| | |
| | | import NetPackCommon
|
| | | import PlayerViewCache
|
| | | import ChPyNetSendPack
|
| | | import PlayerFamilyTech
|
| | | import PlayerFamilyEmblem
|
| | | import PlayerFamilyZhenfa
|
| | | #import PlayerFamilyZhenfa
|
| | | import PlayerFamilyZhenbaoge
|
| | | import IPY_PlayerDefine
|
| | | import IpyGameDataPY
|
| | | import IPY_GameWorld
|
| | | import ItemControler
|
| | | import GameFuncComm
|
| | | import ItemCommon
|
| | | import DBDataMgr
|
| | | import DirtyList
|
| | | import ObjPool
|
| | |
|
| | | import random
|
| | | import time
|
| | |
| | | FamilyChangeType_MemFmlvChange, # 成员职位变更 7
|
| | | FamilyChangeType_MemLogin, # 成员上线 8
|
| | | FamilyChangeType_MemLogout, # 成员离线9
|
| | | ) = range(10)
|
| | | FamilyChangeType_FamilyLVExp, # 仙盟等级经验变更 10
|
| | | FamilyChangeType_MemContrib, # 成员贡献变更 11
|
| | | FamilyChangeType_OnDay, # 过天 12
|
| | | ) = range(13)
|
| | |
|
| | | #仙盟权限
|
| | | (
|
| | |
| | | familyManager = DBDataMgr.GetFamilyMgr()
|
| | | for i in range(0, familyManager.GetCount()):
|
| | | family = familyManager.GetAt(i)
|
| | | familyID = family.GetID()
|
| | | |
| | | #珍宝阁
|
| | | PlayerFamilyZhenbaoge.OnDay(family)
|
| | | |
| | | for index in xrange(family.GetCount()):
|
| | | member = family.GetAt(index)
|
| | | # 重置成员日信息
|
| | | member.SetContribDay(0)
|
| | | member.SetDonateCntDay(0)
|
| | | |
| | | Broadcast_FamilyChange(familyID, FamilyChangeType_OnDay)
|
| | |
|
| | | return
|
| | |
|
| | | def PlayerOnDay(curPlayer):
|
| | | if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_Family):
|
| | | return
|
| | | #每日福利奖励
|
| | | Sync_FamilyDayRewardState(curPlayer)
|
| | | __FamilyAffair_Refresh(curPlayer, True)
|
| | | |
| | | ResetDailyDonateCnt(curPlayer)
|
| | | PlayerFamilyZhenbaoge.PlayerOnDay(curPlayer)
|
| | | return
|
| | |
|
| | |
| | | return
|
| | | PlayerLoginRefreshFamily(curPlayer, tick)
|
| | | Sync_RequestAddFamilyInfo(curPlayer, False)
|
| | | Sync_FamilyDayRewardState(curPlayer)
|
| | | PlayerFamilyTech.Sync_PlayerFamilyTechLV(curPlayer)
|
| | | __FamilyAffair_CheckReset(curPlayer)
|
| | | PlayerFamilyZhenfa.OnPlayerLogin(curPlayer)
|
| | | SyncDonateCntInfo(curPlayer)
|
| | | #PlayerFamilyZhenfa.OnPlayerLogin(curPlayer)
|
| | | PlayerFamilyZhenbaoge.OnPlayerLogin(curPlayer)
|
| | | return
|
| | |
|
| | |
| | |
|
| | | def OnWeekEx(curPlayer):
|
| | | #重置
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FamilyActivityAwardRecord, 0)
|
| | | for actionid in ShareDefine.FamilyActiveIDList:
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FamilyActivityFinishCnt%actionid, 0)
|
| | | return
|
| | |
|
| | | def PlayerLoginRefreshFamily(curPlayer, tick):
|
| | |
| | |
|
| | | return
|
| | |
|
| | | def OnMinute():
|
| | | #战力刷新在DBFamily.OnMinute
|
| | | PlayerFamilyEmblem.CheckExpireEmblem()
|
| | | return
|
| | |
|
| | | #// A6 04 创建家族 #tagCMCreateFamily
|
| | | #
|
| | | #struct tagCMCreateFamily
|
| | |
| | | # tagHead Head;
|
