| | |
| | | import PlayerControl
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| | | import ItemControler
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| | | import NetPackCommon
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| | | import PlayerBossReborn
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| | | import PlayerFeastTravel
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| | | import PlayerActLunhuidian
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| | | import PlayerActYunshi
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| | | import PlayerActTask
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| | | import PlayerActivity
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| | | import ItemCommon
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| | | import PlayerHero
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| | | import PyGameData
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| | | import ChConfig
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| | |
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| | | import random
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| | |
| | | ItemControler.RecycleItem(curPlayer, costItemID, recycleItemMail)
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| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreasureFreeCount % (treasureType), 0)
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| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreasureCount % (treasureType), 0)
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| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreasureCountEx % (treasureType), 0)
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| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreasureCountToday % (treasureType), 0)
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| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreasureLuck % (treasureType), 0)
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| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreasureCntAward % (treasureType), 0)
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| | |
| | | gridNumCountInfo[int(gridNumStr)] = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreasureGridCnt % (treasureType, gridNumStr))
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| | | GameWorld.DebugLog("gridNumMaxLimitInfo=%s,gridNumCountInfo=%s" % (gridNumMaxLimitInfo, gridNumCountInfo), playerID)
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| | |
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| | | treasureCountEx = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreasureCountEx % (treasureType)) # 当前第x次单抽、x抽
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| | | curIndexCount, maxIndexCount = 0, 0
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| | | beSureCountByIndexDict = {}
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| | | beSureCountByIndexList = ipyData.GetGridItemRateList4() # 第x次x抽必出,最多支持定制到9次
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| | | if beSureCountByIndexList and treasureIndex < len(beSureCountByIndexList):
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| | | beSureCountByIndexDict = beSureCountByIndexList[treasureIndex]
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| | | maxIndexCount = min(9, max(beSureCountByIndexDict))
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| | | curIndexCount = GameWorld.GetDataByDigitPlace(treasureCountEx, treasureIndex) + 1
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| | | rateByIndexCount = 0 # 第x次x抽必出可产出个数
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| | | rateByIndexCountList = []
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| | | if curIndexCount <= maxIndexCount and curIndexCount in beSureCountByIndexDict:
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| | | rateByIndexCountList = [[10000, beSureCountByIndexDict[curIndexCount]]]
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| | | rateByIndexCount = 1 # 可扩展支持产出多个,暂定单次抽奖仅定制产出1个
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| | | |
| | | # 单抽产出优先级: 幸运物品 > 必出 > 保底 > 普通
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| | | # 连抽没有优先级限制,只要满足条件即可产出
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| | | getGridResult = []
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| | |
| | | if not curRateList and ensureCount and updTreasureCount % ensureCount == 0 and ensureRateList:
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| | | curRateList = GetRemoveLimitGridRateList(ensureRateList, gridNumCountInfo, gridNumMaxLimitInfo)
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| | | GameWorld.DebugLog(" 【满%s次数必出饼图】: %s" % (ensureCount, curRateList), playerID)
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| | | |
| | | # 第x次x抽必出,优先级较低
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| | | if not curRateList and rateByIndexCountList and rateByIndexCount > 0:
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| | | rateByIndexCount -= 1
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| | | curRateList = rateByIndexCountList
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| | | GameWorld.DebugLog(" 【第x次x抽必出】: treasureIndex=%s,curIndexCount=%s,rateByIndexCount=%s,%s" |
| | | % (treasureIndex, curIndexCount, rateByIndexCount, rateByIndexCountList), playerID)
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| | |
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| | | doCount = 0
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| | | while doCount <= 50: # 限制最大次数
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| | |
| | | GameWorld.ErrLog("寻宝格子不存在!treasureType=%s,gridNum=%s" % (treasureType, gridNum), playerID)
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| | | return
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| | |
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| | | treasureResult.append([gridNum, itemID, itemCount, isBind])
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| | | isTrans = 0 # 是否转化
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| | | treasureResult.append([gridNum, itemID, itemCount, isTrans])
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| | |
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| | | # 扣消耗
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| | | if costType == 1:
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| | |
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreasureLuck % (treasureType), updLuck)
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| | | for gridNum, updCount in gridNumCountInfo.items():
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| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreasureGridCnt % (treasureType, gridNum), updCount)
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| | | if curIndexCount <= maxIndexCount:
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| | | treasureCountEx = GameWorld.ChangeDataByDigitPlace(treasureCountEx, treasureIndex, curIndexCount)
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| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreasureCountEx % (treasureType), treasureCountEx)
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| | | GameWorld.DebugLog("更新第x次x抽次数: treasureIndex=%s,curIndexCount=%s,maxIndexCount=%s,treasureCountEx=%s" % (treasureIndex, curIndexCount, maxIndexCount, treasureCountEx))
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| | |
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| | | addScoreType = setIpyData.GetAwardMoneyType() # 额外奖励货币类型
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| | | addScore = setIpyData.GetAwardMoneyValue() # 单次奖励货币数
