | |
|
| | | //定军阁效果表
|
| | | struct FBDJGEffect
|
| | | {
|
| | | DWORD _EffID; //效果ID
|
| | | BYTE EffQuality; // 效果品质
|
| | | BYTE AttrID; // 属性ID
|
| | | DWORD AttrValue; // 属性值
|
| | | DWORD RandWeight; // 随机权重
|
| | | };
|
| | |
|
| | | //广告奖励表
|
| | |
| | | BYTE LuckyGridNum; //幸运格子编号
|
| | | dict GridNumMaxLimitInfo; //格子最大产出次数限制,{"格子":最大可产出次数, ...}
|
| | | list NotifyGridNumList; //需要额外广播的格子
|
| | | char NotifyKey; //广播key
|
| | | dict NotifyKeyDict; //广播key
|
| | | BYTE AwardMoneyType; //额外奖励货币类型
|
| | | WORD AwardMoneyValue; //单次奖励货币数
|
| | | BYTE WishReset; //心愿重置规则
|
| | | dict WishLibSelect; //心愿库选择数
|
| | | dict WishLibPubFreeCnt; //心愿库公共免费次数
|
| | | dict WishLibCard; //心愿库心愿卡
|
| | | };
|
| | |
|
| | | //寻宝产出库表
|
| | |
| | |
|
| | | struct tagTreasureItemLib
|
| | | {
|
| | | WORD ID; //ID
|
| | | WORD _LibID; //库ID
|
| | | DWORD ItemID; //物品ID
|
| | | DWORD ItemCount; //物品个数
|
| | | DWORD ItemWeight; //物品权重
|
| | | BYTE IsWishItem; //心愿可选
|
| | | BYTE WishOutCnt; //心愿独立产出次数
|
| | | };
|
| | |
|
| | | //寻宝累计次数奖励表
|
| | |
| | | list EquipColorRateList; //小怪产出装备品质概率列表,[0品质万分率, 1品质万分率, ...]
|
| | | list EquipColorRateList1; //精英产出装备品质概率列表,[0品质万分率, 1品质万分率, ...]
|
| | | list EquipColorRateList2; //boss产出装备品质概率列表,[0品质万分率, 1品质万分率, ...]
|
| | | DWORD LastSureOutNeed; //最后一档保底必出
|
| | | };
|
| | |
|
| | | //历练秘笈
|