| | | # char Name[33];
|
| | | # WORD EmblemID; //选择徽章ID,解锁仙盟等级为1级的均为可选ID
|
| | | # char EmblemWord[3]; //徽章文字
|
| | | #};
|
| | | def OnCreateFamily(index, clientPack, tick):
|
| | | curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
|
| | | inputName = clientPack.Name
|
| | | emblemID = clientPack.EmblemID
|
| | | emblemWord = clientPack.EmblemWord
|
| | |
|
| | | if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_Family):
|
| | | return
|
| | |
| | | emblemID = random.choice(emblemIDList) # 从默认徽章中随机选择一个
|
| | | GameWorld.Log("创建仙盟: familyID=%s,playerID=%s,emblemID=%s" % (newFamilyID, playerID, emblemID))
|
| | | curFamily.SetEmblemID(emblemID)
|
| | | curFamily.SetEmblemWord(emblemWord)
|
| | |
|
| | | #-设置家族成员属性
|
| | | DoPlayerJionFamily(curFamily, playerID, curPlayer, IPY_PlayerDefine.fmlLeader)
|
| | |
| | | playerID = curPlayer.GetPlayerID()
|
| | | refreshFmLV = 0
|
| | | refreshFamilyLV = 0
|
| | | refreshEmblemID = 0
|
| | | refreshFamilyName = ""
|
| | | if refreshFamilyID:
|
| | | familyMgr = DBDataMgr.GetFamilyMgr()
|
| | |
| | | if curFamily:
|
| | | refreshFamilyLV = curFamily.GetLV()
|
| | | refreshFamilyName = curFamily.GetName()
|
| | | refreshEmblemID = curFamily.GetEmblemID()
|
| | | member = curFamily.FindMember(playerID)
|
| | | if member:
|
| | | refreshFmLV = member.GetFmLV()
|
| | |
| | | if curPlayer.GetFamilyName() != refreshFamilyName:
|
| | | curPlayer.SetFamilyName(refreshFamilyName)
|
| | | curPlayer.Notify_FamilyNameRefresh() #//04 36 周围玩家家族名刷新#tagPlayerFamilyNameRefresh
|
| | | |
| | | if PlayerControl.GetFamilyEmblemID(curPlayer) != refreshEmblemID:
|
| | | PlayerControl.SetFamilyEmblemID(curPlayer, refreshEmblemID)
|
| | |
|
| | | if lastFmLV != refreshFmLV:
|
| | | PlayerControl.SetFamilyMemberLV(curPlayer, refreshFmLV)
|
| | |
| | | familyMgr = DBDataMgr.GetFamilyMgr()
|
| | | familyMgr.DelPlayerReqJoinFamilyIDAll(curPlayer.GetPlayerID())
|
| | | Sync_RequestAddFamilyInfo(curPlayer)
|
| | | __FamilyAffair_CheckReset(curPlayer)
|
| | | PlayerFamilyTech.Sync_PlayerFamilyTechLV(curPlayer)
|
| | | return
|
| | |
|
| | | def __OnLeaveFamily(curPlayer, tick):
|
| | |
| | | clientPack.JoinLVMin = curFamily.GetJoinLVMin()
|
| | | clientPack.ServerID = curFamily.GetServerID()
|
| | | clientPack.EmblemID = curFamily.GetEmblemID()
|
| | | clientPack.EmblemWord = curFamily.GetEmblemWord()
|
| | | clientPack.FightPower = curFamily.GetFightPower()
|
| | | clientPack.FightPowerEx = curFamily.GetFightPowerEx()
|
| | | clientPack.Broadcast = curFamily.GetBroadcast()
|
| | |
| | | memInfo.FmLV = member.GetFmLV()
|
| | | memInfo.ServerID = member.GetServerID()
|
| | | memInfo.ContribTotal = member.GetContribTotal()
|
| | | memInfo.ContribWeek = member.GetContribWeek()
|
| | | memInfo.ContribDay = member.GetContribDay()
|
| | | memInfo.DonateCntTotal = member.GetDonateCntTotal()
|
| | | memInfo.DonateCntDay = member.GetDonateCntDay()
|
| | | memInfo.OffTime = member.GetOffTime()
