ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -33,7 +33,6 @@
import PlayerBillboard
import GameServerRefresh
import IPY_GameWorld
import PlayerGameWallow
import ChPyNetSendPack
import NetPackCommon
import DataRecordPack
@@ -1593,10 +1592,6 @@
# @return 无意义
# @remarks 刷新玩家时钟,切地图玩家时钟记录清空,处理相应逻辑
def RefreshPlayerTick(curPlayer):
    tick = GameWorld.GetGameWorld().GetTick()
    #防沉迷切线时间
    PlayerGameWallow.DoLogic_WallowOnlineTime(curPlayer, tick)
    return
@@ -2561,7 +2556,7 @@
    #---钱不够 返回假如果需要提示的话 提示信息---
    if needMoneyCount < Price:
        if needNotify and notifyCode:
            NotifyCode(curPlayer, notifyCode)
            pass#NotifyCode(curPlayer, notifyCode)
        GameWorld.DebugLog("货币不足: TYPE_Price=%s, Price=%s, curMoneyCount=%s" % (TYPE_Price, Price, needMoneyCount))
        return False
    
@@ -2610,8 +2605,8 @@
        gold = curPlayer.GetGold() # 元宝
        
        if goldPaper + gold < Price: # 钱不够
            if needNotify:
                NotifyCode(curPlayer, "GoldErr")
            #if needNotify:
            #    NotifyCode(curPlayer, "GoldErr")
            return []
            
        if goldPaper >= Price: # 只用礼券就够了
@@ -2746,11 +2741,11 @@
    __PayMoneyAfter(curPlayer, type_Price, lostMoney, costType, infoDict, quantity, costVIPGold)
    
    #通知客户端失去金钱
    if isNotify:
        if type_Price == ShareDefine.TYPE_Price_PayCoin:
            NotifyCode(curPlayer, "LostMoney", [type_Price, str(round(lostMoney/100.0, 2))])
        else:
            NotifyCode(curPlayer, "LostMoney", [type_Price, lostMoney])
    #if isNotify:
    #    if type_Price == ShareDefine.TYPE_Price_PayCoin:
    #        NotifyCode(curPlayer, "LostMoney", [type_Price, str(round(lostMoney/100.0, 2))])
    #    else:
    #        NotifyCode(curPlayer, "LostMoney", [type_Price, lostMoney])
    return True
## 付款以后后续操作
@@ -3045,12 +3040,12 @@
    if priceType == ShareDefine.TYPE_Price_PayCoinDay:
        priceType = ShareDefine.TYPE_Price_PayCoin
        
    if isSysHint and priceType != ShareDefine.TYPE_Price_BourseMoney:
        #通知客户端得到金钱
        if priceType == ShareDefine.TYPE_Price_PayCoin:
            NotifyCode(curPlayer, "GetMoney", [priceType, str(round(value/100.0, 2))])
        else:
            NotifyCode(curPlayer, "GetMoney", [priceType, value])
    #if isSysHint and priceType != ShareDefine.TYPE_Price_BourseMoney:
    #    #通知客户端得到金钱
    #    if priceType == ShareDefine.TYPE_Price_PayCoin:
    #        NotifyCode(curPlayer, "GetMoney", [priceType, str(round(value/100.0, 2))])
    #    else:
    #        NotifyCode(curPlayer, "GetMoney", [priceType, value])
    __GiveMoneyAfter(curPlayer, priceType, value, giveType, addDataDict)
    
    if befMoney == 0: