| | |
| | | triggerSrc = effect.GetTriggerSrc()
|
| | | if not triggerWay:
|
| | | return
|
| | | if triggerWay == ChConfig.TriggerWay_CurSkillEff:
|
| | | return
|
| | | if triggerSrc == ChConfig.TriggerSrc_Buff:
|
| | | # buff有效的不加进来
|
| | | return
|
| | |
| | | triggerWay = effect.GetTriggerWay()
|
| | | triggerSrc = effect.GetTriggerSrc()
|
| | | if not triggerWay:
|
| | | return
|
| | | if triggerWay == ChConfig.TriggerWay_CurSkillEff:
|
| | | return
|
| | | if triggerSrc == ChConfig.TriggerSrc_Skill:
|
| | | # 技能有效的不加进来
|
| | |
| | |
|
| | | class SkillEffect():
|
| | |
|
| | | def __init__(self, effID, values, triggerWay=0, triggerSrc=0, triggerParams=None):
|
| | | def __init__(self, effID, values, triggerWay=0, triggerSrc=0):
|
| | | self._effID = effID
|
| | | self._values = values
|
| | | self._triggerWay = triggerWay
|
| | | self._triggerSrc = triggerSrc
|
| | | self._triggerParams = triggerParams if triggerParams else []
|
| | | #self._triggerParams = triggerParams if triggerParams else []
|
| | | return
|
| | |
|
| | | def GetEffectID(self): return self._effID
|
| | |
| | | def GetEffectValueCount(self): return len(self._values)
|
| | | def GetTriggerWay(self): return self._triggerWay
|
| | | def GetTriggerSrc(self): return self._triggerSrc
|
| | | def GetTriggerParams(self, index): return self._triggerParams[index] if len(self._triggerParams) > index else 0
|
| | | #def GetTriggerParams(self, index): return self._triggerParams[index] if len(self._triggerParams) > index else 0
|
| | |
|
| | | EmptyEffect = SkillEffect(0, [])
|
| | |
|
| | |
| | | def __init__(self, ipyData):
|
| | | self._ipyData = ipyData
|
| | | self._effList = [] # [Effect, ...]
|
| | | self._effDict = {} # {effID:Effect, ...}
|
| | | self._effDict = {} # {(effID, triggerWay):Effect, ...} ,确保唯一,同个技能可能配置相同的效果ID
|
| | | for num in range(1, 1 + 3):
|
| | | effID = getattr(ipyData, "GetEffectID%s" % num)()
|
| | | values = getattr(ipyData, "GetEffectValues%s" % num)()
|
| | | triggerWay = getattr(ipyData, "GetTriggerWay%s" % num)()
|
| | | triggerSrc = getattr(ipyData, "GetTriggerSrc%s" % num)()
|
| | | triggerParams = getattr(ipyData, "GetTriggerParams%s" % num)()
|
| | | effect = ObjPool.GetPoolMgr().acquire(SkillEffect, effID, values, triggerWay, triggerSrc, triggerParams)
|
| | | #triggerParams = getattr(ipyData, "GetTriggerParams%s" % num)()
|
| | | effect = ObjPool.GetPoolMgr().acquire(SkillEffect, effID, values, triggerWay, triggerSrc)
|
| | | self._effList.append(effect)
|
| | | self._effDict[effID] = effect
|
| | | self._effDict[(effID, triggerWay)] = effect
|
| | | return
|
| | |
|
| | | def GetIpyData(self): return self._ipyData
|
| | |
| | | def GetHappenRate(self): return self._ipyData.GetHappenRate() # 触发概率
|
| | | def GetEffect(self, index): return self._effList[index] if len(self._effList) > index else 0
|
| | | def GetEffectCount(self): return len(self._effList)
|
| | | def GetEffectByID(self, effID): return self._effDict.get(effID, EmptyEffect)
|
| | | def GetEffectByID(self, effID, triggerWay=0): return self._effDict.get((effID, triggerWay), EmptyEffect)
|
| | | def GetConnSkill(self): return self._ipyData.GetConnSkill()
|
| | | def GetCoolDownTime(self): return self._ipyData.GetCoolDownTime()
|
| | | def GetIgnoreStates(self): return self._ipyData.GetIgnoreStates() # 无视限制列表
|
| | |
| | | def GetLayerMax(self): return self._ipyData.GetLayerMax()
|
| | | def GetBuffRepeat(self): return self._ipyData.GetBuffRepeat() # Buff叠加规则
|
| | | def GetDieContinue(self): return self._ipyData.GetDieContinue() # Buff死亡存在
|
| | | def GetEnhanceSkillList(self): return self._ipyData.GetEnhanceSkillList() # 额外触发的技能ID列表
|
| | | def GetFightPower(self): return self._ipyData.GetFightPower()
|
| | | def GetSkillMotionName(self): return self._ipyData.GetSkillMotionName()
|
| | |
|
| | |
| | | buff = self._buffIDDict.pop(buffID)
|
| | | if buff in self._buffList:
|
| | | self._buffList.remove(buff)
|
| | | else:
|
| | | # 防范下找不到的情况
|
| | | for lBuff in self._buffList[::-1]:
|
| | | if lBuff.GetBuffID() == buffID:
|
| | | self._buffList.remove(lBuff)
|
| | | GameWorld.ErrLog("删除buff异常不在列表里! buffID=%s,lBuff=%s,buff=%s" % (buffID, lBuff, buff))
|
| | | #GameWorld.DebugLog(" ObjBuff:%s, buffID=%s, dict:%s, len:%s, dictKeys:%s, list:%s" % (self._batObj.GetID(), buffID, len(self._buffIDDict), len(self._buffList), self._buffIDDict.keys(), self._buffList))
|
| | | for skillTypeID, buffIDList in self._skillTypeIDBuffIDs.items():
|
| | | if buffID not in buffIDList:
|
| | |
| | | def GetHappenRate(self): return self._skillData.GetHappenRate() # 触发概率
|
| | | def GetEffect(self, index): return self._skillData.GetEffect(index)
|
| | | def GetEffectCount(self): return self._skillData.GetEffectCount()
|
| | | def GetEffectByID(self, effID): return self._skillData.GetEffectByID(effID)
|
| | | def GetEffectByID(self, effID, triggerWay=0): return self._skillData.GetEffectByID(effID, triggerWay)
|
| | | def GetConnSkill(self): return self._skillData.GetConnSkill()
|
| | | def GetCoolDownTime(self): return self._skillData.GetCoolDownTime()
|
| | | def GetIgnoreStates(self): return self._skillData.GetIgnoreStates() # 无视限制列表
|
| | |
| | | def GetLayerMax(self): return self._skillData.GetLayerMax()
|
| | | def GetBuffRepeat(self): return self._skillData.GetBuffRepeat() # Buff叠加规则
|
| | | def GetDieContinue(self): return self._skillData.GetDieContinue() # Buff死亡存在
|
| | | def GetEnhanceSkillList(self): return self._skillData.GetEnhanceSkillList() # 额外触发的技能ID列表
|
| | | def GetFightPower(self): return self._skillData.GetFightPower()
|
| | | def GetSkillMotionName(self): return self._skillData.GetSkillMotionName()
|
| | |
|