|
| | | clientPack.MemberList.append(memInfo)
|
| | | clientPack.MemberCount = len(clientPack.MemberList)
|
| | |
| | | #{
|
| | | # tagHead Head;
|
| | | # BYTE EmblemID; // 更换的徽章ID
|
| | | # char EmblemWord[3]; // 徽章文字
|
| | | #};
|
| | | def OnChangeFamilyEmblem(index, clientData, tick):
|
| | | curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
|
| | | changeEmblemID = clientData.EmblemID
|
| | | PlayerFamilyEmblem.OnChangeFamilyEmblem(curPlayer, changeEmblemID)
|
| | | emblemWord = clientData.EmblemWord
|
| | | PlayerFamilyEmblem.OnChangeFamilyEmblem(curPlayer, changeEmblemID, emblemWord)
|
| | | return
|
| | |
|
| | | #// A6 25 修改家族成员职位 #tagCMChangeFamilyMemLV
|
| | |
| | | family = familyMgr.GetAt(index)
|
| | | if not family:
|
| | | continue
|
| | | if msg and msg not in family.GetName():
|
| | | if msg:
|
| | | if msg in family.GetName() or msg == str(family.GetID()):
|
| | | pass
|
| | | else:
|
| | | continue
|
| | | familyView = ChPyNetSendPack.tagMCFamilyView()
|
| | | familyView.FamilyID = family.GetID()
|
| | |
| | | familyView.JoinLVMin = family.GetJoinLVMin()
|
| | | familyView.ServerID = family.GetServerID()
|
| | | familyView.EmblemID = family.GetEmblemID()
|
| | | familyView.EmblemWord = family.GetEmblemWord()
|
| | | familyView.FightPower = family.GetFightPower()
|
| | | familyView.FightPowerEx = family.GetFightPowerEx()
|
| | | familyView.MemberCount = family.GetCount()
|
| | |
| | | # BYTE DonateType; // 捐献类型
|
| | | #};
|
| | | def OnFamilyMoneyDonate(index, clientData, tick):
|
| | | #curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
|
| | | #DonateType = clientData.DonateType
|
| | | #playerID = curPlayer.GetPlayerID()
|
| | | # 先屏蔽,等功能定了再改
|
| | | curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
|
| | | donateType = clientData.DonateType
|
| | | playerID = curPlayer.GetPlayerID()
|
| | | familyID = curPlayer.GetFamilyID()
|
| | | if familyID <= 0:
|
| | | return
|
| | | familyMgr = DBDataMgr.GetFamilyMgr()
|
| | | curFamily = familyMgr.FindFamily(familyID)
|
| | | if not curFamily:
|
| | | return
|
| | | curMember = curFamily.FindMember(playerID)
|
| | | if not curMember:
|
| | | return
|
| | |
|
| | | ipyData = IpyGameDataPY.GetIpyGameData("FamilyDonate", donateType)
|
| | | if not ipyData:
|
| | | return
|
| | | dailyCntMax = ipyData.GetDailyCnt()
|
| | | donateCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FamilyDonateCnt % donateType)
|
| | | if donateCnt >= dailyCntMax:
|
| | | GameWorld.DebugLog("今日捐献次数已达上限! donateType=%s,donateCnt=%s >= %s" % (donateType, donateCnt, dailyCntMax), playerID)
|
| | | return
|
| | |
|
| | | #---------------------------------------------------------------------
|
| | | def AddPlayerFamilyActiveValue(curPlayer, addValue, sendPackGameServer = False, reason = 0, isSysMsg=False):
|
| | | # 多个地方用到,先保留,之后删除统一修改
|
| | | moneyType = ipyData.GetMoneyType()
|
| | | moneyValue = ipyData.GetMoneyValue()
