ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -64,6 +64,7 @@
                        ("BYTE", "AtkDistType", 0),
                        ("BYTE", "Sex", 0),
                        ("WORD", "LV", 0),
                        ("BYTE", "BossType", 0),
                        ("DWORD", "Atk", 0),
                        ("DWORD", "Def", 0),
                        ("DWORD", "MaxHP", 0),
@@ -545,7 +546,6 @@
                "EquipColor":(
                        ("BYTE", "ItemColor", 1),
                        ("DWORD", "MoneyBase", 0),
                        ("DWORD", "AtkStep", 0),
                        ("DWORD", "DefStep", 0),
                        ("DWORD", "HPStep", 0),
@@ -2540,6 +2540,8 @@
                        ("DWORD", "LVUPNeedMoney", 0),
                        ("DWORD", "LVUPNeedTime", 0),
                        ("list", "EquipColorRateList", 0),
                        ("list", "EquipColorRateList1", 0),
                        ("list", "EquipColorRateList2", 0),
                        ),
                "GoldRushCamp":(
@@ -2616,25 +2618,26 @@
    def GetAtkDistType(self): return self.attrTuple[4] # 远近类型;1-近战;2-远程 BYTE
    def GetSex(self): return self.attrTuple[5] # 性别;1-男,2-女 BYTE
    def GetLV(self): return self.attrTuple[6] # 等级 WORD
    def GetAtk(self): return self.attrTuple[7] # 攻击力 DWORD
    def GetDef(self): return self.attrTuple[8] # 防御值 DWORD
    def GetMaxHP(self): return self.attrTuple[9] # 最大生命值,可超过20E DWORD
    def GetSkillIDList(self): return self.attrTuple[10] # 技能ID列表 list
    def GetFinalDamPer(self): return self.attrTuple[11] # 最终增伤 DWORD
    def GetFinalDamPerDef(self): return self.attrTuple[12] # 最终减伤 DWORD
    def GetMissRate(self): return self.attrTuple[13] # 闪避概率 DWORD
    def GetMissRateDef(self): return self.attrTuple[14] # 抗闪避概率 DWORD
    def GetSuperHitRate(self): return self.attrTuple[15] # 暴击概率 DWORD
    def GetSuperHitRateDef(self): return self.attrTuple[16] # 抗暴击概率 DWORD
    def GetStunRate(self): return self.attrTuple[17] # 击晕概率 DWORD
    def GetStunRateDef(self): return self.attrTuple[18] # 抗击晕概率 DWORD
    def GetComboRate(self): return self.attrTuple[19] # 连击概率 DWORD
    def GetComboRateDef(self): return self.attrTuple[20] # 抗连击概率 DWORD
    def GetParryRate(self): return self.attrTuple[21] # 格挡概率 DWORD
    def GetParryRateDef(self): return self.attrTuple[22] # 抗格挡概率 DWORD
    def GetSuckHPPer(self): return self.attrTuple[23] # 吸血比率 DWORD
    def GetSuckHPPerDef(self): return self.attrTuple[24] # 抗吸血比率 DWORD
    def GetSpecAttrInfo(self): return self.attrTuple[25] # 特殊属性信息 {"属性ID":值, ...} dict
    def GetBossType(self): return self.attrTuple[7] # Boss类型 BYTE
    def GetAtk(self): return self.attrTuple[8] # 攻击力 DWORD
    def GetDef(self): return self.attrTuple[9] # 防御值 DWORD
    def GetMaxHP(self): return self.attrTuple[10] # 最大生命值,可超过20E DWORD
    def GetSkillIDList(self): return self.attrTuple[11] # 技能ID列表 list
    def GetFinalDamPer(self): return self.attrTuple[12] # 最终增伤 DWORD
