| | |
| | | ),
|
| | |
|
| | | "HeroQuality":(
|
| | | ("DWORD", "Quality", 1),
|
| | | ("BYTE", "Quality", 1),
|
| | | ("list", "InitTalentWeight", 0),
|
| | | ("BYTE", "InitStarUpper", 0),
|
| | | ("DWORD", "InitAddPer", 0),
|
| | |
| | | ),
|
| | |
|
| | | "HeroQualityBreak":(
|
| | | ("DWORD", "Quality", 1),
|
| | | ("BYTE", "Quality", 1),
|
| | | ("DWORD", "BreakLV", 1),
|
| | | ("WORD", "LVMax", 0),
|
| | | ("WORD", "UPLVNeed", 0),
|
| | | ("list", "UPCostItemList", 0),
|
| | | ),
|
| | |
|
| | | "HeroQualityAwake":(
|
| | | ("DWORD", "Quality", 1),
|
| | | ("BYTE", "Quality", 1),
|
| | | ("DWORD", "AwakeLV", 1),
|
| | | ("list", "UPCostItem", 0),
|
| | | ("DWORD", "RebirthCostMoney", 0),
|
| | | ),
|
| | |
|
| | | "HeroQualityLV":(
|
| | | ("DWORD", "Quality", 1),
|
| | | ("BYTE", "Quality", 1),
|
| | | ("DWORD", "HeroLV", 1),
|
| | | ("list", "UPCostItem", 0),
|
| | | ("list", "AttrIDList", 0),
|
| | |
| | | "LineupRecommend":(
|
| | | ("DWORD", "RecommendID", 1),
|
| | | ("list", "HeroIDList", 0),
|
| | | ),
|
| | |
|
| | | "HeroFates":(
|
| | | ("WORD", "FatesID", 1),
|
| | | ("BYTE", "FatesQuality", 0),
|
| | | ("list", "HeroIDList", 0),
|
| | | ("list", "AwardItemList", 0),
|
| | | ("list", "AttrIDList", 0),
|
| | | ("list", "LVAttrValueList", 0),
|
| | | ),
|
| | |
|
| | | "HeroFatesQualityLV":(
|
| | | ("BYTE", "FatesQuality", 1),
|
| | | ("BYTE", "FatesLV", 1),
|
| | | ("BYTE", "NeedStarTotal", 0),
|
| | | ("BYTE", "NeedHeroCnt", 0),
|
| | | ("BYTE", "NeedQuality", 0),
|
| | | ),
|
| | |
|
| | | "PlayerAttr":(
|
| | |
| | | ("BYTE", "BossPosView", 0),
|
| | | ("list", "SkillIDExList", 0),
|
| | | ("BYTE", "SkillExCnt", 0),
|
| | | ("WORD", "ReModelID", 0),
|
| | | ),
|
| | |
|
| | | "Title":(
|
| | |
| | | ("BYTE", "SpecEffLayerMax", 0),
|
| | | ("BYTE", "SpecAttrID", 0),
|
| | | ("DWORD", "SpecAttrValue", 0),
|
| | | ("DWORD", "SpecAttrPerLVAdd", 0),
|
| | | ("DWORD", "SpecAttrPerStarAdd", 0),
|
| | | ),
|
| | |
|
| | |
| | | ("BYTE", "GubaoQuality", 1),
|
| | | ("BYTE", "LessEqualLV", 0),
|
| | | ("list", "LVUPNeedItemInfo", 0),
|
| | | ),
|
| | |
|
| | | "GubaoLVAttr":(
|
| | | ("BYTE", "GubaoQuality", 1),
|
| | | ("BYTE", "GubaoLV", 1),
|
| | | ("list", "SpecAttrIDList", 0),
|
| | | ("list", "SpecAttrValueList", 0),
|
| | | ),
|
| | |
|
| | | "Beauty":(
|
| | |
| | | ("DWORD", "MaxHP", 0),
|
| | | ("DWORD", "Atk", 0),
|
| | | ("DWORD", "Def", 0),
|
| | | ),
|
| | |
|
| | | "LVReValue":(
|
| | | ("WORD", "ModelID", 1),
|
| | | ("WORD", "LV", 1),
|
| | | ("BYTE", "ReHeroStar", 0),
|
| | | ("BYTE", "ReHeroBreakLV", 0),
|
| | | ("BYTE", "ReHeroAwakeLV", 0),
|
| | | ("DWORD", "ReAtk", 0),
|
| | |
| | | ("DWORD", "MaxHP", 0),
|
| | | ("dict", "OtherAttrDict", 0),
|
| | | ("list", "RandWeightItemList", 0),
|
| | | ),
|
| | |
|
| | | "FBDJGLevel":(
|
| | | ("WORD", "LayerNum", 1),
|
| | | ("BYTE", "LevelNum", 1),
|
| | | ("list", "PassAwardList", 0),
|
| | | ("list", "AwardList", 0),
|
| | | ("list", "LineupIDList", 0),
|
| | | ("WORD", "NPCLV", 0),
|
| | | ("float", "Difficulty", 0),
|
| | | ),
|
| | |
|
| | | "FBDJGQuick":(
|
| | | ("WORD", "NeedLayer", 1),
|
| | | ("list", "QuickAwardList", 0),
|
| | | ),
|
| | |
|
| | | "FBDJGEffect":(
|
| | | ("DWORD", "EffID", 1),
