ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py
@@ -30,6 +30,7 @@
import IPY_GameWorld
import ItemControler
import GameFuncComm
import PlayerTask
import DBDataMgr
import DirtyList
import ObjPool
@@ -465,6 +466,7 @@
    familyMgr.DelPlayerReqJoinFamilyIDAll(curPlayer.GetPlayerID())
    Sync_RequestAddFamilyInfo(curPlayer)
    PlayerFamilyTaofa.OnPlayerEnterFamily(curPlayer)
    PlayerTask.UpdTaskValue(curPlayer, ChConfig.TaskType_ReqOrJoinFamily)
    return
def __OnLeaveFamily(curPlayer, isVoluntarily, tick):
@@ -661,6 +663,7 @@
    
    # 申请加入
    if requestType == 0:
        PlayerTask.AddTaskValue(curPlayer, ChConfig.TaskType_ReqOrJoinFamily, 1)
        if not tagFamilyID:
            AutoJoinFamily(curPlayer)
        else:
@@ -717,17 +720,17 @@
        family = familyMgr.GetAt(index)
        if not family:
            continue
        familyID = family.GetID()
        #familyID = family.GetID()
        lvMin = family.GetJoinLVMin()
        if lvMin and realmLV < lvMin:
            GameWorld.DebugLog("    官职不足的不处理! familyID=%s,lvMin=%s" % (familyID, lvMin), playerID)
            #GameWorld.DebugLog("    官职不足的不处理! familyID=%s,lvMin=%s" % (familyID, lvMin), playerID)
            continue
        if family.GetJoinReview():
            GameWorld.DebugLog("    需要审核的不处理! familyID=%s" % familyID, playerID)
            #GameWorld.DebugLog("    需要审核的不处理! familyID=%s" % familyID, playerID)
            continue
        MemberMax = GetFamilySetting(family.GetLV(), "MemberMax")
        if family.GetCount() >= MemberMax:
            GameWorld.DebugLog("    成员已满的不处理! familyID=%s" % familyID, playerID)
            #GameWorld.DebugLog("    成员已满的不处理! familyID=%s" % familyID, playerID)
            continue
        
        #直接加入