| | |
| | |
|
| | | if not paramList:
|
| | | GameWorld.DebugAnswer(curPlayer, "定军阁进度: Dingjunge 今日关卡ID 历史关卡ID")
|
| | | GameWorld.DebugAnswer(curPlayer, "增加效果数: Dingjunge e 增加效果次数")
|
| | | GameWorld.DebugAnswer(curPlayer, "增加效果数: Dingjunge e 加效果数 [自动选择]")
|
| | | GameWorld.DebugAnswer(curPlayer, "待选择效果: Dingjunge s 效果ID [效果ID ...]")
|
| | | return
|
| | | mapID = ChConfig.Def_FBMapID_Dingjunge
|
| | |
| | |
|
| | | if value1 == "e":
|
| | | addEffCnt = paramList[1] if len(paramList) > 1 else 1
|
| | | autoSelect = paramList[2] if len(paramList) > 2 else 0
|
| | | if autoSelect and not curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_DJGEffAuto):
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_DJGEffAuto, 1)
|
| | | GameLogic_Dingjunge.GivePassLayerEff(curPlayer, addEffCnt)
|
| | | elif value1 == "s":
|
| | | setEffIDList = paramList[1:]
|
| | |
| | | else:
|
| | | todayLineID = value1
|
| | | highestLineID = paramList[1] if len(paramList) > 1 else None
|
| | | if not todayLineID:
|
| | | todayLineID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_DJGLineID)
|
| | | if not highestLineID:
|
| | | highestLineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FBPassLineID % mapID)
|
| | |
|
| | | layerNum, levelNum = todayLineID / 100, todayLineID % 100
|
| | | ipyData = IpyGameDataPY.GetIpyGameDataNotLog("FBDJGLevel", layerNum, levelNum)
|
| | | if not ipyData:
|
| | | GameWorld.DebugAnswer(curPlayer, "不存在该层关卡:%s-%s" % (layerNum, levelNum))
|
| | | return
|
| | | if todayLineID:
|
| | | ipyData = IpyGameDataPY.GetIpyGameDataNotLog("FBDJGLevel", layerNum, levelNum)
|
| | | if not ipyData:
|
| | | GameWorld.DebugAnswer(curPlayer, "不存在该层关卡:%s-%s" % (layerNum, levelNum))
|
| | | return
|
| | |
|
| | | if highestLineID:
|
| | | if todayLineID > highestLineID:
|