ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py
@@ -21,10 +21,8 @@
import SkillShell
import PassiveBuffEffMng
import ChNetSendPack
import PlayerTJG
import OperControlManager
import GameObj
import CrossPlayerData
import AttackCommon
#---------------------------------------------------------------------
@@ -41,13 +39,7 @@
    if curObj == None:
        # 避免配表错误导致报错
        return False
    if GameWorld.GetMap().GetMapID() == ChConfig.Def_FBMapID_GatherSoul and curObj.GetGameObjType() == IPY_GameWorld.gotNPC:
        if curSkill.GetSkillTypeID() != 23052:
            #GameWorld.DebugLog('聚魂副本玩家不能对怪物上buff curSkill=%s,buffOwner=%s'%(curSkill.GetSkillTypeID(),buffOwner.GetID()))
            return True
        #GameWorld.DebugLog('聚魂副本对怪物上buff curSkill=%s,buffOwner=%s'%(curSkill.GetSkillTypeID(),buffOwner.GetID()))
    if curObj.GetGameObjType() == IPY_GameWorld.gotNPC and curObj.GetIsBoss() not in ChConfig.Def_SkillAttack_NPCIsBoss \
    and SkillCommon.GetSkillBattleType(curSkill) == ChConfig.Def_BattleRelationType_CommNoBoss and SkillShell.IsNPCSkillResist(curObj):
        # 释放后 对指定BOSS无效的技能
@@ -176,9 +168,6 @@
    for i in range(len(plusValueList)):
        plusValueList[i] = min(plusValueList[i], ChConfig.Def_UpperLimit_DWord)
        
    # 向跨服发送数据
    CrossPlayerData.SendMergeData_Buff(curObj, curSkillID, plusValueList)
    # buff层级
    layerMaxCnt = 0
    layerCalc = 0
@@ -654,7 +643,6 @@
    beforeHP = GameObj.GetHP(curObj)
    
    index = 0
    isPlayerTJG = (curObj.GetGameObjType() == IPY_GameWorld.gotPlayer and PlayerTJG.GetIsTJG(curObj))
    
    skillIDListInDelBuff = []   # buff消失中需要处理添加buff,外层处理避免错乱
    
@@ -669,12 +657,6 @@
        #填表,持续时间为0的Buff为永久Buff
        if not curSkill.GetLastTime() and not curBuffRemainTime:
            index += 1
            continue
        if isPlayerTJG and curSkill.GetSkillTypeID() in ChConfig.TJGStateNotRefreshTimeBuff:
            curBuff.SetCalcStartTick( tick )
            index += 1
            #GameWorld.DebugLog("脱机挂状态下不刷新buff时间: skillTypeID=%s" % curSkill.GetSkillTypeID())
            continue
        
        remainTime = curBuffRemainTime - ( tick - curBuff.GetCalcStartTick() )
@@ -863,7 +845,7 @@
    
    #异常错误
    if not buffSkill:
        #GameWorld.Log("查找Buff异常 = %s "%(ChConfig.Def_SkillID_JoinExam) , curPlayer.GetPlayerID())
        #GameWorld.Log("查找Buff异常", curPlayer.GetPlayerID())
        return False
    
    buffType = SkillCommon.GetBuffType(buffSkill)
@@ -905,7 +887,7 @@
    
    #异常错误
    if not buffSkill:
        #GameWorld.Log("查找Buff异常 = %s "%(ChConfig.Def_SkillID_JoinExam) , curPlayer.GetPlayerID())
        #GameWorld.Log("查找Buff异常", curPlayer.GetPlayerID())
        return False
    
    buffType = SkillCommon.GetBuffType(buffSkill)