ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -4321,6 +4321,7 @@
    #if value < beforeFightPower:
    #    DataRecordPack.DR_FightPowerChangeInfo(curPlayer, beforeFightPower)
    GameWorld.DebugLog("总战力: %s, beforeFightPower=%s" % (value, beforeFightPower), curPlayer.GetPlayerID())
    if beforeFightPower != value:
    ChPlayer.OnPlayerBaseInfoChange(curPlayer, IPY_PlayerDefine.CDBPlayerRefresh_FightPower) # 战力
    return