ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
@@ -30,7 +30,6 @@
import PlayerFamily
import ChPyNetSendPack
import NetPackCommon
import Operate_EquipStone
import PlayerXiangong
import IpyGameDataPY
import DataRecordPack
@@ -877,12 +876,8 @@
            return True
        if itemID not in ChConfig.Def_TransformItemIDList:
            return False
        if itemID == ChConfig.Def_ItemID_FamilyContribution:
            PlayerFamily.AddPlayerFamilyActiveValue(curPlayer, itemCount, True, ShareDefine.Def_AddFAVReason_UseItem, True)
        elif itemID == ChConfig.Def_ItemID_SilverMoney:
        if itemID == ChConfig.Def_ItemID_SilverMoney:
            PlayerControl.GiveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Silver_Money, itemCount)
        elif itemID == ChConfig.Def_ItemID_FamilyActive:
            PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_FamilyActivity, itemCount)
        elif itemID == ChConfig.Def_ItemID_SP:
            PlayerControl.PlayerAddZhenQi(curPlayer, itemCount)
        elif itemID == ChConfig.Def_ItemID_GoldPaper:
@@ -2329,7 +2324,11 @@
def CheckPackSpaceEnough(curPlayer, itemList, isNotify=True):
    ## 检查玩家对应背包是否足够放入物品
    needPackSpaceDict = {}
    for itemID, itemCnt, isAuctionItem in itemList:
    for itemInfo in itemList:
        if not itemInfo:
            continue
        itemID, itemCnt = itemInfo[:2]
        isAuctionItem = itemInfo[2] if len(itemInfo) > 2 else 0
        curItem = GameWorld.GetGameData().GetItemByTypeID(itemID)
        if not curItem:
            return False