hxp
2025-10-22 b6e2e296d9fd4fc7e503a852da6906a31f8e9088
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py
@@ -30,6 +30,7 @@
import IpyGameDataPY
import ShareDefine
import NPCCommon
import ChConfig
#---------------------------------------------------------------------
def OnLogin(curPlayer):
@@ -74,7 +75,7 @@
        GameWorld.DebugLog("不存在该副本或线路无法扫荡!mapID=%s, lineID=%s" % (mapID, lineID))
        return
    
    if not FBCommon.IsFBPass(curPlayer, mapID, lineID):
    if mapID not in ChConfig.SweepUnCheckPassMapIDList and not FBCommon.IsFBPass(curPlayer, mapID, lineID):
        GameWorld.DebugLog("未过关无法扫荡!mapID=%s, lineID=%s" % (mapID, lineID))
        return
    
@@ -82,11 +83,10 @@
        return
    
    # 副本是否可扫荡, 这里只判断副本自身的特殊条件, 公共条件上面已经判断
    if not FBLogic.OnPlayerFBSweepAsk(curPlayer, mapID, lineID, cnt, dataEx):
    askRet = FBLogic.OnPlayerFBSweepAsk(curPlayer, mapID, lineID, cnt, dataEx)
    if not askRet:
        GameWorld.DebugLog("该副本当前无法扫荡!mapID=%s, lineID=%s" % (mapID, lineID))
        return
    #PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_FeastRedPack_FBSweep, 1, [mapID])
    
    #需先扣除门票, 再增加次数, 否则可能导致扣除的数量错误
    #FBCommon.DelFBEnterTicket(curPlayer, mapID, lineID, cnt)
@@ -96,7 +96,7 @@
        FBCommon.AddEnterFBCount(curPlayer, mapID, cnt)
        
    #扫荡结果给奖励等
    FBLogic.OnPlayerFBSweepResult(curPlayer, mapID, lineID, cnt, dataEx)
    FBLogic.OnPlayerFBSweepResult(curPlayer, mapID, lineID, cnt, dataEx, askRet)
    return
#// B1 08 快速一键过关副本 #tagCMFBQuickPass