|
| | | ("BYTE", "EffQuality", 0),
|
| | | ("BYTE", "AttrID", 0),
|
| | | ("DWORD", "AttrValue", 0),
|
| | | ("DWORD", "RandWeight", 0),
|
| | | ),
|
| | |
|
| | | "ADAward":(
|
| | |
| | | ("BYTE", "LuckyGridNum", 0),
|
| | | ("dict", "GridNumMaxLimitInfo", 0),
|
| | | ("list", "NotifyGridNumList", 0),
|
| | | ("char", "NotifyKey", 0),
|
| | | ("dict", "NotifyKeyDict", 0),
|
| | | ("BYTE", "AwardMoneyType", 0),
|
| | | ("WORD", "AwardMoneyValue", 0),
|
| | | ("BYTE", "WishReset", 0),
|
| | | ("dict", "WishLibSelect", 0),
|
| | | ("dict", "WishLibPubFreeCnt", 0),
|
| | | ("dict", "WishLibCard", 0),
|
| | | ),
|
| | |
|
| | | "TreasureHouse":(
|
| | |
| | | ),
|
| | |
|
| | | "TreasureItemLib":(
|
| | | ("WORD", "ID", 0),
|
| | | ("WORD", "LibID", 1),
|
| | | ("DWORD", "ItemID", 0),
|
| | | ("DWORD", "ItemCount", 0),
|
| | | ("DWORD", "ItemWeight", 0),
|
| | | ("BYTE", "IsWishItem", 0),
|
| | | ("BYTE", "WishOutCnt", 0),
|
| | | ),
|
| | |
|
| | | "TreasureCntAward":(
|
| | |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetQuality(self): return self.attrTuple[0] # 品质 DWORD
|
| | | def GetQuality(self): return self.attrTuple[0] # 品质 BYTE
|
| | | def GetInitTalentWeight(self): return self.attrTuple[1] # 初始天赋数权重 list
|
| | | def GetInitStarUpper(self): return self.attrTuple[2] # 初始星级上限 BYTE
|
| | | def GetInitAddPer(self): return self.attrTuple[3] # 卡牌初始加成万分率 DWORD
|
| | |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetQuality(self): return self.attrTuple[0] # 品质 DWORD
|
| | | def GetQuality(self): return self.attrTuple[0] # 品质 BYTE
|
| | | def GetBreakLV(self): return self.attrTuple[1] # 突破等级 DWORD
|
| | | def GetLVMax(self): return self.attrTuple[2] # 等级上限 WORD
|
| | | def GetUPLVNeed(self): return self.attrTuple[3] # 突破到下级需要等级 WORD
|
| | | def GetUPCostItemList(self): return self.attrTuple[4] # 突破到下级消耗道具 list |
| | | def GetUPLVNeed(self): return self.attrTuple[2] # 突破到下级需要等级 WORD
|
| | | def GetUPCostItemList(self): return self.attrTuple[3] # 突破到下级消耗道具 list |
| | | |
| | | # 武将品质觉醒表 |
| | | class IPY_HeroQualityAwake(): |
| | |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetQuality(self): return self.attrTuple[0] # 品质 DWORD
|
| | | def GetQuality(self): return self.attrTuple[0] # 品质 BYTE
|
| | | def GetAwakeLV(self): return self.attrTuple[1] # 觉醒等级 DWORD
|
| | | def GetUPCostItem(self): return self.attrTuple[2] # 觉醒到下级消耗道具 list
|
| | | def GetRebirthCostMoney(self): return self.attrTuple[3] # 重生消耗货币 DWORD |
| | |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetQuality(self): return self.attrTuple[0] # 品质 DWORD
|
| | | def GetQuality(self): return self.attrTuple[0] # 品质 BYTE
|
| | | def GetHeroLV(self): return self.attrTuple[1] # 武将等级 DWORD
|
| | | def GetUPCostItem(self): return self.attrTuple[2] # 升级到下级消耗道具 list
|
| | | def GetAttrIDList(self): return self.attrTuple[3] # 武将属性ID列表 list
|
| | |
| | | |
| | | def GetRecommendID(self): return self.attrTuple[0] # 推荐ID DWORD
|
| | | def GetHeroIDList(self): return self.attrTuple[1] # 推荐武将ID列表 list |
| | | |
| | | # 武将宿缘表 |
| | | class IPY_HeroFates(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetFatesID(self): return self.attrTuple[0] # 宿缘ID WORD
|
| | | def GetFatesQuality(self): return self.attrTuple[1] # 宿缘品质 BYTE
