| | |
| | | ("BYTE", "AtkDistType", 0),
|
| | | ("BYTE", "Sex", 0),
|
| | | ("WORD", "LV", 0),
|
| | | ("BYTE", "BossType", 0),
|
| | | ("DWORD", "Atk", 0),
|
| | | ("DWORD", "Def", 0),
|
| | | ("DWORD", "MaxHP", 0),
|
| | |
| | |
|
| | | "EquipColor":(
|
| | | ("BYTE", "ItemColor", 1),
|
| | | ("DWORD", "MoneyBase", 0),
|
| | | ("DWORD", "AtkStep", 0),
|
| | | ("DWORD", "DefStep", 0),
|
| | | ("DWORD", "HPStep", 0),
|
| | |
| | | ("DWORD", "LVUPNeedMoney", 0),
|
| | | ("DWORD", "LVUPNeedTime", 0),
|
| | | ("list", "EquipColorRateList", 0),
|
| | | ("list", "EquipColorRateList1", 0),
|
| | | ("list", "EquipColorRateList2", 0),
|
| | | ),
|
| | |
|
| | | "GoldRushCamp":(
|
| | |
| | | def GetAtkDistType(self): return self.attrTuple[4] # 远近类型;1-近战;2-远程 BYTE
|
| | | def GetSex(self): return self.attrTuple[5] # 性别;1-男,2-女 BYTE
|
| | | def GetLV(self): return self.attrTuple[6] # 等级 WORD
|
| | | def GetAtk(self): return self.attrTuple[7] # 攻击力 DWORD
|
| | | def GetDef(self): return self.attrTuple[8] # 防御值 DWORD
|
| | | def GetMaxHP(self): return self.attrTuple[9] # 最大生命值,可超过20E DWORD
|
| | | def GetSkillIDList(self): return self.attrTuple[10] # 技能ID列表 list
|
| | | def GetFinalDamPer(self): return self.attrTuple[11] # 最终增伤 DWORD
|
| | | def GetFinalDamPerDef(self): return self.attrTuple[12] # 最终减伤 DWORD
|
| | | def GetMissRate(self): return self.attrTuple[13] # 闪避概率 DWORD
|
| | | def GetMissRateDef(self): return self.attrTuple[14] # 抗闪避概率 DWORD
|
| | | def GetSuperHitRate(self): return self.attrTuple[15] # 暴击概率 DWORD
|
| | | def GetSuperHitRateDef(self): return self.attrTuple[16] # 抗暴击概率 DWORD
|
| | | def GetStunRate(self): return self.attrTuple[17] # 击晕概率 DWORD
|
| | | def GetStunRateDef(self): return self.attrTuple[18] # 抗击晕概率 DWORD
|
| | | def GetComboRate(self): return self.attrTuple[19] # 连击概率 DWORD
|
| | | def GetComboRateDef(self): return self.attrTuple[20] # 抗连击概率 DWORD
|
| | | def GetParryRate(self): return self.attrTuple[21] # 格挡概率 DWORD
|
| | | def GetParryRateDef(self): return self.attrTuple[22] # 抗格挡概率 DWORD
|
| | | def GetSuckHPPer(self): return self.attrTuple[23] # 吸血比率 DWORD
|
| | | def GetSuckHPPerDef(self): return self.attrTuple[24] # 抗吸血比率 DWORD
|
| | | def GetSpecAttrInfo(self): return self.attrTuple[25] # 特殊属性信息 {"属性ID":值, ...} dict |
| | | def GetBossType(self): return self.attrTuple[7] # Boss类型 BYTE
|
| | | def GetAtk(self): return self.attrTuple[8] # 攻击力 DWORD
|
| | | def GetDef(self): return self.attrTuple[9] # 防御值 DWORD
|
| | | def GetMaxHP(self): return self.attrTuple[10] # 最大生命值,可超过20E DWORD
|
| | | def GetSkillIDList(self): return self.attrTuple[11] # 技能ID列表 list
|
| | | def GetFinalDamPer(self): return self.attrTuple[12] # 最终增伤 DWORD
|
| | | def GetFinalDamPerDef(self): return self.attrTuple[13] # 最终减伤 DWORD
|
| | | def GetMissRate(self): return self.attrTuple[14] # 闪避概率 DWORD
|
| | | def GetMissRateDef(self): return self.attrTuple[15] # 抗闪避概率 DWORD
|
| | | def GetSuperHitRate(self): return self.attrTuple[16] # 暴击概率 DWORD
