| | |
| | | playerIDList.remove(playerID)
|
| | | return
|
| | |
|
| | |
|
| | | def OnPlayerLogin(curPlayer):
|
| | | DoGMForbidenTalkOnLogin(curPlayer)
|
| | | curPlayer.SetDict(ChConfig.Def_PDict_DayOnlineCalcTime, int(time.time()))
|
| | | return
|
| | |
|
| | | def PlayerOnDay(curPlayer):
|
| | | |
| | | PayCoinOnDay(curPlayer)
|
| | | |
| | | # 重置今日累计在线时长统计
|
| | | NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_DayOnlineTime, 0)
|
| | | curPlayer.SetDict(ChConfig.Def_PDict_DayOnlineCalcTime, int(time.time()))
|
| | | return
|
| | |
|
| | | def OnMinute(serverTime):
|
| | | |
| | | # 定时记录当前在线玩家今日总在线时长
|
| | | if [serverTime.hour, serverTime.minute] in [[23, 55], [23, 59]]:
|
| | | playerManager = GameWorld.GetPlayerManager()
|
| | | for i in xrange(playerManager.GetPlayerCount()):
|
| | | curPlayer = playerManager.GetPlayerByIndex(i)
|
| | | if not GameWorld.IsNormalPlayer(curPlayer):
|
| | | continue
|
| | | RecordTodayOnlineTime(curPlayer)
|
| | | return
|
| | |
|
| | | def RecordTodayOnlineTime(curPlayer):
|
| | | '''更新记录今日累计在线时长
|
| | | 【注】不能在onday调用,不然可能导致流向记录是错误的
|
| | | 比如玩家离线了多天后上线,会触发onday,此时记录的在线时长实际是上一次离线天的在线时长
|
| | | |
| | | 【正确调用时机】
|
| | | 1. 每次离线
|
| | | 2. 每日的 23:59 分触发一次,理论上可能最多少统计1分钟,暂无视
|
| | | '''
|
| | | onlineTime = GetOnlineTimeToday(curPlayer)
|
| | | DataRecordPack.DR_OnlineTimeToday(curPlayer, onlineTime)
|
| | | return
|
| | |
|
| | | def GetOnlineTimeToday(curPlayer):
|
| | | ## 获取今日累计在线时长,即使不离线过天也需要重置重新计算
|
| | | curTime = int(time.time())
|
| | | onlineTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_DayOnlineTime)
|
| | | calcTime = curPlayer.GetDictByKey(ChConfig.Def_PDict_DayOnlineCalcTime) # 计算用,不用存db
|
| | | if not calcTime:
|
| | | calcTime = curTime
|
| | | curPlayer.SetDict(ChConfig.Def_PDict_DayOnlineCalcTime, curTime)
|
| | | |
| | | passTime = curTime - calcTime
|
| | | if passTime > 0:
|
| | | onlineTime += passTime
|
| | | onlineTime = min(onlineTime, 86400) # 3600*24=86400 # 最大累计1天时长
|
| | | GameWorld.DebugLogEx("今日累计在线时长: %s, passTime=%s", onlineTime, passTime, curPlayer.GetPlayerID())
|
| | | NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_DayOnlineTime, onlineTime)
|
| | | return onlineTime
|
| | |
|
| | |
|
| | | ##更新保存玩家在线时间
|
| | | # @param curPlayer 玩家实例
|
| | | # @param tick 时间tick
|
| | |
| | | #宠物下线逻辑, 这里要进行排行榜, 优先做, 避免玩家光环等属性影响宠物属性失效
|
| | | PetControl.DoLogic_PetInfo_OnLeaveServer(curPlayer, tick)
|
| | |
|
| | | RecordTodayOnlineTime(curPlayer)
|
| | | #清除下线消失的buff, 在更新排行榜之前
|
| | | __DisconnectClearBuff(curPlayer, tick)
|
| | |
|