| | |
| | | TriggerWay_BeAnyEffect, # 受到任意效果时(除直接攻击外的任意效果,如buff、dot、治疗、额外怒技)22
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| | | TriggerWay_BuffAddByOwner, # buff添加时(施法者触发) 23
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| | | TriggerWay_BeHurt, # 掉血时 24
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| | | ) = range(1, 1 + 24)
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| | | TriggerWay_BeDOTHurt, # 受到持续伤害 25
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| | | TriggerWay_EnemyDie, # 敌方单位死亡时 26
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| | | TriggerWay_FriendDie, # 己方单位死亡时 27
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| | | ) = range(1, 1 + 27)
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| | |
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| | | # 不加载的被动触发方式,一般用于本技能固定触发逻辑用的
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| | | TriggerWayNoLoadList = [TriggerWay_CurSkillEff, TriggerWay_CurSkillEffLst]
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| | |
| | | DailyTask_HeroCall, # 武将招募 3
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| | | DailyTask_Arena, # 演武场 4
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| | | DailyTask_GoldRush, # 淘金 5
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| | | ) = range(1, 1 + 5)
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| | | DailyTask_CutTree, # 消耗X个战锤 6
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| | | DailyTask_HeroLVUP, # 武将升级x次 7
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| | | DailyTask_HeroStarUP, # 武将升星x次 8
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| | | DailyTask_GetMoney, # 获得货币x个 9
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| | | DailyTask_FBFinish, # 完成副本x次 10
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| | | ) = range(1, 1 + 10)
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| | |
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| | | # 任务类型定义
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| | | TaskTypeList = (
|