ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCoin.py
@@ -45,23 +45,16 @@
import PlayerDailyGiftbag
import PlayerGoldGift
import PlayerActTotalRecharge
import PlayerActRechargeRebateGold
import PlayerActFamilyCTGAssist
import PlayerActManyDayRecharge
import PlayerActSingleRecharge
import PlayerActRechargePrize
import CrossActCTGBillboard
import CrossActAllRecharge
import PlayerActGrowupBuy
import PlayerWeekParty
import PlayerGoldInvest
import PlayerActTurntable
import PlayerTongTianLing
import PlayerZhanling
import PlayerGoldRush
import PlayerLLMJ
import ItemCommon
import PyGameData
import DBDataMgr
import CommFunc
import time
@@ -338,7 +331,7 @@
    PlayerControl.SendMailByKey("ExchangeToPayCoin", [playerID], addItemList, paramList)
    
    if payOrderType != PayOrderType_PayCoin:
        serverDay = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_ServerDay) + 1
        serverDay = DBDataMgr.GetEventTrigMgr().GetValue(ShareDefine.Def_ServerDay) + 1
        addDRDict.update({"coinType":ChConfig.CoinType_ExchangePayCoin, "PayCoin":[befPayCoin, aftPayCoin], 
                          "VIPLv":curPlayer.GetVIPLv(), "ServerDay":serverDay, "eventName":eventName})
        DataRecordPack.DR_CTGOK(curPlayer, addDRDict)
@@ -594,14 +587,7 @@
    gainGoldPrize = ipyData.GetGainGoldPrize() # 赠送货币数,首次充值赠送仙玉时,此仙玉不给
    firstGoldPrize = ipyData.GetFirstGoldPrize() # 首次充值赠送的仙玉
    prizeGold = firstGoldPrize if (not totalBuyCount and firstGoldPrize) else gainGoldPrize
    if moneyType == IPY_GameWorld.TYPE_Price_Gold_Money:
        #if payType in [PayType_Gold, PayType_GoldPlus] and PlayerGoldInvest.GetInvestState(curPlayer, ChConfig.InvestType_Life):
        #    prizeGold = addGold # bt tqxbqy 版本,永久卡仙玉直充固定双倍
        actPrizeGold = PlayerActRechargePrize.DoAddPlayerActRechargePrizeCount(curPlayer, recordID)
        if actPrizeGold:
            prizeGold += actPrizeGold
            addDRDict.update({"actRechargePrize":1})
    syncRecordIDList = [recordID]
    # 打包购买 - 目前用于每日特惠,有需要可扩展为通用
    if recordID == IpyGameDataPY.GetFuncCfg("DailyTehui", 2):
@@ -617,7 +603,8 @@
            syncRecordIDList.append(ctgID)
            ctgItemList = GetCTGGiveItemList(ctgIpyData)
            packCTGIDDict[ctgID] = ctgItemList
            for itemID, itemCount, _ in ctgItemList:
            for itemInfo in ctgItemList:
                itemID, itemCount = itemInfo[:2]
                packItemDict[itemID] = packItemDict.get(itemID, 0) + itemCount
            __addCTGIDBuyCnt(curPlayer, ctgID)
        if packCTGIDDict:
@@ -719,16 +706,28 @@
    
    if ctgIpyData and ctgIpyData.GetPayType() == PayType_PayCoin:
        # 代币充值,仅给代币,不触发其他内容
        ctgID = ctgIpyData.GetRecordID()
        coinType = ChConfig.CoinType_PayCoin
        orderInfo = addDRDict.get("orderInfo", "")
        orderCoin = addDRDict.get("orderCoin", 0)
        payOrderType = addDRDict.get("payOrderType", PayOrderType_Default)
        playerID = curPlayer.GetPlayerID()
        moneyInfo = {}
        befPayCoin = PlayerControl.GetPayCoin(curPlayer)
        if addGold and moneyType == ShareDefine.TYPE_Price_PayCoin:
            drDict = {ChConfig.Def_Give_Reason_SonKey:orderInfo, "payOrderType":payOrderType, "orderInfo":orderInfo}
            PlayerControl.GiveMoney(curPlayer, moneyType, addGold, eventName, drDict)
            moneyInfo[moneyType] = addGold
        aftPayCoin = PlayerControl.GetPayCoin(curPlayer)
        # 三国版本充代币支持赠送元宝
        prizeMoneyType = IPY_GameWorld.TYPE_Price_Gold_Money
        if prizeGold > 0:
            PlayerControl.GiveMoney(curPlayer, prizeMoneyType, prizeGold, eventName, addDRDict, isGiveBourseMoney=isAddBourseMoney)
            moneyInfo[prizeMoneyType] = prizeGold
        if moneyInfo:
            ItemControler.NotifyGiveAwardInfo(curPlayer, [], ChConfig.ItemGive_CTG, moneyInfo=moneyInfo,
                                              dataEx={"orderInfo":orderInfo, "ctgID":ctgID})
        