|
| | | def GetHeroIDList(self): return self.attrTuple[2] # 武将ID组合列表 list
|
| | | def GetAwardItemList(self): return self.attrTuple[3] # 激活奖励物品列表 list
|
| | | def GetAttrIDList(self): return self.attrTuple[4] # 属性ID列表 list
|
| | | def GetLVAttrValueList(self): return self.attrTuple[5] # 每级属性值列表 list |
| | | |
| | | # 武将宿缘品质等级表 |
| | | class IPY_HeroFatesQualityLV(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetFatesQuality(self): return self.attrTuple[0] # 宿缘品质 BYTE
|
| | | def GetFatesLV(self): return self.attrTuple[1] # 宿缘等级 BYTE
|
| | | def GetNeedStarTotal(self): return self.attrTuple[2] # 升到该级所需总星数 BYTE
|
| | | def GetNeedHeroCnt(self): return self.attrTuple[3] # 所需品质武将数 BYTE
|
| | | def GetNeedQuality(self): return self.attrTuple[4] # 所需武将品质 BYTE |
| | | |
| | | # 属性条目表 |
| | | class IPY_PlayerAttr(): |
| | |
| | | def GetBossID(self): return self.attrTuple[7] # 本阵容的BossID,没有boss时为0 DWORD
|
| | | def GetBossPosView(self): return self.attrTuple[8] # Boss֪ͨվλ BYTE
|
| | | def GetSkillIDExList(self): return self.attrTuple[9] # boss附加技能列表 list
|
| | | def GetSkillExCnt(self): return self.attrTuple[10] # 随机附加技能数,0为所有 BYTE |
| | | def GetSkillExCnt(self): return self.attrTuple[10] # 随机附加技能数,0为所有 BYTE
|
| | | def GetReModelID(self): return self.attrTuple[11] # 等级参考值模版 WORD |
| | | |
| | | # 称号表 |
| | | class IPY_Title(): |
| | |
| | | def GetSpecEffLayerMax(self): return self.attrTuple[8] # 特殊效果最大层数 BYTE
|
| | | def GetSpecAttrID(self): return self.attrTuple[9] # 特殊属性ID BYTE
|
| | | def GetSpecAttrValue(self): return self.attrTuple[10] # 特殊属性初始值 DWORD
|
| | | def GetSpecAttrPerLVAdd(self): return self.attrTuple[11] # 特殊属性每级成长 DWORD
|
| | | def GetSpecAttrPerStarAdd(self): return self.attrTuple[12] # 特殊属性每星成长 DWORD |
| | | def GetSpecAttrPerStarAdd(self): return self.attrTuple[11] # 特殊属性每星成长 DWORD |
| | | |
| | | # 古宝共鸣属性表 |
| | | class IPY_GubaoResonanceAttr(): |
| | |
| | | def GetGubaoQuality(self): return self.attrTuple[0] # 古宝品质 BYTE
|
| | | def GetLessEqualLV(self): return self.attrTuple[1] # 小于等于等级 BYTE
|
| | | def GetLVUPNeedItemInfo(self): return self.attrTuple[2] # 升级所需物品 [[物品ID,个数], ...] list |
| | | |
| | | # 品质升级属性表 |
| | | class IPY_GubaoLVAttr(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetGubaoQuality(self): return self.attrTuple[0] # 古宝品质 BYTE
|
| | | def GetGubaoLV(self): return self.attrTuple[1] # 古宝等级 BYTE
|
| | | def GetSpecAttrIDList(self): return self.attrTuple[2] # 特殊属性ID列表 list
|
| | | def GetSpecAttrValueList(self): return self.attrTuple[3] # 特殊总属性值列表 list |
| | | |
| | | # 红颜表 |
| | | class IPY_Beauty(): |
| | |
| | | def GetExp(self): return self.attrTuple[1] # 升级所需经验 DWORD
|
| | | def GetMaxHP(self): return self.attrTuple[2] # 生命 DWORD
|
| | | def GetAtk(self): return self.attrTuple[3] # 攻击 DWORD
|
| | | def GetDef(self): return self.attrTuple[4] # 防御 DWORD
|
| | | def GetReHeroBreakLV(self): return self.attrTuple[5] # 参考突破等级 BYTE
|
| | | def GetReHeroAwakeLV(self): return self.attrTuple[6] # 参考觉醒等级 BYTE
|
| | | def GetReAtk(self): return self.attrTuple[7] # 参考攻击 DWORD
|
| | | def GetReDef(self): return self.attrTuple[8] # 防御 DWORD
|
| | | def GetReMaxHP(self): return self.attrTuple[9] # 生命 DWORD
|
