| | |
| | | DWORD FightPower; //技能战斗力
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| | | };
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| | |
|
| | | //预设解锁
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| | | struct PresetUnlock
|
| | | {
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| | | BYTE _PresetType; //预设类型
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| | | BYTE UnlockType; // 解锁类型
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| | | DWORD UnlockValue; // 解锁所需值
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| | | };
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| | |
|
| | | //武将表
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| | | struct Hero
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| | | {
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| | |
| | | list AttrIDList; // 属性ID列表
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| | | list AttrValueList; // 属性值列表
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| | | DWORD SkillID; // 激活技能ID
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| | | list SkillIDExList; // 激活的额外技能ID列表
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| | | };
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| | |
|
| | | //武将觉醒天赋表
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| | |
| | | float AtkRatio; //攻击系数
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| | | float MaxHPRatio;
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| | | float DefRatio;
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| | | float AtkSpeedRatio;
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| | | float StunRateRatio;
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| | | float SuperHitRateRatio;
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| | | float ComboRateRatio;
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| | |
| | | list LegendAttrValue; //传奇属性值
|
| | | };
|
| | |
|
| | | //感悟等级表
|
| | |
|
| | | struct MGGanwuLV
|
| | | {
|
| | | BYTE _GanwuLV; //感悟等级
|
| | | DWORD NextNeedExp; //升到下一级所需经验
|
| | | DWORD AtkBase; //攻击基础值
|
| | | DWORD DefBase; //防御基础值
|
| | | DWORD HPBase; //生命基础值
|
| | | DWORD AtkSpeedBase; //先攻基础值
|
| | | dict BatAttrBaseDict; //其他战斗属性基础值字典,{属性ID:基础值, ...}
|
| | | };
|
| | |
|
| | | //卦玉品质表
|
| | |
|
| | | struct MGGuayuQuality
|
| | | {
|
| | | BYTE _ItemColor; //品质
|
| | | float AtkPlus; //攻击加成
|
| | | float DefPlus; //防御加成
|
| | | float HPPlus; //生命加成
|
| | | float AtkSpeedPlus; //先攻加成
|
| | | list AttrRange; //其他属性通用加成范围,下限|上限
|
| | | dict AttrRangeDict; //其他指定属性加成范围字典,{指定属性ID:[范围下限, 上限], ...}
|
| | | };
|
| | |
|
| | | //卦玉类型表
|
| | |
|
| | | struct MGGuayuType
|
| | | {
|
| | | BYTE _ItemType; //类型
|
| | | BYTE EquipPlace; //装备位
|
| | | float BaseAttrProportion; //基础四维属性占比
|
| | | DWORD FixedAttrID; //固定属性ID
|
| | | list AttrIDLib; //随机属性ID库,[属性ID, ...]
|
| | | };
|
| | |
|
| | | //灵应品质表
|
| | |
|
| | | struct MGLingyingQuality
|
| | | {
|
| | | DWORD _Lingying; //灵应段值
|
| | | list ItemColorWeightList; //品质权重列表
|
| | | };
|
| | |
|
| | | //装备传奇属性条数表
|
| | |
|
| | | struct tagEquipLegendAttrCount
|