| | |
| | | ("list", "EffectValues1", 0),
|
| | | ("BYTE", "TriggerWay1", 0),
|
| | | ("BYTE", "TriggerSrc1", 0),
|
| | | ("list", "TriggerParams1", 0),
|
| | | ("DWORD", "EffectID2", 0),
|
| | | ("list", "EffectValues2", 0),
|
| | | ("BYTE", "TriggerWay2", 0),
|
| | | ("BYTE", "TriggerSrc2", 0),
|
| | | ("list", "TriggerParams2", 0),
|
| | | ("DWORD", "EffectID3", 0),
|
| | | ("list", "EffectValues3", 0),
|
| | | ("BYTE", "TriggerWay3", 0),
|
| | | ("BYTE", "TriggerSrc3", 0),
|
| | | ("list", "TriggerParams3", 0),
|
| | | ("WORD", "CoolDownTime", 0),
|
| | | ("list", "IgnoreStates", 0),
|
| | | ("BYTE", "CurBuffState", 0),
|
| | |
| | | ("BYTE", "LayerMax", 0),
|
| | | ("DWORD", "BuffRepeat", 0),
|
| | | ("DWORD", "DieContinue", 0),
|
| | | ("list", "EnhanceSkillList", 0),
|
| | | ("DWORD", "FightPower", 0),
|
| | | ("char", "SkillMotionName", 0),
|
| | | ),
|
| | |
| | | def GetEffectValues1(self): return self.attrTuple[18] # 效果值列表1 list
|
| | | def GetTriggerWay1(self): return self.attrTuple[19] # 触发方式 BYTE
|
| | | def GetTriggerSrc1(self): return self.attrTuple[20] # 有效来源 BYTE
|
| | | def GetTriggerParams1(self): return self.attrTuple[21] # 触发参数 list
|
| | | def GetEffectID2(self): return self.attrTuple[22] # 效果ID2 DWORD
|
| | | def GetEffectValues2(self): return self.attrTuple[23] # 效果值列表2 list
|
| | | def GetTriggerWay2(self): return self.attrTuple[24] # 触发方式 BYTE
|
| | | def GetTriggerSrc2(self): return self.attrTuple[25] # 有效来源 BYTE
|
| | | def GetTriggerParams2(self): return self.attrTuple[26] # 触发参数 list
|
| | | def GetEffectID3(self): return self.attrTuple[27] # 效果ID3 DWORD
|
| | | def GetEffectValues3(self): return self.attrTuple[28] # 效果值列表3 list
|
| | | def GetTriggerWay3(self): return self.attrTuple[29] # 触发方式 BYTE
|
| | | def GetTriggerSrc3(self): return self.attrTuple[30] # 有效来源 BYTE
|
| | | def GetTriggerParams3(self): return self.attrTuple[31] # 触发参数 list
|
| | | def GetCoolDownTime(self): return self.attrTuple[32] # 技能冷却时间 WORD
|
| | | def GetIgnoreStates(self): return self.attrTuple[33] # 无视限制列表 list
|
| | | def GetCurBuffState(self): return self.attrTuple[34] # Buff״ֵ̬ BYTE
|
| | | def GetLastTime(self): return self.attrTuple[35] # 持续时间 WORD
|
| | | def GetLayerCnt(self): return self.attrTuple[36] # Buff层数 BYTE
|
| | | def GetLayerMax(self): return self.attrTuple[37] # 最大层数 BYTE
|
| | | def GetBuffRepeat(self): return self.attrTuple[38] # Buff叠加规则 DWORD
|
| | | def GetDieContinue(self): return self.attrTuple[39] # Buff死亡存在 DWORD
|
| | | def GetEnhanceSkillList(self): return self.attrTuple[40] # 触发技能ID列表 list
|
| | | def GetFightPower(self): return self.attrTuple[41] # 技能战斗力 DWORD
|
| | | def GetSkillMotionName(self): return self.attrTuple[42] # 技能动作名 char |
| | | def GetEffectID2(self): return self.attrTuple[21] # 效果ID2 DWORD
|
| | | def GetEffectValues2(self): return self.attrTuple[22] # 效果值列表2 list
|
| | | def GetTriggerWay2(self): return self.attrTuple[23] # 触发方式 BYTE
|
| | | def GetTriggerSrc2(self): return self.attrTuple[24] # 有效来源 BYTE
|
| | | def GetEffectID3(self): return self.attrTuple[25] # 效果ID3 DWORD
|
| | | def GetEffectValues3(self): return self.attrTuple[26] # 效果值列表3 list
|
| | | def GetTriggerWay3(self): return self.attrTuple[27] # 触发方式 BYTE
|
| | | def GetTriggerSrc3(self): return self.attrTuple[28] # 有效来源 BYTE
|
| | | def GetCoolDownTime(self): return self.attrTuple[29] # 技能冷却时间 WORD
|
| | | def GetIgnoreStates(self): return self.attrTuple[30] # 无视限制列表 list
|
| | | def GetCurBuffState(self): return self.attrTuple[31] # Buff״ֵ̬ BYTE
|
| | | def GetLastTime(self): return self.attrTuple[32] # 持续时间 WORD
|
| | | def GetLayerCnt(self): return self.attrTuple[33] # Buff层数 BYTE
|
| | | def GetLayerMax(self): return self.attrTuple[34] # 最大层数 BYTE
|
| | | def GetBuffRepeat(self): return self.attrTuple[35] # Buff叠加规则 DWORD
|
| | | def GetDieContinue(self): return self.attrTuple[36] # Buff死亡存在 DWORD
|
| | | def GetFightPower(self): return self.attrTuple[37] # 技能战斗力 DWORD
|
| | | def GetSkillMotionName(self): return self.attrTuple[38] # 技能动作名 char |
| | | |
| | | # 武将表 |
| | | class IPY_Hero(): |