| | | def GetReStunRate(self): return self.attrTuple[10] # DWORD
|
| | | def GetReSuperHitRate(self): return self.attrTuple[11] # DWORD
|
| | | def GetReComboRate(self): return self.attrTuple[12] # DWORD
|
| | | def GetReMissRate(self): return self.attrTuple[13] # DWORD
|
| | | def GetReParryRate(self): return self.attrTuple[14] # DWORD
|
| | | def GetReSuckHPPer(self): return self.attrTuple[15] # DWORD
|
| | | def GetReStunRateDef(self): return self.attrTuple[16] # DWORD
|
| | | def GetReSuperHitRateDef(self): return self.attrTuple[17] # DWORD
|
| | | def GetReComboRateDef(self): return self.attrTuple[18] # DWORD
|
| | | def GetReMissRateDef(self): return self.attrTuple[19] # DWORD
|
| | | def GetReParryRateDef(self): return self.attrTuple[20] # DWORD
|
| | | def GetReSuckHPPerDef(self): return self.attrTuple[21] # DWORD |
| | | def GetDef(self): return self.attrTuple[4] # 防御 DWORD |
| | | |
| | | # 等级参考值 |
| | | class IPY_LVReValue(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetModelID(self): return self.attrTuple[0] # 模版ID WORD
|
| | | def GetLV(self): return self.attrTuple[1] # 玩家等级 WORD
|
| | | def GetReHeroStar(self): return self.attrTuple[2] # 参考星级 BYTE
|
| | | def GetReHeroBreakLV(self): return self.attrTuple[3] # 参考突破等级 BYTE
|
| | | def GetReHeroAwakeLV(self): return self.attrTuple[4] # 参考觉醒等级 BYTE
|
| | | def GetReAtk(self): return self.attrTuple[5] # 参考攻击 DWORD
|
| | | def GetReDef(self): return self.attrTuple[6] # 防御 DWORD
|
| | | def GetReMaxHP(self): return self.attrTuple[7] # 生命 DWORD
|
| | | def GetReStunRate(self): return self.attrTuple[8] # DWORD
|
| | | def GetReSuperHitRate(self): return self.attrTuple[9] # DWORD
|
| | | def GetReComboRate(self): return self.attrTuple[10] # DWORD
|
| | | def GetReMissRate(self): return self.attrTuple[11] # DWORD
|
| | | def GetReParryRate(self): return self.attrTuple[12] # DWORD
|
| | | def GetReSuckHPPer(self): return self.attrTuple[13] # DWORD
|
| | | def GetReStunRateDef(self): return self.attrTuple[14] # DWORD
|
| | | def GetReSuperHitRateDef(self): return self.attrTuple[15] # DWORD
|
| | | def GetReComboRateDef(self): return self.attrTuple[16] # DWORD
|
| | | def GetReMissRateDef(self): return self.attrTuple[17] # DWORD
|
| | | def GetReParryRateDef(self): return self.attrTuple[18] # DWORD
|
| | | def GetReSuckHPPerDef(self): return self.attrTuple[19] # DWORD |
| | | |
| | | # 特殊地图玩家属性公式表 |
| | | class IPY_SpecMapPlayerAttrFormat(): |
| | |
| | | def GetMaxHP(self): return self.attrTuple[4] # DWORD
|
| | | def GetOtherAttrDict(self): return self.attrTuple[5] # 其他属性 {attrID:attrValue, ...} dict
|
| | | def GetRandWeightItemList(self): return self.attrTuple[6] # 宝箱随机物品权重列表,[[权重,物品ID,数量], ...] list |
| | | |
| | | # 定军阁关卡表 |
| | | class IPY_FBDJGLevel(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetLayerNum(self): return self.attrTuple[0] # 层数 WORD
|
| | | def GetLevelNum(self): return self.attrTuple[1] # 关卡编号 BYTE
|
| | | def GetPassAwardList(self): return self.attrTuple[2] # 过关奖励列表,[[物品ID,个数], ...] list
|
| | | def GetAwardList(self): return self.attrTuple[3] # 挑战奖励,[[物品ID,个数], ...] list
|
| | | def GetLineupIDList(self): return self.attrTuple[4] # 阵容ID列表,小队1阵容ID|小队2阵容ID|... list
|
| | | def GetNPCLV(self): return self.attrTuple[5] # NPC等级 WORD