        isRealMoney = True if addDRDict.get("orderID") else False # tqxbqy 真实订单充代币算真实充值
        if isRealMoney:
@@ -737,8 +736,8 @@
        ctgRealToday = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CTGRealToday) # 当日真实货币充值Coin数 ,不含后台充值- 今日
        ctgRealTotal = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CTGRealTotal) # 累计真实货币充值Coin数 ,不包后台充值 - 总计
        ctgRealFirstTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CTGRealFirstTime) # 首次真实货币充值时间戳
        serverDay = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_ServerDay) + 1
        addDRDict.update({"coinType":coinType, "PayCoin":[befPayCoin, aftPayCoin],
        serverDay = DBDataMgr.GetEventTrigMgr().GetValue(ShareDefine.Def_ServerDay) + 1
        addDRDict.update({"coinType":coinType, "PayCoin":[befPayCoin, aftPayCoin], "moneyInfo":moneyInfo,
                          "VIPLv":curPlayer.GetVIPLv(), "ServerDay":serverDay, "eventName":eventName, 
                          "ctgRealToday":ctgRealToday, "ctgRealTotal":ctgRealTotal, "ctgRealFirstTime":GameWorld.ChangeTimeNumToStr(ctgRealFirstTime) if ctgRealFirstTime else ""})
        DataRecordPack.DR_CTGOK(curPlayer, addDRDict)
@@ -809,33 +808,22 @@
    
    # 所有真实充值均有效的
    if coinType in [ChConfig.CoinType_Gold, ChConfig.CoinType_Buy, ChConfig.CoinType_UsePayCoin]:
        #跨服充值排行活动
        CrossActCTGBillboard.AddCTGRMB(curPlayer, orderCoin)
        #跨服全民充值
        CrossActAllRecharge.AddCTGRMB(curPlayer, orderCoin)
        PlayerActManyDayRecharge.AddManyDayRechargeValue(curPlayer, orderCoin) # 多日连充
    # 只算充仙玉的
    if coinType == ChConfig.CoinType_Gold:
        PlayerActRechargeRebateGold.AddRechargeRebateGoldRMB(curPlayer, addGold)
        
    #累积充值X元
    PlayerActTotalRecharge.AddTotalRechargeGold(curPlayer, orderCoin, coinType)
    PlayerActSingleRecharge.UpdSingleRechargeValue(curPlayer, orderCoin, coinType) # 单笔累充
    PlayerActTurntable.OnPlayerRecharge(curPlayer, orderCoin, coinType) # 转盘
    PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_Recharge, addVIPExp)
    #投资
    if ctgIpyData:
        ctgID = ctgIpyData.GetRecordID()
        #PlayerActFamilyCTGAssist.OnPlayerCTG(curPlayer, ctgID)
        PlayerGoldInvest.InvestByCTG(curPlayer, ctgID)
        PlayerGoldGift.OnGiftByCTGID(curPlayer, ctgID)
        PlayerZhanling.OnActiviteByCTGID(curPlayer, ctgID)
        PlayerGoldRush.OnGoldRushByCTGID(curPlayer, ctgID)
        PlayerTongTianLing.OnActiviteTTTByCTGID(curPlayer, ctgID)
        PlayerLLMJ.OnActiviteByCTGID(curPlayer, ctgID)
        
    serverDay = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_ServerDay) + 1
    serverDay = DBDataMgr.GetEventTrigMgr().GetValue(ShareDefine.Def_ServerDay) + 1
    addDRDict.update({"gold":[goldBefore, goldAfter], "changeCoinPoint":[changeCoinPointBefore, changeCoinPointAfter], "todayCTGCoinTotal":todayCTGCoinTotal,
                      "bourseMoney":[bourseMoneyBefore, bourseMoneyAfter], "addGold":addGold, "prizeGold":prizeGold, "giveItemList":giveItemList, "coinType":coinType,
                      "coinExp":coinExp, "addVIPExp":addVIPExp, "VIPLv":curPlayer.GetVIPLv(), "ServerDay":serverDay,