    def GetFinalDamPerDef(self): return self.attrTuple[13] # 最终减伤 DWORD
    def GetMissRate(self): return self.attrTuple[14] # 闪避概率 DWORD
    def GetMissRateDef(self): return self.attrTuple[15] # 抗闪避概率 DWORD
    def GetSuperHitRate(self): return self.attrTuple[16] # 暴击概率 DWORD
    def GetSuperHitRateDef(self): return self.attrTuple[17] # 抗暴击概率 DWORD
    def GetStunRate(self): return self.attrTuple[18] # 击晕概率 DWORD
    def GetStunRateDef(self): return self.attrTuple[19] # 抗击晕概率 DWORD
    def GetComboRate(self): return self.attrTuple[20] # 连击概率 DWORD
    def GetComboRateDef(self): return self.attrTuple[21] # 抗连击概率 DWORD
    def GetParryRate(self): return self.attrTuple[22] # 格挡概率 DWORD
    def GetParryRateDef(self): return self.attrTuple[23] # 抗格挡概率 DWORD
    def GetSuckHPPer(self): return self.attrTuple[24] # 吸血比率 DWORD
    def GetSuckHPPerDef(self): return self.attrTuple[25] # 抗吸血比率 DWORD
    def GetSpecAttrInfo(self): return self.attrTuple[26] # 特殊属性信息 {"属性ID":值, ...} dict
# NPC成长表
class IPY_NPCStronger():
@@ -3312,13 +3315,12 @@
        return
        
    def GetItemColor(self): return self.attrTuple[0] # 装备品质 BYTE
    def GetMoneyBase(self): return self.attrTuple[1] # 分解货币 DWORD
    def GetAtkStep(self): return self.attrTuple[2] # 攻击步长 DWORD
    def GetDefStep(self): return self.attrTuple[3] # 防御步长 DWORD
    def GetHPStep(self): return self.attrTuple[4] # 生命步长 DWORD
    def GetAttrLibCntList(self): return self.attrTuple[5] # 库属性条数列表 list
    def GetAttrRange(self): return self.attrTuple[6] # 通用属性范围,下限|上限 list
    def GetAttrRangeDict(self): return self.attrTuple[7] # 指定属性范围字典,{指定属性ID:[范围下限, 上限], ...} dict
    def GetAtkStep(self): return self.attrTuple[1] # 攻击步长 DWORD
    def GetDefStep(self): return self.attrTuple[2] # 防御步长 DWORD
    def GetHPStep(self): return self.attrTuple[3] # 生命步长 DWORD
    def GetAttrLibCntList(self): return self.attrTuple[4] # 库属性条数列表 list
    def GetAttrRange(self): return self.attrTuple[5] # 通用属性范围,下限|上限 list
    def GetAttrRangeDict(self): return self.attrTuple[6] # 指定属性范围字典,{指定属性ID:[范围下限, 上限], ...} dict
# 装备部位表
class IPY_EquipPlace():
@@ -6336,7 +6338,7 @@
    def GetNeedQiyun(self): return self.attrTuple[1] # 所需气运值 DWORD
    def GetAwardItemList(self): return self.attrTuple[2] # 奖励物品列表 list
# 仙树等级表
# 祝福树
class IPY_TreeLV():
    
    def __init__(self):
@@ -6346,7 +6348,9 @@
    def GetTreeLV(self): return self.attrTuple[0] # 仙树等级 BYTE
    def GetLVUPNeedMoney(self): return self.attrTuple[1] # 升到下一级所需货币数 DWORD
    def GetLVUPNeedTime(self): return self.attrTuple[2] # 升级下一级所需所需秒 DWORD
    def GetEquipColorRateList(self): return self.attrTuple[3] # 产出装备品质概率列表,[0品质万分率, 1品质万分率, ...] list
    def GetEquipColorRateList(self): return self.attrTuple[3] # 小怪产出装备品质概率列表,[0品质万分率, 1品质万分率, ...] list
    def GetEquipColorRateList1(self): return self.attrTuple[4] # 精英产出装备品质概率列表,[0品质万分率, 1品质万分率, ...] list
    def GetEquipColorRateList2(self): return self.attrTuple[5] # boss产出装备品质概率列表,[0品质万分率, 1品质万分率, ...] list
# 淘金营地表
class IPY_GoldRushCamp():