|
| | | if not moneyType or not moneyValue:
|
| | | return
|
| | | if not PlayerControl.PayMoney(curPlayer, moneyType, moneyValue, "FamilyMoneyDonate"):
|
| | | return
|
| | | |
| | | awardItemList = ipyData.GetAwardItemList()
|
| | | donateCnt += 1
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FamilyDonateCnt % donateType, donateCnt)
|
| | | SyncDonateCntInfo(curPlayer)
|
| | | # 增加成员捐献次数记录
|
| | | memDonateCntDay = curMember.GetDonateCntDay() + 1
|
| | | memDonateCntTotal = min(curMember.GetDonateCntTotal() + 1, ChConfig.Def_UpperLimit_DWord)
|
| | | curMember.SetDonateCntDay(memDonateCntDay)
|
| | | curMember.SetDonateCntTotal(memDonateCntTotal)
|
| | | GameWorld.DebugLog("家族捐献: donateType=%s,donateCnt=%s,%s,memDonateCntDay=%s,memDonateCntDay=%s" |
| | | % (donateType, donateCnt, awardItemList, memDonateCntDay, memDonateCntTotal), playerID)
|
| | | ItemControler.GivePlayerItemOrMail(curPlayer, awardItemList)
|
| | | return
|
| | |
|
| | | def ResetDailyDonateCnt(curPlayer):
|
| | | isReset = False
|
| | | ipyDataMgr = IpyGameDataPY.IPY_Data()
|
| | | for index in range(ipyDataMgr.GetFamilyDonateCount()):
|
| | | ipyData = ipyDataMgr.GetFamilyDonateByIndex(index)
|
| | | donateType = ipyData.GetDonateType()
|
| | | donateCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FamilyDonateCnt % donateType)
|
| | | if donateCnt:
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FamilyDonateCnt % donateType, 0)
|
| | | isReset = True
|
| | | if isReset:
|
| | | SyncDonateCntInfo(curPlayer)
|
| | | return
|
| | |
|
| | | def SyncDonateCntInfo(curPlayer):
|
| | | donateCntList = []
|
| | | ipyDataMgr = IpyGameDataPY.IPY_Data()
|
| | | for index in range(ipyDataMgr.GetFamilyDonateCount()):
|
| | | ipyData = ipyDataMgr.GetFamilyDonateByIndex(index)
|
| | | donateType = ipyData.GetDonateType()
|
| | | donateCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FamilyDonateCnt % donateType)
|
| | | donateCntList.append(donateCnt)
|
| | | if not donateCntList:
|
| | | return
|
| | | clientPack = ObjPool.GetPoolMgr().acquire(ChPyNetSendPack.tagSCDonateCntInfo)
|
| | | clientPack.DonateCntList = donateCntList
|
| | | clientPack.Count = len(clientPack.DonateCntList)
|
| | | NetPackCommon.SendFakePack(curPlayer, clientPack)
|
| | | return
|
| | |
|
| | | def AddFamilyExp(curPlayer, addExp):
|
| | | ## 增加玩家家族经验
|
| | | playerID = curPlayer.GetPlayerID()
|
| | | familyID = curPlayer.GetFamilyID()
|
| | | if familyID <= 0:
|
| | | return
|
| | | familyMgr = DBDataMgr.GetFamilyMgr()
|
| | | curFamily = familyMgr.FindFamily(familyID)
|
| | | if not curFamily:
|
| | | return
|
| | | curLV = curFamily.GetLV()
|
| | | curExp = curFamily.GetExp()
|
| | | |
| | | updLV = curLV
|
| | | updExp = curExp + addExp
|
| | | GameWorld.DebugLog("增加仙盟经验: curLV=%s,curExp=%s,addExp=%s,updExp=%s" % (curLV, curExp, addExp, updExp), playerID)
|
| | | |
| | | ipyData = IpyGameDataPY.GetIpyGameData("Family", curLV)
|
