| | |
| | | import PlayerDienstgrad
|
| | | import PlayerFreeGoods
|
| | | import PlayerRecover
|
| | | import PlayerEquipDecompose
|
| | | import PlayerCrossRealmPK
|
| | | import PlayerCrossChampionship
|
| | | import GameFuncComm
|
| | |
| | | import PlayerActCollectWords
|
| | | import PlayerActTotalRecharge
|
| | | import PlayerActRechargePrize
|
| | | import PlayerActGarbageSorting
|
| | | import PlayerActXianXiaMJ
|
| | | import PlayerActGubao
|
| | | import PlayerActHorsePetTrain
|
| | | import PlayerActLianqi
|
| | | import PlayerActGodGift
|
| | | import PlayerActFamilyCTGAssist
|
| | | import PlayerActRechargeRebateGold
|
| | | import PlayerActManyDayRecharge
|
| | | import PlayerActSingleRecharge
|
| | | import PlayerActHorsePetFeast
|
| | | import PlayerActBossTrial
|
| | | import PlayerSpringSale
|
| | | import GY_Query_BossFirstKill
|
| | | import PlayerCrossYaomoBoss
|
| | |
| | | # 通知设置的被动功法
|
| | | #PassiveBuffEffMng.OnLoginGFPassive(curPlayer)
|
| | | PlayerOnlinePrize.OnPlayerLogin(curPlayer)
|
| | | #装备分解
|
| | | #PlayerEquipDecompose.PlayerLogin(curPlayer)
|
| | | # 极品白拿
|
| | | PlayerFreeGoods.OnLogin(curPlayer)
|
| | | # BOSS复活活动
|
| | | PlayerBossReborn.OnLogin(curPlayer)
|
| | | # boss历练
|
| | | PlayerActBossTrial.OnPlayerLogin(curPlayer)
|
| | | # 骑宠盛宴活动
|
| | | PlayerActHorsePetFeast.OnLogin(curPlayer)
|
| | | # 周狂欢活动
|
| | | PlayerWeekParty.OnLogin(curPlayer)
|
| | | # 购买次数礼包活动
|
| | |
| | | PlayerFeastTravel.OnPlayerLogin(curPlayer)
|
| | | # 登录奖励活动
|
| | | PlayerActLogin.OnLogin(curPlayer)
|
| | | # 垃圾分类活动
|
| | | PlayerActGarbageSorting.OnPlayerLogin(curPlayer)
|
| | | # 仙匣秘境活动
|
| | | PlayerActXianXiaMJ.OnPlayerLogin(curPlayer)
|
| | | # 古宝养成活动
|
| | | PlayerActGubao.OnPlayerLogin(curPlayer)
|
| | | # 骑宠养成活动
|
| | | PlayerActHorsePetTrain.OnPlayerLogin(curPlayer)
|
| | | # 炼器活动
|
| | | PlayerActLianqi.OnPlayerLogin(curPlayer)
|
| | | # 天帝礼包活动
|
| | |
| | | # 那么在DoPlayerLogin 中设置的数据将不会被保存, 如会导致第一个任务重复触发问题,记录多次发送
|
| | | EventReport.WriteEvent_Entry(curPlayer, 4)
|
| | | #EventReport.EventReport(ShareDefine.Def_UserAction_FirstLogin, "", curPlayer)
|
| | | |
| | | curPlayer.SetFightPoint(1) # 初始化为1倍消耗
|
| | |
|
| | | #---补满血满魔---
|
| | | GameObj.SetHP(curPlayer, GameObj.GetMaxHP(curPlayer))
|
| | |
| | | # 同步排行榜
|
| | | PlayerBillboard.UpdatePlayerBillboardOnLeaveServer(curPlayer, isAll=True)
|
| | |
|
| | | # bossƾ֤
|
| | | PlayerActBossTrial.OnMixFirstLogin(curPlayer)
|
| | | # 仙匣秘境
|
| | | PlayerActXianXiaMJ.OnMixFirstLogin(curPlayer)
|
| | | # 古宝养成
|
| | | PlayerActGubao.OnMixFirstLogin(curPlayer)
|
| | | # 骑宠养成
|
| | | PlayerActHorsePetTrain.OnMixFirstLogin(curPlayer)
|
| | | # 重置玩家改名次数
|
| | | #UpdatePlayerName.ResetChangeNameCnt(curPlayer)
|
| | | return
|