| | |
| | | def GetGMServerIDList(curPlayer):
|
| | | ## 获取命令额外发送到其他服务器,如跨服
|
| | | crossServerID = DBDataMgr.GetFamilyMgr().GetCurCrossServerID()
|
| | | #GameWorld.DebugAnswer(curPlayer, "GetGMServerIDList: %s" % crossServerID)
|
| | | GameWorld.DebugAnswer(curPlayer, "本服公会互通跨服ID:%s" % crossServerID)
|
| | | if crossServerID:
|
| | | return [crossServerID]
|
| | | return []
|
| | |
|
| | | def OnExecCross(crossPlayer, gmList):
|
| | | ## 跨服执行命令
|
| | | GameWorld.DebugLog("OnExecCross %s" % gmList, crossPlayer.GetPlayerID())
|
| | | playerID = crossPlayer.GetPlayerID()
|
| | | familyMgr = DBDataMgr.GetFamilyMgr()
|
| | | familyID = familyMgr.GetPlayerFamilyID(playerID)
|
| | | zoneID = familyMgr.GetFamilyZoneID(familyID)
|
| | | GameWorld.DebugAnswer(crossPlayer, "跨服公会ID:%s,zoneID=%s" % (familyID, zoneID))
|
| | | OnExec(crossPlayer, gmList)
|
| | | return
|
| | |
|
| | | def OnExec(curPlayer, gmList):
|
| | | ## 游戏服执行命令
|
| | |
|
| | | if not gmList:
|
| | | if GameWorld.IsCrossServer():
|
| | | return
|
| | | GameWorld.DebugAnswer(curPlayer, "创建假人公会: CreatFamily 个数 [总战力 ServerID 等级 成员数 是否审核 官职限制]")
|
| | | GameWorld.DebugAnswer(curPlayer, "删除假人公会: CreatFamily 0")
|
| | | GameWorld.DebugAnswer(curPlayer, "输出公会列表: CreatFamily pl [条数 从第x名]")
|
| | |
| | |
|
| | | crossPlayer = CrossPlayer.GetCrossPlayerMgr().FindCrossPlayer(curPlayer.GetPlayerID())
|
| | | if not crossPlayer:
|
| | | #GameWorld.DebugAnswer(curPlayer, "找不到crossPlayer")
|
| | | return
|
| | |
|
| | | value1 = gmList[0]
|
| | | if value1 == "pl":
|
| | | __printFamilyList(curPlayer, gmList)
|
| | | __printFamilyList(crossPlayer, gmList)
|
| | | return
|
| | |
|
| | | if value1 == "pf":
|
| | | __printFamilyInfo(curPlayer, gmList)
|
| | | __printFamilyInfo(crossPlayer, gmList)
|
| | | return
|
| | |
|
| | | if value1 == "sq":
|
| | | __addFackRequestJoin(curPlayer, gmList)
|
| | | __addFackRequestJoin(crossPlayer, gmList)
|
| | | return
|
| | |
|
| | | if value1 == "m":
|
| | | __addFackMember(curPlayer, gmList, crossPlayer)
|
| | | __addFackMember(crossPlayer, gmList)
|
| | | return
|
| | |
|
| | | creatCount = value1
|
| | | if creatCount <= 0:
|
| | | __delFackFamily(curPlayer)
|
| | | __delFackFamily(crossPlayer)
|
| | | return
|
| | | __createFackFamily(curPlayer, gmList)
|
| | | __createFackFamily(crossPlayer, gmList)
|
| | | return
|
| | |
|
| | | def __addFackMember(curPlayer, gmList, crossPlayer):
|
| | | def __addFackMember(crossPlayer, gmList):
|
| | | memCnt = gmList[1] if len(gmList) > 1 else 1
|
| | | familyID = gmList[2] if len(gmList) > 2 else curPlayer.GetFamilyID()
|
| | | familyID = gmList[2] if len(gmList) > 2 else crossPlayer.GetFamilyID()
|
| | |
|
| | | familyMgr = DBDataMgr.GetFamilyMgr()
|
| | | curFamily = familyMgr.FindFamily(familyID)
|
| | | if not curFamily:
|
| | | GameWorld.DebugAnswer(curPlayer, "没有该公会: %s" % familyID)
|
| | | GameWorld.DebugAnswer(crossPlayer, "没有该公会: %s" % familyID)
|
| | | return
|
| | |
|
| | | MemberMax = PlayerFamily.GetFamilySetting(curFamily.GetLV(), "MemberMax")
|
| | | if curFamily.GetCount() >= MemberMax:
