ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -4321,6 +4321,7 @@ #if value < beforeFightPower: # DataRecordPack.DR_FightPowerChangeInfo(curPlayer, beforeFightPower) GameWorld.DebugLog("总战力: %s, beforeFightPower=%s" % (value, beforeFightPower), curPlayer.GetPlayerID()) if beforeFightPower != value: ChPlayer.OnPlayerBaseInfoChange(curPlayer, IPY_PlayerDefine.CDBPlayerRefresh_FightPower) # 战力 return