| | | lvUPExp = ipyData.GetNeedExp()
|
| | | while lvUPExp and updExp >= lvUPExp:
|
| | | ipyData = IpyGameDataPY.GetIpyGameDataNotLog("Family", updLV + 1)
|
| | | if not ipyData:
|
| | | break
|
| | | updLV += 1
|
| | | updExp -= lvUPExp
|
| | | lvUPExp = ipyData.GetNeedExp()
|
| | | GameWorld.DebugLog(" 仙盟升级: updLV=%s,updExp=%s,lvUPExp=%s" % (updLV, updExp, lvUPExp), playerID)
|
| | | |
| | | curFamily.SetLV(updLV)
|
| | | curFamily.SetExp(updExp)
|
| | | |
| | | Sync_FamilyInfo(curPlayer)
|
| | | Broadcast_FamilyChange(familyID, FamilyChangeType_FamilyLVExp, excludeIDList=[playerID])
|
| | | return True
|
| | | def SendPack_GameServer_AddFamilyDetail(curPlayer, addFamilyHornor = 0, addFamilyMoney = 0, addFamilyActiveValue = 0, resion=0):
|
| | |
|
| | | def AddFamilyContrib(curPlayer, addContribValue):
|
| | | ## 增加玩家累计家族贡献
|
| | | |
| | | playerID = curPlayer.GetPlayerID()
|
| | | familyID = curPlayer.GetFamilyID()
|
| | | if familyID <= 0:
|
| | | return
|
| | | def SendPack_GameServer_AddFamilyDetailEx(curPlayer, addPlayerActiveValue, addFamilyMoney = 0, addFamilyHornor = 0, resion=0):
|
| | | familyMgr = DBDataMgr.GetFamilyMgr()
|
| | | curFamily = familyMgr.FindFamily(familyID)
|
| | | if not curFamily:
|
| | | return
|
| | | curMember = curFamily.FindMember(playerID)
|
| | | if not curMember:
|
| | | return
|
| | | |
| | | contribDay = curMember.GetContribDay() + addContribValue
|
| | | contribTotal = min(curMember.GetContribTotal() + addContribValue, ChConfig.Def_UpperLimit_DWord)
|
| | | curMember.SetContribDay(contribDay)
|
| | | curMember.SetContribTotal(contribTotal)
|
| | | GameWorld.DebugLog("增加成员贡献: familyID=%s,addContribValue=%s,contribDay=%s,contribTotal=%s" % (familyID, addContribValue, contribDay, contribTotal), playerID)
|
| | | |
| | | Sync_FamilyInfo(curPlayer)
|
| | | Broadcast_FamilyChange(familyID, FamilyChangeType_MemContrib, excludeIDList=[playerID])
|
| | | return
|
| | |
|
| | | ## ------------------------------------------------------------------------------------------------
|
| | |
| | | Broadcast_FamilyPack(familyID, clientPack)
|
| | | return
|
| | |
|
| | | def GetFamilyDayAward(curPlayer):
|
| | | ##领取仙盟每日奖励 2小时脱机挂时间
|
| | | return
|
| | |
|
| | | def Sync_FamilyDayRewardState(curPlayer):
|
| | | clientPack = ChPyNetSendPack.tagMCFamilyDayAward()
|
| | | clientPack.GetState = 0
|
| | | clientPack.MoneyDonateCount = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FamilyDonateRecord)
|
| | | NetPackCommon.SendFakePack(curPlayer, clientPack)
|
| | | return
|
| | |
|
| | | def AddFamilyActivity(curPlayer, actionid, addCnt=1):
|
| | | return
|
| | |
|
| | |
|
| | | ##--------------------------------------- 仙盟事务 --------------------------------------------------
|
| | | AffairState_None = 0 # 无
|
| | | AffairState_Underway = 1 # 进行中
|
| | | AffairState_Finish = 2 # 已完成
|
| | |
|
| | | #// A6 13 家族事务操作 #tagCMFamilyAffairOP
|
| | | #
|
| | | #struct tagCMFamilyAffairOP
|