|
| | | def GetDifficulty(self): return self.attrTuple[6] # 难度系数 float |
| | | |
| | | # 定军阁速战奖励表 |
| | | class IPY_FBDJGQuick(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetNeedLayer(self): return self.attrTuple[0] # 所需层数 WORD
|
| | | def GetQuickAwardList(self): return self.attrTuple[1] # 速战奖励列表,[[物品ID,个数], ...] list |
| | | |
| | | # 定军阁效果表 |
| | | class IPY_FBDJGEffect(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetEffID(self): return self.attrTuple[0] # 效果ID DWORD
|
| | | def GetEffQuality(self): return self.attrTuple[1] # 效果品质 BYTE
|
| | | def GetAttrID(self): return self.attrTuple[2] # 属性ID BYTE
|
| | | def GetAttrValue(self): return self.attrTuple[3] # 属性值 DWORD
|
| | | def GetRandWeight(self): return self.attrTuple[4] # 随机权重 DWORD |
| | | |
| | | # 广告奖励表 |
| | | class IPY_ADAward(): |
| | |
| | | def GetLuckyGridNum(self): return self.attrTuple[15] # 幸运格子编号 BYTE
|
| | | def GetGridNumMaxLimitInfo(self): return self.attrTuple[16] # 格子最大产出次数限制,{"格子":最大可产出次数, ...} dict
|
| | | def GetNotifyGridNumList(self): return self.attrTuple[17] # 需要额外广播的格子 list
|
| | | def GetNotifyKey(self): return self.attrTuple[18] # 广播key char
|
| | | def GetNotifyKeyDict(self): return self.attrTuple[18] # 广播key dict
|
| | | def GetAwardMoneyType(self): return self.attrTuple[19] # 额外奖励货币类型 BYTE
|
| | | def GetAwardMoneyValue(self): return self.attrTuple[20] # 单次奖励货币数 WORD |
| | | def GetAwardMoneyValue(self): return self.attrTuple[20] # 单次奖励货币数 WORD
|
| | | def GetWishReset(self): return self.attrTuple[21] # 心愿重置规则 BYTE
|
| | | def GetWishLibSelect(self): return self.attrTuple[22] # 心愿库选择数 dict
|
| | | def GetWishLibPubFreeCnt(self): return self.attrTuple[23] # 心愿库公共免费次数 dict
|
| | | def GetWishLibCard(self): return self.attrTuple[24] # 心愿库心愿卡 dict |
| | | |
| | | # 寻宝产出库表 |
| | | class IPY_TreasureHouse(): |
| | |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetLibID(self): return self.attrTuple[0] # 库ID WORD
|
| | | def GetItemID(self): return self.attrTuple[1] # 物品ID DWORD
|
| | | def GetItemCount(self): return self.attrTuple[2] # 物品个数 DWORD
|
| | | def GetItemWeight(self): return self.attrTuple[3] # 物品权重 DWORD |
| | | def GetID(self): return self.attrTuple[0] # ID WORD
|
| | | def GetLibID(self): return self.attrTuple[1] # 库ID WORD
|
| | | def GetItemID(self): return self.attrTuple[2] # 物品ID DWORD
|
| | | def GetItemCount(self): return self.attrTuple[3] # 物品个数 DWORD
|
| | | def GetItemWeight(self): return self.attrTuple[4] # 物品权重 DWORD
|
| | | def GetIsWishItem(self): return self.attrTuple[5] # 心愿可选 BYTE
|
| | | def GetWishOutCnt(self): return self.attrTuple[6] # 心愿独立产出次数 BYTE |
| | | |
| | | # 寻宝累计次数奖励表 |
| | | class IPY_TreasureCntAward(): |
| | |
| | | self.__LoadFileData("HeroQualityAwake", onlyCheck)
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| | | self.__LoadFileData("HeroQualityLV", onlyCheck)
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| | | self.__LoadFileData("LineupRecommend", onlyCheck)
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| | | self.__LoadFileData("HeroFates", onlyCheck)
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| | | self.__LoadFileData("HeroFatesQualityLV", onlyCheck)
