| | |
| | | return IpyGameDataPY.GetFuncCfg("PKConfig", 2)
|
| | |
|
| | | #---------------------------------------------------------------------
|
| | | ##获得玩家升级, 获得的属性点
|
| | | # @param curPlayer 玩家实例
|
| | | # @return 返回值, 获得的属性点
|
| | | # @remarks 获得玩家升级, 获得的属性点
|
| | | def GetLvUp_AddPoint(curPlayer):
|
| | | curPlayerID = curPlayer.GetID()
|
| | | curLV = curPlayer.GetLV() # 当前等级
|
| | | |
| | | addPointDict = IpyGameDataPY.GetFuncEvalCfg("LVUPAddPoint", 1, {})
|
| | | addPoint = GameWorld.GetDictValueByRangeKey(addPointDict, curLV, 0)
|
| | | |
| | | if addPoint == None:
|
| | | raise Exception('玩家获得升级属性点异常, curLV = %s PlayerID = %s' % (curLV, curPlayerID))
|
| | | return
|
| | | return int(addPoint+ GetFabaoAddPoint(curPlayer) + GetTitleAddExtraPoint(curPlayer))
|
| | |
|
| | | def GetAllPointByLV(curPlayer):
|
| | | ##获取当前等级可得到属性点数
|
| | | openLV = GameFuncComm.GetFuncLimitLV(ShareDefine.GameFuncID_AddPoint)
|
| | | curLV = curPlayer.GetLV()
|
| | | if curLV < openLV:
|
| | | return 0
|
| | | # 初始点+(升级点+法宝效果)*称号效果倍数+境界点
|
| | | setFreePoint = IpyGameDataPY.GetFuncCfg("LVUPAddPoint", 2)
|
| | | fabaoAddPoint = GetFabaoAddPoint(curPlayer)
|
| | | titleAddPoint = GetTitleAddExtraPoint(curPlayer)
|
| | | addPointDict = IpyGameDataPY.GetFuncEvalCfg("LVUPAddPoint", 1, {})
|
| | | for rangLVs, point in addPointDict.items():
|
| | | if curLV < rangLVs[0]:
|
| | | continue
|
| | | setFreePoint += (point + fabaoAddPoint + titleAddPoint) * (min(curLV, rangLVs[1]) - rangLVs[0] + 1)
|
| | | |
| | | #境界提升点数
|
| | | setFreePoint += curPlayer.GetOfficialRank() * IpyGameDataPY.GetFuncCfg("LVUPAddPoint", 3)
|
| | | return setFreePoint
|
| | |
|
| | | def GetTitleAddExtraPoint(curPlayer):
|
| | | # 称号额外增加玩家每级获得的灵根点
|
| | |
| | | if titleID and curPlayer.GetDienstgradManager().GetDienstgrad(titleID):
|
| | | return IpyGameDataPY.GetFuncCfg("TitleAddPoint", 2)
|
| | | return 0
|
| | |
|
| | | def GetFabaoAddPoint(curPlayer):
|
| | | #法宝额外增加玩家每级获得的灵根点
|
| | | return 0
|
| | |
|
| | | def DoAddPointOpen(curPlayer):
|
| | | '''加点功能开启'''
|
| | | beforeFreePoint = curPlayer.GetFreePoint()
|
| | | |
| | | setFreePoint = GetAllPointByLV(curPlayer)
|
| | | curLV = curPlayer.GetLV()
|
| | | addDataDict = {'beforeFreePoint':beforeFreePoint}
|
| | | curPlayer.SetFreePoint(setFreePoint)
|
| | | DataRecordPack.DR_Freepoint(curPlayer, "AddPointOpen", setFreePoint, addDataDict)
|
| | | GameWorld.DebugLog(' 加点功能开启处理 beforeFreePoint=%s,curLV=%s, setFreePoint=%s'%(beforeFreePoint, curLV, setFreePoint), curPlayer.GetID())
|
| | | return
|
| | |
|
| | |
|
| | | #---------------------------------------------------------------------
|
| | | ###############################################################
|
| | |
| | | return 0
|
| | | return lvIpyData.GetExp()
|
| | |
|
| | | def GetOpenMaxLV():
|
| | | ## 获取游戏开放的最大等级
|
| | | maxLV = IpyGameDataPY.GetFuncCfg("PlayerMaxLV", 1)
|
| | | ipyDataMgr = IpyGameDataPY.IPY_Data()
|
| | | realmIpyData = ipyDataMgr.GetRealmByIndex(ipyDataMgr.GetRealmCount() - 1)
|
| | | return min(maxLV, realmIpyData.GetLVMax())
|
| | |
|
| | | def GetPlayerMaxLV(curPlayer):
|
| | | ## 获取玩家实际可升的最大等级
|
| | | maxLV = IpyGameDataPY.GetFuncCfg("PlayerMaxLV", 1)
|