| | |
| | | skinID = skinIDList[0]
|
| | |
|
| | | InitAddPer += qualityIpyData.GetInitAddPer()
|
| | | LVAddPer += qualityIpyData.GetLVAddPer() * heroLV
|
| | | LVAddPer += qualityIpyData.GetLVAddPer() * max(0, heroLV - 1)
|
| | | BreakLVAddPer += qualityIpyData.GetBreakLVAddPer() * breakLV
|
| | | StarAddPer += qualityIpyData.GetStarAddPer() * star
|
| | |
|
| | |
| | | GameWorld.DebugLog("主阵容变化,重新开始战斗", playerID)
|
| | | if mainTurnFight.mapID == ChConfig.Def_FBMapID_Main:
|
| | | TurnAttack.__doMainLevelWave(curPlayer, True)
|
| | | elif mainTurnFight.mapID == ChConfig.Def_FBMapID_MainBoss:
|
| | | TurnAttack.__doMainBossStart(curPlayer)
|
| | |
|
| | | # 否则只重新设置战斗属性
|
| | | else:
|