ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
@@ -27,23 +27,18 @@
import PlayerCoin
import PlayerControl
import PlayerFamily
import PlayerFamilyZhenfa
import PlayerLoginDayAward
import NPCCommon
import FunctionNPCCommon
import PlayerGoldGift
import PlayerActivity
import FBCommon
import PlayerSuccess
import PlayerFreeGoods
import ChItem
import GameLogic_Tianzi
import PlayerGoldInvest
import PlayerCrossRealmPK
import PlayerCrossChampionship
import PlayerPet
import PlayerFamilyRedPacket
import OpenServerCampaign
import PlayerCostRebate
import CrossActCTGBillboard
import CrossActAllRecharge
@@ -76,7 +71,6 @@
import PlayerFlashGiftbag
import PlayerDailyGiftbag
import PlayerOfflineSupport
import PlayerFeastRedPacket
import PlayerLuckyCloudBuy
import PlayerLuckyTreasure
import PlayerTongTianLing
@@ -95,6 +89,7 @@
import PlayerMail
import PlayerHero
import PlayerTree
import PlayerLLMJ
import datetime
import time
@@ -251,14 +246,8 @@
    # 常规过天
    if onEventType == ShareDefine.Def_OnEventType:
        
        #开服活动
        OpenServerCampaign.OnOpenServerCampaignDay(curPlayer)
        #清空每日事件奖励
        curPlayer.SetDayProcessGameEventCount(0)
        #重置宠物每天的训练次数
        #PlayerPet.DoLogic_PetInfo_OnDay(curPlayer)
        
        #OnDay时清除每日签到的信息
        PlayerSignDay.SignDayOnDay(curPlayer)
@@ -269,8 +258,6 @@
        
        PlayerCoin.OnDay(curPlayer)
        PlayerTree.PlayerOnDay(curPlayer)
        #成就
        PlayerSuccess.SuccOnDay(curPlayer)
        #投资
        PlayerGoldInvest.OnDay(curPlayer)
        #战令
@@ -287,6 +274,8 @@
        PlayerControl.PayCoinOnDay(curPlayer)
        ChPlayer.PlayerOnDay(curPlayer)
        PlayerActivity.OnDay(curPlayer)
        PlayerLLMJ.PlayerOnDay(curPlayer)
        FunctionNPCCommon.ShopItemOnDay(curPlayer)
        
    # 特殊时间点X点过天
    elif onEventType == ShareDefine.Def_OnEventTypeEx:
@@ -310,12 +299,6 @@
        
    # 以下为支持两种重置模式切换配置的
    FBCommon.FBOnDay(curPlayer, onEventType)
    # 商店物品购买兑换OnDay
    FunctionNPCCommon.ShopItemOnDay(curPlayer, onEventType)
    # 仙盟红包OnDay
    PlayerFamilyRedPacket.RedPacketOnDay(curPlayer, onEventType)
    #许愿池
    PlayerWishingWell.OnDay(curPlayer)
    #通天令
@@ -404,11 +387,10 @@
        
        #计算这一周的家族的活跃度
        CalcFamilyActiveValue(curPlayer)
        #成就Onweek
        PlayerSuccess.OnWeek(curPlayer)
        
        # 每周提示玩家提示vip等级加入贵宾俱乐部
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_HasVIPClubNote, 0)
        FunctionNPCCommon.ShopItemOnWeek(curPlayer)
        
    elif onEventType == ShareDefine.Def_OnEventTypeEx:
        #竞技场
@@ -417,9 +399,6 @@
        
    # 以下为支持两种重置模式切换配置的
    FBCommon.FBOnWeek(curPlayer, onEventType)
    # 商店物品购买兑换OnDay
    FunctionNPCCommon.ShopItemOnWeek(curPlayer, onEventType)
    return
#---------------------------------------------------------------------
@@ -460,8 +439,6 @@
        pass
        #OnMonthEx
        
    # 商店物品购买兑换OnMonth
    FunctionNPCCommon.ShopItemOnMonth(curPlayer, onEventType)
    return
#---------------------------------------------------------------------
@@ -871,14 +848,6 @@
            PyGameData.FBOpenTimeRecord = eval(msgValue)
            return
        
        if key == ShareDefine.Def_Notify_WorldKey_VSFamilyInfo:
            PyGameData.VSFamilyInfo = eval(msgValue)
            return
        if key == ShareDefine.Def_Notify_WorldKey_FamilyZhenfaInfo:
            PlayerFamilyZhenfa.GameServer_FamilyZhenfa(eval(msgValue))
            return
        if key == ShareDefine.Def_Notify_WorldKey_CoupleInfo:
            syncCoupleInfo = eval(msgValue)
            for playerID, coupleInfo in syncCoupleInfo.items():
@@ -980,9 +949,6 @@
                
            elif actionName == ShareDefine.OperationActionName_FeastWeekParty:
                PlayerFeastWeekParty.RefreshOperationAction_FeastWeekParty()
            elif actionName == ShareDefine.OperationActionName_FeastRedPacket:
                PlayerFeastRedPacket.RefreshOperationAction_FeastRedPacket()
                
            elif actionName == ShareDefine.OperationActionName_LuckyTreasure:
                PlayerLuckyTreasure.RefreshLuckyTreasureAction()