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| | | self.__LoadFileData("PlayerAttr", onlyCheck)
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| | | self.__LoadFileData("FightPowerRatio", onlyCheck)
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| | | self.__LoadFileData("MainChapter", onlyCheck)
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| | |
| | | self.__LoadFileData("GubaoResonance", onlyCheck)
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| | | self.__LoadFileData("GubaoStar", onlyCheck)
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| | | self.__LoadFileData("GubaoLV", onlyCheck)
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| | | self.__LoadFileData("GubaoLVAttr", onlyCheck)
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| | | self.__LoadFileData("Beauty", onlyCheck)
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| | | self.__LoadFileData("BeautyQualityLV", onlyCheck)
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| | | self.__LoadFileData("BeautySkin", onlyCheck)
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| | | self.__LoadFileData("TravelEvent", onlyCheck)
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| | | self.__LoadFileData("TravelScenery", onlyCheck)
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| | | self.__LoadFileData("PlayerLV", onlyCheck)
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| | | self.__LoadFileData("LVReValue", onlyCheck)
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| | | self.__LoadFileData("SpecMapPlayerAttrFormat", onlyCheck)
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| | | self.__LoadFileData("GMAttr", onlyCheck)
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| | | self.__LoadFileData("RuneTower", onlyCheck)
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| | |
| | | self.__LoadFileData("FBFunc", onlyCheck)
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| | | self.__LoadFileData("FBLine", onlyCheck)
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| | | self.__LoadFileData("Tianzi", onlyCheck)
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| | | self.__LoadFileData("FBDJGLevel", onlyCheck)
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| | | self.__LoadFileData("FBDJGQuick", onlyCheck)
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| | | self.__LoadFileData("FBDJGEffect", onlyCheck)
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| | | self.__LoadFileData("ADAward", onlyCheck)
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| | | self.__LoadFileData("Success", onlyCheck)
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| | | self.__LoadFileData("TongTianLV", onlyCheck)
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| | |
| | | self.CheckLoadData("LineupRecommend") |
| | | return self.ipyLineupRecommendCache[index]
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| | | |
| | | def GetHeroFatesCount(self): |
| | | self.CheckLoadData("HeroFates") |
| | | return self.ipyHeroFatesLen
|
| | | def GetHeroFatesByIndex(self, index): |
| | | self.CheckLoadData("HeroFates") |
| | | return self.ipyHeroFatesCache[index]
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| | | |
| | | def GetHeroFatesQualityLVCount(self): |