|
| | | GameWorld.DebugAnswer(curPlayer, "成员已满: %s" % MemberMax)
|
| | | GameWorld.DebugAnswer(crossPlayer, "成员已满: %s" % MemberMax)
|
| | | return
|
| | | memCnt = min(memCnt, MemberMax - curFamily.GetCount())
|
| | |
|
| | |
| | |
|
| | | curZoneMgr.Sort()
|
| | | PlayerFamily.Sync_FamilyInfo(crossPlayer)
|
| | | GameWorld.DebugAnswer(curPlayer, "增加成员数:%s, 总成员:%s" % (addCnt, curFamily.GetCount()))
|
| | | GameWorld.DebugAnswer(crossPlayer, "增加成员数:%s, 总成员:%s" % (addCnt, curFamily.GetCount()))
|
| | | return
|
| | |
|
| | | def __addFackRequestJoin(curPlayer, gmList):
|
| | | def __addFackRequestJoin(crossPlayer, gmList):
|
| | | reqCnt = gmList[1] if len(gmList) > 1 else 1
|
| | | familyID = gmList[2] if len(gmList) > 2 else curPlayer.GetFamilyID()
|
| | | familyID = gmList[2] if len(gmList) > 2 else crossPlayer.GetFamilyID()
|
| | |
|
| | | familyMgr = DBDataMgr.GetFamilyMgr()
|
| | | family = familyMgr.FindFamily(familyID)
|
| | | if not family:
|
| | | GameWorld.DebugAnswer(curPlayer, "没有该公会: %s" % familyID)
|
| | | GameWorld.DebugAnswer(crossPlayer, "没有该公会: %s" % familyID)
|
| | | return
|
| | |
|
| | | reqCnt = min(reqCnt, 100)
|
| | |
| | | break
|
| | | # 广播给有招人权限的
|
| | | PlayerFamily.SendFamilyReqJoinInfo(familyID)
|
| | | GameWorld.DebugAnswer(curPlayer, "增加申请数:%s, 总申请:%s" % (addCnt, len(family.GetReqJoinPlayerInfo())))
|
| | | GameWorld.DebugAnswer(crossPlayer, "增加申请数:%s, 总申请:%s" % (addCnt, len(family.GetReqJoinPlayerInfo())))
|
| | | return
|
| | |
|
| | | def __printFamilyList(curPlayer, gmList):
|
| | | def __printFamilyList(crossPlayer, gmList):
|
| | | printCnt = gmList[1] if len(gmList) > 1 else 20
|
| | | fromIndex = gmList[2] if len(gmList) > 2 else 0
|
| | |
|
| | |
| | | zoneMgr = familyMgr.GetZoneFamilyMgr(zoneID)
|
| | | zoneMgr.Sort()
|
| | | familyCnt = zoneMgr.GetCount()
|
| | | GameWorld.DebugAnswer(curPlayer, "----- 【分区%s】公会总数: %s -----" % (zoneID, familyCnt))
|
| | | GameWorld.DebugAnswer(crossPlayer, "----- 【分区%s】公会总数: %s -----" % (zoneID, familyCnt))
|
| | | for index in range(fromIndex, fromIndex + printCnt):
|
| | | if index >= familyCnt:
|
| | | break
|
| | |
| | | text = "%s,ID:%s,LV:%s,战:%s,成:%s,审:%s,官:%s" % (rank, family.GetID(), family.GetLV(), family.GetFightPowerTotal(), family.GetCount(), family.GetJoinReview(), family.GetJoinLVMin())
|
| | | printAnswerCnt += 1
|
| | | if printAnswerCnt <= 100:
|
| | | GameWorld.DebugAnswer(curPlayer, text)
|
| | | GameWorld.DebugAnswer(crossPlayer, text)
|
| | | else:
|
| | | GameWorld.DebugLog(text)
|
| | |
|
| | | return
|
| | |
|
| | | def __printFamilyInfo(curPlayer, gmList):
|
| | | familyID = gmList[1] if len(gmList) > 1 else curPlayer.GetFamilyID()
|
| | | def __printFamilyInfo(crossPlayer, gmList):
|
| | | familyID = gmList[1] if len(gmList) > 1 else crossPlayer.GetFamilyID()
|
| | |
|
| | | familyMgr = DBDataMgr.GetFamilyMgr()
|
| | | family = familyMgr.FindFamily(familyID)
|
| | | if not family:
|
| | | GameWorld.DebugAnswer(curPlayer, "公会不存在: %s" % familyID)
|
| | | GameWorld.DebugAnswer(crossPlayer, "公会不存在: %s" % familyID)
