| | |
| | | import PlayerControl
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| | | import FunctionNPCCommon
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| | | import PlayerActBuyCountGift
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| | | import OpenServerActivity
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| | | import PlayerActLoginNew
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| | | import PlayerActTask
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| | | import ItemControler
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| | |
| | | ShareDefine.GameFuncID_Shop:lambda curObj:FunctionNPCCommon.DoShopOpen(curObj),
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| | | ShareDefine.GameFuncID_Horse:lambda curObj:PlayerHorse.DoHorseOpen(curObj),
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| | | ShareDefine.GameFuncID_Travel:lambda curObj:PlayerTravel.DoTravelOpen(curObj),
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| | | ShareDefine.GameFuncID_OSA_MainLevel:lambda curObj:OpenServerActivity.DoOSA_MainLevel(curObj),
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| | | ShareDefine.GameFuncID_OSA_HeroCall:lambda curObj:OpenServerActivity.DoOSA_HeroCall(curObj),
|
| | | }
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| | |
|
| | | def GetFuncOpenLVIpyData(funcID): return IpyGameDataPY.GetIpyGameData("FuncOpenLV", funcID)
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| | |
| | | if limitOpenDay and serverDay < limitOpenDay and checkServerDay:
|
| | | continue
|
| | |
|
| | | limitManLevel = ipyData.GetLimitManLevel()
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| | | if limitManLevel and PlayerControl.GetMainLevelPassValue(curPlayer) < limitManLevel:
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| | | continue
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| | | |
| | | # 先更新值再处理开启逻辑,不能可能导致在功能开启逻辑中再开启功能引发的递归死循环
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| | | befValue, updValue = GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_GameFuncFirstTouch, funcID, 1)
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| | | if befValue == updValue:
|