|
| | | def GetSuperHitRateDef(self): return self.attrTuple[17] # 抗暴击概率 DWORD
|
| | | def GetStunRate(self): return self.attrTuple[18] # 击晕概率 DWORD
|
| | | def GetStunRateDef(self): return self.attrTuple[19] # 抗击晕概率 DWORD
|
| | | def GetComboRate(self): return self.attrTuple[20] # 连击概率 DWORD
|
| | | def GetComboRateDef(self): return self.attrTuple[21] # 抗连击概率 DWORD
|
| | | def GetParryRate(self): return self.attrTuple[22] # 格挡概率 DWORD
|
| | | def GetParryRateDef(self): return self.attrTuple[23] # 抗格挡概率 DWORD
|
| | | def GetSuckHPPer(self): return self.attrTuple[24] # 吸血比率 DWORD
|
| | | def GetSuckHPPerDef(self): return self.attrTuple[25] # 抗吸血比率 DWORD
|
| | | def GetSpecAttrInfo(self): return self.attrTuple[26] # 特殊属性信息 {"属性ID":值, ...} dict |
| | | |
| | | # NPC成长表 |
| | | class IPY_NPCStronger(): |
| | |
| | | return |
| | | |
| | | def GetItemColor(self): return self.attrTuple[0] # 装备品质 BYTE
|
| | | def GetMoneyBase(self): return self.attrTuple[1] # 分解货币 DWORD
|
| | | def GetAtkStep(self): return self.attrTuple[2] # 攻击步长 DWORD
|
| | | def GetDefStep(self): return self.attrTuple[3] # 防御步长 DWORD
|
| | | def GetHPStep(self): return self.attrTuple[4] # 生命步长 DWORD
|
| | | def GetAttrLibCntList(self): return self.attrTuple[5] # 库属性条数列表 list
|
| | | def GetAttrRange(self): return self.attrTuple[6] # 通用属性范围,下限|上限 list
|
| | | def GetAttrRangeDict(self): return self.attrTuple[7] # 指定属性范围字典,{指定属性ID:[范围下限, 上限], ...} dict |
| | | def GetAtkStep(self): return self.attrTuple[1] # 攻击步长 DWORD
|
| | | def GetDefStep(self): return self.attrTuple[2] # 防御步长 DWORD
|
| | | def GetHPStep(self): return self.attrTuple[3] # 生命步长 DWORD
|
| | | def GetAttrLibCntList(self): return self.attrTuple[4] # 库属性条数列表 list
|
| | | def GetAttrRange(self): return self.attrTuple[5] # 通用属性范围,下限|上限 list
|
| | | def GetAttrRangeDict(self): return self.attrTuple[6] # 指定属性范围字典,{指定属性ID:[范围下限, 上限], ...} dict |
| | | |
| | | # 装备部位表 |
| | | class IPY_EquipPlace(): |
| | |
| | | def GetNeedQiyun(self): return self.attrTuple[1] # 所需气运值 DWORD
|
| | | def GetAwardItemList(self): return self.attrTuple[2] # 奖励物品列表 list |
| | | |
| | | # 仙树等级表 |
| | | # 祝福树 |
| | | class IPY_TreeLV(): |
| | | |
| | | def __init__(self): |
| | |
| | | def GetTreeLV(self): return self.attrTuple[0] # 仙树等级 BYTE
|
| | | def GetLVUPNeedMoney(self): return self.attrTuple[1] # 升到下一级所需货币数 DWORD
|
| | | def GetLVUPNeedTime(self): return self.attrTuple[2] # 升级下一级所需所需秒 DWORD
|
| | | def GetEquipColorRateList(self): return self.attrTuple[3] # 产出装备品质概率列表,[0品质万分率, 1品质万分率, ...] list |
| | | def GetEquipColorRateList(self): return self.attrTuple[3] # 小怪产出装备品质概率列表,[0品质万分率, 1品质万分率, ...] list
|
| | | def GetEquipColorRateList1(self): return self.attrTuple[4] # 精英产出装备品质概率列表,[0品质万分率, 1品质万分率, ...] list
|
| | | def GetEquipColorRateList2(self): return self.attrTuple[5] # boss产出装备品质概率列表,[0品质万分率, 1品质万分率, ...] list |
| | | |
| | | # 淘金营地表 |
| | | class IPY_GoldRushCamp(): |