hxp
2026-01-29 b30b110fc4e5901fde2cd4e4e6444bbd32980d86
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Dingjunge.py
@@ -26,7 +26,7 @@
    
    if not paramList:
        GameWorld.DebugAnswer(curPlayer, "定军阁进度: Dingjunge 今日关卡ID 历史关卡ID")
        GameWorld.DebugAnswer(curPlayer, "增加效果数: Dingjunge e 增加效果次数")
        GameWorld.DebugAnswer(curPlayer, "增加效果数: Dingjunge e 加效果数 [自动选择]")
        GameWorld.DebugAnswer(curPlayer, "待选择效果: Dingjunge s 效果ID [效果ID ...]")
        return
    mapID = ChConfig.Def_FBMapID_Dingjunge
@@ -34,6 +34,9 @@
    
    if value1 == "e":
        addEffCnt = paramList[1] if len(paramList) > 1 else 1
        autoSelect = paramList[2] if len(paramList) > 2 else 0
        if autoSelect and not curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_DJGEffAuto):
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_DJGEffAuto, 1)
        GameLogic_Dingjunge.GivePassLayerEff(curPlayer, addEffCnt)
    elif value1 == "s":
        setEffIDList = paramList[1:]
@@ -49,14 +52,17 @@
    else:
        todayLineID = value1
        highestLineID = paramList[1] if len(paramList) > 1 else None
        if not todayLineID:
            todayLineID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_DJGLineID)
        if not highestLineID:
            highestLineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FBPassLineID % mapID)
            
        layerNum, levelNum = todayLineID / 100, todayLineID % 100
        ipyData = IpyGameDataPY.GetIpyGameDataNotLog("FBDJGLevel", layerNum, levelNum)
        if not ipyData:
            GameWorld.DebugAnswer(curPlayer, "不存在该层关卡:%s-%s" % (layerNum, levelNum))
            return
        if todayLineID:
            ipyData = IpyGameDataPY.GetIpyGameDataNotLog("FBDJGLevel", layerNum, levelNum)
            if not ipyData:
                GameWorld.DebugAnswer(curPlayer, "不存在该层关卡:%s-%s" % (layerNum, levelNum))
                return
        
        if highestLineID:
            if todayLineID > highestLineID: