| | |
| | | Def_Player_InitMapSignPointCount = 1 # 玩家初始化地图标记点数量
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| | | Def_Player_MapSignPointMaxCount = 10 # 地图标记点最大数量
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| | |
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| | | #初始境界
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| | | Def_InitOfficialRank = 0
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| | |
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| | | #玩家性别
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| | | Def_PlayerSex_Type = 3
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| | | (
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| | |
| | | #镜像切磋
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| | | Def_FBMapID_MirrorBattle = 100
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| | |
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| | | #回合战斗自定义地图ID
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| | | TurnFightMapIDList = (
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| | | Def_TFMapID_MineArea, # 福地 1
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| | | ) = range(1, 1 + 1)
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| | |
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| | | #前端自定义场景地图
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| | | ClientCustomSceneList = [Def_FBMapID_PersonalBoss, Def_FBMapID_ArenaBattle, Def_FBMapID_MirrorBattle]
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| | |
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| | |
| | |
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| | | #副本ID转换
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| | | Def_FB_MapID = {
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| | | 'MainLevel':[Def_FBMapID_Main, Def_FBMapID_MainBoss], # 主线关卡
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| | | 'CrossFamilyFlagwar':[Def_FBMapID_CrossFamilyFlagwar], #跨服仙盟夺旗战/逐鹿万界
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| | | 'MineArea':[Def_TFMapID_MineArea], #福地
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| | | 'MainLevel':[Def_FBMapID_Main], # 主线关卡
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| | | 'MainLevelBoss':[Def_FBMapID_MainBoss], # 主线关卡boss
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| | | }
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| | |
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| | | #特殊副本ID, 由系统分配, 进入时候不验证IsMapCopyFull
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| | |
| | | Def_PDict_GFPassiveIndex = "GFP_%s_%s" # 被动功法 页数-索引
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| | | Def_PDict_GFPassivePage = "GFPPage" # 被动功法选中页数
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| | |
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| | | # 挂机收益
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| | | Def_PDict_GuajiCalcTime = "GuajiCalcTime" # 上次统计收益时间戳
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| | | Def_PDict_GuajiAwardSeconds = "GuajiAwardSeconds" # 已累计收益时长,秒
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| | | Def_PDict_GuajiQuickCount = "GuajiQuickCount" # 今日已快速收益次数
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| | | Def_PDict_GuajiExp = "GuajiExp" # 经验
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| | | Def_PDict_GuajiExpPoint = "GuajiExpPoint" # 经验超过E部分
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| | | Def_PDict_GuajiMoneyType = "GuajiMoneyType_%s" # 获得货币类型,参数(索引)
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| | | Def_PDict_GuajiMoneyValue = "GuajiMoneyValue_%s" # 获得货币值,参数(索引)
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| | | Def_PDict_GuajiMoneyUnSeconds = "GuajiMoneyUnSeconds_%s" # 计算获得货币值时未处理收益的累计时长,秒,参数(货币类型)
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| | | Def_PDict_GuajiItemUnSeconds = "GuajiItemUnSeconds" # 计算获得物品次数时未处理收益的累计时长,秒
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| | | Def_PDict_GuajiItemID = "GuajiItemID_%s" # 获得物品ID,参数(索引)
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| | | Def_PDict_GuajiItemCount = "GuajiItemCount_%s" # 获得物品个数,参数(索引)
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| | |
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| | | #套装
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| | | Def_PDict_EquipPartSuiteLV = "EQPartSuiteLV_%s_%s" #部位套装等级 参数 部位、套装类型
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| | | Def_PDict_EquipPartSuiteActivate = "EQPartSuiteActivate_%s" #套装激活记录 参数 key编号
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| | |
| | | Def_PDict_TaskValue = "TaskValue_%s" # 当前进行中的任务进度,参数(任务组)
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| | | Def_PDict_TaskState = "TaskState_%s" # 当前进行中的任务状态 0-无;1-进行中;2-已完成,参数(任务组)
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| | |
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| | | #福地
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| | | Def_PDict_MineWorkerCount = "MineWorkerCount" # 已雇佣工人数
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| | | Def_PDict_MineWorkerEnergyUsed = "MineWorkerEnergyUsed" # 今日已消耗体力
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| | | Def_PDict_MineHousekeeperEndTime = "MineHousekeeperEndTime" # 自动管家到期时间戳
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| | | Def_PDict_MineHelpAwardCount = "MineHelpAwardCount" # 今日已帮助别人奖励次数
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| | | Def_PDict_MineRefreshCount = "MineRefreshCount_%s" # 今日已刷新次数,参数(刷新类型)
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| | | Def_PDict_MineTreasureState = "MineTreasureState" # 聚宝盆激活状态,按类型位运算记录是否已激活
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| | | Def_PDict_MineTreasureAward = "MineTreasureAward" # 聚宝盆奖励状态,按类型位运算记录是否已领取
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| | | Def_PDict_MineTreasureProgess = "MineTreasureProgess_%s" # 聚宝盆进度值,参数(聚宝盆类型)
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| | | #淘金
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| | | Def_PDict_GoldRushCampState = "GoldRushCampState" # 已解锁营地状态,按营地ID二进制位运算判断是否已解锁
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| | | Def_PDict_GoldRushWorkerState = "GoldRushWorkerState" # 已雇佣工人数状态,按监工ID二进制位运算判断是否已解锁
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| | | Def_PDict_GoldRushCnt = "GoldRushCnt" # 已淘金次数
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| | | Def_PDict_GoldRushCampInfo = "GoldRushCampInfo_%s" # 营地当前淘金信息: 已刷新次数*1000+淘金ID*10+派遣工人数,0时代表当前营地为空,参数(营地ID)
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| | | Def_PDict_GoldRushCampEndTime = "GoldRushCampEndTime_%s" # 营地淘金结束时间戳,为0时代表未开始淘金,参数(营地ID)
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| | | Def_PDict_GoldRushWarehouse = "GoldRushWarehouse_%s" # 仓库完成淘金ID,参数(仓库位置索引)
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| | | Def_PDict_GoldRushRecoverTime = "GoldRushRecoverTime" # 上次恢复淘金令时间戳
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| | | Def_PDict_GoldRushAutoEndTime = "GoldRushAutoEndTime" # 自动淘金到期时间戳
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| | |
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| | | #仙宫
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| | | Def_PDict_XiangongLikeState = "XiangongLikeState_%s" # 指定仙宫今日是否已点赞,参数(仙宫ID),仙宫ID为0时代表每日的仙宫功能点赞
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| | |
| | |
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| | | # 任务类型定义
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| | | TaskTypeList = (
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| | | TaskType_FBPass, # 副本过关到xxx 1
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| | | TaskType_MainLevel, # 主线过关到xxx 1
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| | | TaskType_TreeLV, # 仙树达到X级 2
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| | | TaskType_EquipDecompose, # 分解装备x次 3
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| | | TaskType_CutTree, # 消耗X个战锤 4
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| | |
| | | TaskType_RealmLV, # 境界达到X级 6
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| | | TaskType_KillNPC, # 击败X只怪物 7
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| | | TaskType_GetMoney, # 累计获得xx货币 8
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| | | ) = range(1, 1 + 8)
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| | | TaskType_EquipColor, # 穿戴x件x品质及以上装备 9
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| | | ) = range(1, 1 + 9)
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| | |
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| | | # 任务分组
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| | | TaskGroupList = (
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