| | | #{
|
| | | # tagHead Head;
|
| | | # BYTE OPType; // 操作类型:1-刷新事务;2-开始事务;3-领取事务奖励;
|
| | | # WORD AffairID; // 事务ID,可选
|
| | | #};
|
| | | def OnFamilyAffairOP(index, clientData, tick):
|
| | | curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
|
| | | opType = clientData.OPType
|
| | | affairID = clientData.AffairID
|
| | | |
| | | if opType == 1:
|
| | | __FamilyAffair_Refresh(curPlayer)
|
| | | elif opType == 2:
|
| | | __FamilyAffair_Start(curPlayer, affairID)
|
| | | elif opType == 3:
|
| | | __FamilyAffair_GetAward(curPlayer, affairID) |
| | | return
|
| | |
|
| | | def __FamilyAffair_CheckReset(curPlayer):
|
| | | ## 检查任务重置,登录,进入仙盟触发
|
| | | info = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FamilyAffairInfo % 1)
|
| | | if not info:
|
| | | # 任务1还没分配,默认强制重置
|
| | | __FamilyAffair_Refresh(curPlayer, True)
|
| | | else:
|
| | | SyncFamilyAffairInfo(curPlayer)
|
| | | return
|
| | |
|
| | | def __FamilyAffair_Refresh(curPlayer, isReset=False):
|
| | | ## 刷新事务
|
| | | |
| | | playerID = curPlayer.GetPlayerID()
|
| | | moneyType, moneyValue = 0, 0 |
| | | dayRefreshFreeCount = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FamilyAffairRefreshFree)
|
| | | if not isReset:
|
| | | freeCountMax = IpyGameDataPY.GetFuncCfg("FamilyAffair", 2)
|
| | | if freeCountMax and dayRefreshFreeCount >= freeCountMax:
|
| | | moneyType, moneyValue = IpyGameDataPY.GetFuncEvalCfg("FamilyAffair", 3)
|
| | | if not PlayerControl.HaveMoney(curPlayer, moneyType, moneyValue):
|
| | | return
|
| | | |
| | | sendMailAffairList = []
|
| | | refreshAffairIDList = []
|
| | | affairCountMax = IpyGameDataPY.GetFuncCfg("FamilyAffair", 1)
|
| | | affairStarDict = IpyGameDataPY.GetFuncEvalCfg("FamilyAffair", 4)
|
| | | maxStar = 0
|
| | | starWeightList = []
|
| | | for starStr, starInfo in affairStarDict.items():
|
| | | star = int(starStr)
|
| | | if star > maxStar:
|
| | | maxStar = star
|
| | | starWeightList.append([starInfo[0], star])
|
| | | |
| | | for affairID in range(1, affairCountMax + 1):
|
| | | star, state = __GetAffairInfo(curPlayer, affairID)
|
| | | if isReset:
|
| | | # 重置时还在进行中的直接发奖励
|
| | | if state == AffairState_Underway:
|
| | | sendMailAffairList.append([affairID, star])
|
| | | refreshAffairIDList.append(affairID)
|
| | | else:
|
| | | # 非重置只处理没有状态非最高星的
|
| | | if state == AffairState_None and star < maxStar:
|
| | | refreshAffairIDList.append(affairID)
|
| | | |
| | | GameWorld.DebugLog("刷新事务: isReset=%s,moneyType=%s,moneyValue=%s,dayRefreshFreeCount=%s" |
| | | % (isReset, moneyType, moneyValue, dayRefreshFreeCount), playerID)
|
| | | GameWorld.DebugLog(" sendMailAffairList=%s" % sendMailAffairList, playerID)
|
| | | |
| | | for mailInfo in sendMailAffairList:
|
| | | affairID, star = mailInfo
|
| | | if str(star) not in affairStarDict:
|
| | | continue
|
| | | paramList = [affairID, star]
|
| | | addItemList = affairStarDict[str(star)][2]
|
