hxp
2025-11-21 b9e18bc2f11516b5e5c76dea6414768e7130503a
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTask.py
@@ -25,6 +25,7 @@
import GameFuncComm
import ShareDefine
import ChConfig
import FBCommon
def GetTaskIDList(taskGroup):
    ## 获取某个任务分组所有任务ID列表
@@ -144,18 +145,36 @@
    if taskType == ChConfig.TaskType_LV:
        taskValue = curPlayer.GetLV()
        
    elif taskType == ChConfig.TaskType_FBPass:
        if len(conds) != 2:
    elif taskType == ChConfig.TaskType_MainLevel:
        if not conds:
            return 0
        mapID, lineID = conds
        passLineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FBPassLineID % mapID)
        taskValue = 1 if passLineID >= lineID else 0
        mapID = ChConfig.Def_FBMapID_Main
        lineID = conds[0]
        taskValue = 1 if FBCommon.IsFBPass(curPlayer, mapID, lineID) else 0
        
    elif taskType == ChConfig.TaskType_TreeLV:
        taskValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreeLV)
        
    elif taskType == ChConfig.TaskType_RealmLV:
        taskValue = curPlayer.GetOfficialRank()
    elif taskType == ChConfig.TaskType_EquipColor:
        if not conds:
            return 0
        needColor = conds[0]
        equipCnt = 0
        equipPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip)
        for equipPlace in ChConfig.Def_MainEquipPlaces:
            equipIndex = equipPlace - 1
            if equipIndex < 0 or equipIndex >= equipPack.GetCount():
                continue
            curEquip = equipPack.GetAt(equipIndex)
            if not curEquip or curEquip.IsEmpty():
                continue
            itemColor = curEquip.GetItemColor()
            if itemColor >= needColor:
                equipCnt += 1
        taskValue = equipCnt
        
    return taskValue
@@ -211,6 +230,16 @@
            return
        if conds[0] != taskConds[0]:
            return
    # 挑战主线关
    elif taskType == ChConfig.TaskType_MainLevelChallenge:
        taskConds = ipyData.GetTaskConds()
        if not conds or len(conds) != len(taskConds):
            return
        if conds[0] < taskConds[0]:
            #GameWorld.DebugLog("挑战小于的不算完成: %s < TaskCond:%s" % (conds[0], taskConds[0]))
            return
        #GameWorld.DebugLog("挑战大于等于都算完整: %s >= TaskCond:%s" % (conds[0], taskConds[0]))
        
    return True
@@ -287,13 +316,22 @@
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TaskValue % taskGroup, 0)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TaskState % taskGroup, 0)
    
    for itemID, itemCount, isAuctionItem in awardItemList:
        ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, isAuctionItem, [IPY_GameWorld.rptItem])
    # 支持定制属性物品
    isAuctionItem = 0
    notifyAwardList = []
    appointInfo = {}
    for itemID, itemCount, appointID in awardItemList:
        setAttrDict = {ShareDefine.Def_CItemKey_AppointID:appointID} if appointID else {}
        if not ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, isAuctionItem, event=["Task", False, {}], setAttrDict=setAttrDict):
            continue
        notifyAwardList.append([itemID, itemCount, isAuctionItem])
        appointInfo[itemID] = appointID
    ItemControler.NotifyGiveAwardInfo(curPlayer, notifyAwardList, "Task", dataEx={"appointInfo":appointInfo})
    if not __giveNewTask(curPlayer, taskGroup):
        SyncTaskInfo(curPlayer, [taskGroup])
        
    GameFuncComm.DoFuncOpenLogic(curPlayer, [taskID])
    GameFuncComm.DoFuncOpenLogic(curPlayer)
    return
def SyncTaskInfo(curPlayer, taskGroupList=None):