|
| | | return
|
| | |
|
| | | zoneID = familyMgr.GetFamilyZoneID(familyID)
|
| | | GameWorld.DebugAnswer(curPlayer, "----- 【%s】 -----" % (GameWorld.CodeToGbk(family.GetName())))
|
| | | GameWorld.DebugAnswer(curPlayer, "公会ID:%s, ServerID:%s, 分区:%s" % (familyID, family.GetServerID(), zoneID))
|
| | | GameWorld.DebugAnswer(curPlayer, "LV:%s, Exp:%s" % (family.GetLV(), family.GetExp()))
|
| | | GameWorld.DebugAnswer(curPlayer, "审核:%s, 官职条件:%s, 申请数:%s" % (family.GetJoinReview(), family.GetJoinLVMin(), len(family.GetReqJoinPlayerInfo())))
|
| | | GameWorld.DebugAnswer(curPlayer, "战旗:%s, 旗号【%s】" % (family.GetEmblemID(), GameWorld.CodeToGbk(family.GetEmblemWord())))
|
| | | GameWorld.DebugAnswer(curPlayer, "总战力:%s, 人数:%s" % (family.GetFightPowerTotal(), family.GetCount()))
|
| | | GameWorld.DebugAnswer(curPlayer, "盟主ID:%s" % (family.GetLeaderID()))
|
| | | GameWorld.DebugAnswer(crossPlayer, "----- 【%s】 -----" % (GameWorld.CodeToGbk(family.GetName())))
|
| | | GameWorld.DebugAnswer(crossPlayer, "公会ID:%s, ServerID:%s, 分区:%s" % (familyID, family.GetServerID(), zoneID))
|
| | | GameWorld.DebugAnswer(crossPlayer, "LV:%s, Exp:%s" % (family.GetLV(), family.GetExp()))
|
| | | GameWorld.DebugAnswer(crossPlayer, "审核:%s, 官职条件:%s, 申请数:%s" % (family.GetJoinReview(), family.GetJoinLVMin(), len(family.GetReqJoinPlayerInfo())))
|
| | | GameWorld.DebugAnswer(crossPlayer, "战旗:%s, 旗号【%s】" % (family.GetEmblemID(), GameWorld.CodeToGbk(family.GetEmblemWord())))
|
| | | GameWorld.DebugAnswer(crossPlayer, "总战力:%s, 人数:%s" % (family.GetFightPowerTotal(), family.GetCount()))
|
| | | GameWorld.DebugAnswer(crossPlayer, "盟主ID:%s" % (family.GetLeaderID()))
|
| | | for index in range(family.GetCount()):
|
| | | member = family.GetAt(index)
|
| | | playerID = member.GetPlayerID()
|
| | | fightPower = member.GetFightPowerTotal()
|
| | | GameWorld.DebugAnswer(curPlayer, "%s,ID:%s,职位:%s,战力:%s" % (index, playerID, member.GetFmLV(), fightPower))
|
| | | GameWorld.DebugAnswer(crossPlayer, "%s,ID:%s,职位:%s,战力:%s" % (index, playerID, member.GetFmLV(), fightPower))
|
| | |
|
| | | return
|
| | |
|
| | | def __delFackFamily(curPlayer):
|
| | | def __delFackFamily(crossPlayer):
|
| | |
|
| | | delCnt = 0
|
| | | familyMgr = DBDataMgr.GetFamilyMgr()
|
| | |
| | | familyMgr.DelFamily(familyID)
|
| | |
|
| | | remainCnt = len(familyMgr.GetFamilyIDList())
|
| | | GameWorld.DebugAnswer(curPlayer, "删除假公会数: %s,剩余:%s" % (delCnt, remainCnt))
|
| | | GameWorld.DebugAnswer(crossPlayer, "删除假公会数: %s,剩余:%s" % (delCnt, remainCnt))
|
| | | return
|
| | |
|
| | | def __createFackFamily(curPlayer, gmList):
|
| | | def __createFackFamily(crossPlayer, gmList):
|
| | | ## 个数 [总战力 ServerID 等级 成员数]
|
| | |
|
| | | creatCount = gmList[0] if len(gmList) > 0 else 1 # 默认1个
|
| | |
| | | createOKCnt += 1
|
| | | familyFightPower += 10000
|
| | |
|
| | | GameWorld.DebugAnswer(curPlayer, "成功创建假公会: %s,总:%s" % (creatCount, len(familyMgr.GetFamilyIDList())))
|
| | | GameWorld.DebugAnswer(crossPlayer, "成功创建假公会: %s,总:%s" % (creatCount, len(familyMgr.GetFamilyIDList())))
|
| | | return
|