| | | PlayerControl.SendMailByKey("FamilyAffairAward", [playerID], addItemList, paramList)
|
| | | |
| | | if isReset:
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FamilyAffairRefreshFree, 0)
|
| | | for affairID in range(1, affairCountMax + 1):
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FamilyAffairInfo % affairID, 0)
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FamilyAffairStartTime % affairID, 0)
|
| | | else:
|
| | | if moneyType and moneyValue:
|
| | | PlayerControl.PayMoney(curPlayer, moneyType, moneyValue, "FamilyAffair")
|
| | | else:
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FamilyAffairRefreshFree, dayRefreshFreeCount + 1)
|
| | | |
| | | GameWorld.DebugLog(" starWeightList=%s" % starWeightList, playerID)
|
| | | GameWorld.DebugLog(" refreshAffairIDList=%s" % refreshAffairIDList, playerID)
|
| | | for affairID in refreshAffairIDList:
|
| | | star = GameWorld.GetResultByWeightList(starWeightList, 1)
|
| | | __SetAffairInfo(curPlayer, affairID, star, AffairState_None)
|
| | | GameWorld.DebugLog(" 随机事务:affairID=%s,star=%s" % (affairID, star), playerID)
|
| | | |
| | | SyncFamilyAffairInfo(curPlayer)
|
| | | return
|
| | |
|
| | | def __FamilyAffair_Start(curPlayer, affairID):
|
| | | ## 开始事务
|
| | | playerID = curPlayer.GetPlayerID()
|
| | | star, state = __GetAffairInfo(curPlayer, affairID)
|
| | | if not star:
|
| | | return
|
| | | if state != AffairState_None:
|
| | | GameWorld.DebugLog("仙盟事务已经进行中或已完成,无法开始: affairID=%s,star=%s,state=%s" % (affairID, star, state), playerID)
|
| | | return
|
| | | startTime = int(time.time())
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FamilyAffairStartTime % affairID, startTime)
|
| | | __SetAffairInfo(curPlayer, affairID, star, AffairState_Underway)
|
| | | GameWorld.DebugLog("仙盟事务开始: affairID=%s,star=%s,startTime=%s" % (affairID, star, startTime), playerID)
|
| | | SyncFamilyAffairInfo(curPlayer, affairID)
|
| | | return
|
| | |
|
| | | def __FamilyAffair_GetAward(curPlayer, affairID):
|
| | | ## 领取事务奖励
|
| | | playerID = curPlayer.GetPlayerID()
|
| | | curTime = int(time.time())
|
| | | affairStarDict = IpyGameDataPY.GetFuncEvalCfg("FamilyAffair", 4)
|
| | | star, state = __GetAffairInfo(curPlayer, affairID)
|
| | | if state != AffairState_Underway:
|
| | | GameWorld.DebugLog("仙盟事务状态非进行中无法领取: affairID=%s,star=%s,state=%s" % (affairID, star, state), playerID)
|
| | | SyncFamilyAffairInfo(curPlayer, affairID)
|
| | | return
|
| | | startTime = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FamilyAffairStartTime % affairID)
|
| | | remainDuration = __GetAffairRemainDuration(curPlayer, affairID, star, curTime, affairStarDict)
|
| | | if remainDuration != 0:
|
| | | GameWorld.DebugLog("仙盟事务当前剩余时长未完成: affairID=%s,remainDuration=%s,startTime=%s" |
| | | % (affairID, remainDuration, startTime), playerID)
|
| | | SyncFamilyAffairInfo(curPlayer, affairID)
|
| | | return
|
| | | if str(star) not in affairStarDict:
|
| | | return
|