| | | self.CheckLoadData("HeroFatesQualityLV") |
| | | return self.ipyHeroFatesQualityLVLen
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| | | def GetHeroFatesQualityLVByIndex(self, index): |
| | | self.CheckLoadData("HeroFatesQualityLV") |
| | | return self.ipyHeroFatesQualityLVCache[index]
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| | | |
| | | def GetPlayerAttrCount(self): |
| | | self.CheckLoadData("PlayerAttr") |
| | | return self.ipyPlayerAttrLen
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| | |
| | | self.CheckLoadData("GubaoLV") |
| | | return self.ipyGubaoLVCache[index]
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| | | |
| | | def GetGubaoLVAttrCount(self): |
| | | self.CheckLoadData("GubaoLVAttr") |
| | | return self.ipyGubaoLVAttrLen
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| | | def GetGubaoLVAttrByIndex(self, index): |
| | | self.CheckLoadData("GubaoLVAttr") |
| | | return self.ipyGubaoLVAttrCache[index]
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| | | |
| | | def GetBeautyCount(self): |
| | | self.CheckLoadData("Beauty") |
| | | return self.ipyBeautyLen
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| | |
| | | def GetPlayerLVByIndex(self, index): |
| | | self.CheckLoadData("PlayerLV") |
| | | return self.ipyPlayerLVCache[index]
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| | | |
| | | def GetLVReValueCount(self): |
| | | self.CheckLoadData("LVReValue") |
| | | return self.ipyLVReValueLen
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| | | def GetLVReValueByIndex(self, index): |
| | | self.CheckLoadData("LVReValue") |
| | | return self.ipyLVReValueCache[index]
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| | | |
| | | def GetSpecMapPlayerAttrFormatCount(self): |
| | | self.CheckLoadData("SpecMapPlayerAttrFormat") |
| | |
| | | self.CheckLoadData("Tianzi") |
| | | return self.ipyTianziCache[index]
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| | | |
| | | def GetFBDJGLevelCount(self): |
| | | self.CheckLoadData("FBDJGLevel") |
| | | return self.ipyFBDJGLevelLen
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| | | def GetFBDJGLevelByIndex(self, index): |
| | | self.CheckLoadData("FBDJGLevel") |
| | | return self.ipyFBDJGLevelCache[index]
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| | | |
| | | def GetFBDJGQuickCount(self): |
| | | self.CheckLoadData("FBDJGQuick") |
| | | return self.ipyFBDJGQuickLen
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| | | def GetFBDJGQuickByIndex(self, index): |
| | | self.CheckLoadData("FBDJGQuick") |
| | | return self.ipyFBDJGQuickCache[index]
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| | | |
| | | def GetFBDJGEffectCount(self): |
| | | self.CheckLoadData("FBDJGEffect") |
| | | return self.ipyFBDJGEffectLen
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| | | def GetFBDJGEffectByIndex(self, index): |
| | | self.CheckLoadData("FBDJGEffect") |
| | | return self.ipyFBDJGEffectCache[index]
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| | | |
| | | def GetADAwardCount(self): |
| | | self.CheckLoadData("ADAward") |
| | | return self.ipyADAwardLen
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