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| | | if addScoreType and addScore:
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| | | PlayerControl.GiveMoney(curPlayer, addScoreType, addScore * treasureCount)
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| | |
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| | | if treasureType == TreasureType_Rune:
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| | | PlayerFeastTravel.AddFeastTravelTaskValue(curPlayer, ChConfig.Def_FeastTravel_RuneTreasure, treasureCount)
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| | | PlayerBossReborn.AddBossRebornActionCnt(curPlayer, ChConfig.Def_BRAct_RuneTreasure, treasureCount)
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| | | PlayerActTask.AddActTaskValue(curPlayer, ChConfig.ActTaskType_TreasureRune, treasureCount)
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| | | elif treasureType == TreasureType_Jipin:
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| | | PlayerFeastTravel.AddFeastTravelTaskValue(curPlayer, ChConfig.Def_FeastTravel_Treasure, treasureCount)
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| | | PlayerBossReborn.AddBossRebornActionCnt(curPlayer, ChConfig.Def_BRAct_Treasure, treasureCount)
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| | | PlayerActTask.AddActTaskValue(curPlayer, ChConfig.ActTaskType_TreasureJipin, treasureCount)
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| | | elif treasureType == TreasureType_Jueshi:
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| | | PlayerFeastTravel.AddFeastTravelTaskValue(curPlayer, ChConfig.Def_FeastTravel_JSTreasure, treasureCount)
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| | | PlayerBossReborn.AddBossRebornActionCnt(curPlayer, ChConfig.Def_BRAct_JSTreasure, treasureCount)
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| | | PlayerActTask.AddActTaskValue(curPlayer, ChConfig.ActTaskType_TreasureJueshi, treasureCount)
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| | | elif treasureType == TreasureType_Gubao:
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| | | PlayerActTask.AddActTaskValue(curPlayer, ChConfig.ActTaskType_TreasureGubao, treasureCount)
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| | | if treasureType in [TreasureType_HeroComm, TreasureType_HeroHigh, TreasureType_HeroScore]:
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| | | PlayerActivity.AddDailyTaskValue(curPlayer, ChConfig.DailyTask_HeroCall, treasureCount)
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| | | #if treasureType == TreasureType_Rune:
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| | | # PlayerFeastTravel.AddFeastTravelTaskValue(curPlayer, ChConfig.Def_FeastTravel_RuneTreasure, treasureCount)
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| | | # PlayerBossReborn.AddBossRebornActionCnt(curPlayer, ChConfig.Def_BRAct_RuneTreasure, treasureCount)
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| | | # PlayerActTask.AddActTaskValue(curPlayer, ChConfig.ActTaskType_TreasureRune, treasureCount)
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| | | #elif treasureType == TreasureType_Jipin:
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| | | # PlayerFeastTravel.AddFeastTravelTaskValue(curPlayer, ChConfig.Def_FeastTravel_Treasure, treasureCount)
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| | | # PlayerBossReborn.AddBossRebornActionCnt(curPlayer, ChConfig.Def_BRAct_Treasure, treasureCount)
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| | | # PlayerActTask.AddActTaskValue(curPlayer, ChConfig.ActTaskType_TreasureJipin, treasureCount)
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| | | #elif treasureType == TreasureType_Jueshi:
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| | | # PlayerFeastTravel.AddFeastTravelTaskValue(curPlayer, ChConfig.Def_FeastTravel_JSTreasure, treasureCount)
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| | | # PlayerBossReborn.AddBossRebornActionCnt(curPlayer, ChConfig.Def_BRAct_JSTreasure, treasureCount)
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| | | # PlayerActTask.AddActTaskValue(curPlayer, ChConfig.ActTaskType_TreasureJueshi, treasureCount)
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| | | #elif treasureType == TreasureType_Gubao:
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| | | # PlayerActTask.AddActTaskValue(curPlayer, ChConfig.ActTaskType_TreasureGubao, treasureCount)
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| | |
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| | | PlayerActLunhuidian.AddLunhuidianValue(curPlayer, PlayerActLunhuidian.AwardType_Treasure, treasureType, treasureCount)
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| | |
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| | | # 给物品
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| | | mailItemList = []
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| | | itemControl = ItemControler.PlayerItemControler(curPlayer)
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| | | for gridNum, itemID, itemCount, isBind in treasureResult:
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| | | itemObj = ItemControler.GetOutPutItemObj(itemID, itemCount, False, curPlayer=curPlayer)
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| | | for tResult in treasureResult:
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| | | gridNum, itemID, itemCount = tResult[:3]
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| | | PyGameData.g_transItemSign = 0
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| | | itemObj = ItemControler.GetOutPutItemObj(itemID, itemCount, isBind, curPlayer=curPlayer)
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| | | mailItemDict = ItemCommon.GetMailItemDict(itemObj)
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| | |
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| | | if int(gridNum) in notifyGridNumList and notifyKey:
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| | |
| | | mailItemList.append(mailItemDict)
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| | | itemObj.Clear()
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| | |
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| | | # 检查物品转化
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| | | if PyGameData.g_transItemSign:
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| | | tResult[3] = 1 # 有转化物品时设置转化标记
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| | | |
| | | if mailItemList:
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| | | PlayerControl.SendMailByKey("HappyXBUnEnough", [playerID], mailItemList)
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| | |
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| | | GameWorld.DebugLog("寻宝成功: treasureType=%s,updTreasureCount=%s(%s),updLuck=%s,addScoreType=%s,addScore=%s,gridNumCountInfo=%s" |
| | | % (treasureType, updTreasureCount, updTreasureCountToday, updLuck, addScoreType, addScore, gridNumCountInfo), playerID)
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| | | GameWorld.DebugLog("寻宝成功: treasureType=%s,updTreasureCount=%s(%s),updLuck=%s,addScoreType=%s,addScore=%s,gridNumCountInfo=%s,treasureCountEx=%s" |
| | | % (treasureType, updTreasureCount, updTreasureCountToday, updLuck, addScoreType, addScore, gridNumCountInfo, treasureCountEx), playerID)
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| | | GameWorld.DebugLog(" treasureResult=%s" % (treasureResult), playerID)
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| | | GameWorld.DebugLog(" mailItemList=%s" % (mailItemList), playerID)
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| | |
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