| | | addItemList = affairStarDict[str(star)][2]
|
| | | if not ItemCommon.GiveAwardItem(curPlayer, addItemList):
|
| | | return
|
| | | __SetAffairInfo(curPlayer, affairID, star, AffairState_Finish)
|
| | | GameWorld.DebugLog("仙盟事务领奖: affairID=%s,star=%s" % (affairID, star), playerID)
|
| | | SyncFamilyAffairInfo(curPlayer, affairID)
|
| | | return
|
| | |
|
| | | def __GetAffairInfo(curPlayer, affairID):
|
| | | affairInfo = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FamilyAffairInfo % affairID)
|
| | | star, state = affairInfo / 10, affairInfo % 10
|
| | | return star, state
|
| | | def __SetAffairInfo(curPlayer, affairID, star, state):
|
| | | info = star * 10 + state
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FamilyAffairInfo % affairID, info)
|
| | | return
|
| | | def __GetAffairRemainDuration(curPlayer, affairID, star, curTime, affairStarDict):
|
| | | ## -1-未开始;>=0-剩余时长
|
| | | startTime = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FamilyAffairStartTime % affairID)
|
| | | if not startTime:
|
| | | return -1
|
| | | starInfo = affairStarDict.get(str(star), [])
|
| | | needDuration = starInfo[1] if len(starInfo) > 1 else 0
|
| | | # 可扩展减时长属性
|
| | | speedPer = 0#PlayerControl.GetAffairSpeedPer(curPlayer)
|
| | | if speedPer:
|
| | | needDuration = int(needDuration * max(10000 - speedPer, 0) / 10000.0)
|
| | | #GameWorld.DebugLog("事务加速: needDuration=%s,speedPer=%s" % (needDuration, speedPer), curPlayer.GetPlayerID())
|
| | | |
| | | remainDuration = max(needDuration - (curTime - startTime), 0)
|
| | | return remainDuration
|
| | |
|
| | | def SyncFamilyAffairInfo(curPlayer, affairID=None):
|
| | | if affairID == None:
|
| | | affairIDList = []
|
| | | affairCountMax = IpyGameDataPY.GetFuncCfg("FamilyAffair", 1)
|
| | | for affairID in range(1, affairCountMax + 1):
|
| | | affairIDList.append(affairID)
|
| | | else:
|
| | | affairIDList = [affairID]
|
| | | |
| | | curTime = int(time.time())
|
| | | affairStarDict = IpyGameDataPY.GetFuncEvalCfg("FamilyAffair", 4)
|
| | | affairInfoList = []
|
| | | for affairID in affairIDList:
|
| | | star, state = __GetAffairInfo(curPlayer, affairID)
|
| | | remainDuration = __GetAffairRemainDuration(curPlayer, affairID, star, curTime, affairStarDict)
|
| | | affairInfo = ChPyNetSendPack.tagMCFamilyAffair()
|
| | | affairInfo.AffairID = affairID
|
| | | affairInfo.Star = star
|
| | | affairInfo.State = state
|
| | | affairInfo.RemainDuration = max(0, remainDuration)
|
| | | affairInfoList.append(affairInfo)
|
| | | |
| | | if not affairInfoList:
|
| | | return
|
| | | clientPack = ChPyNetSendPack.tagMCFamilyAffairInfo()
|
| | | clientPack.Clear()
|
| | | clientPack.RefreshFreeCount = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FamilyAffairRefreshFree)
|
| | | clientPack.AffairInfoList = affairInfoList
|
| | | clientPack.Count = len(clientPack.AffairInfoList)
|
| | | NetPackCommon.SendFakePack(curPlayer, clientPack)
|
| | | return
|