| | |
| | | import PlayerDienstgrad
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| | | import PlayerFreeGoods
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| | | import PlayerRecover
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| | | import PlayerEquipDecompose
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| | | import PlayerCrossRealmPK
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| | | import PlayerCrossChampionship
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| | | import GameFuncComm
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| | |
| | | # 通知设置的被动功法
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| | | #PassiveBuffEffMng.OnLoginGFPassive(curPlayer)
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| | | PlayerOnlinePrize.OnPlayerLogin(curPlayer)
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| | | #装备分解
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| | | #PlayerEquipDecompose.PlayerLogin(curPlayer)
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| | | # 极品白拿
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| | | PlayerFreeGoods.OnLogin(curPlayer)
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| | | # BOSS复活活动
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| | |
| | | # 那么在DoPlayerLogin 中设置的数据将不会被保存, 如会导致第一个任务重复触发问题,记录多次发送
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| | | EventReport.WriteEvent_Entry(curPlayer, 4)
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| | | #EventReport.EventReport(ShareDefine.Def_UserAction_FirstLogin, "", curPlayer)
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| | | |
| | | curPlayer.SetFightPoint(1) # 初始化为1倍消耗
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| | |
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| | | #---补满血满魔---
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| | | GameObj.SetHP(curPlayer, GameObj.GetMaxHP(curPlayer))
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