| | |
| | | Sync_HeroInfo(curPlayer)
|
| | | Sync_PlayerHeroInfo(curPlayer)
|
| | | Sync_LineupRecommendInfo(curPlayer)
|
| | | Sync_HeroFatesInfo(curPlayer)
|
| | | return
|
| | |
|
| | | def OnPlayerFirstLogin(curPlayer):
|
| | |
| | | return posNum
|
| | | return 0
|
| | |
|
| | | def InMainLineup(heroItem):
|
| | | ## 是否在主阵容中
|
| | | for lpIndex in range(heroItem.GetUserAttrCount(ShareDefine.Def_IudetHeroLineup)):
|
| | | lineupValue = heroItem.GetUserAttrByIndex(ShareDefine.Def_IudetHeroLineup, lpIndex)
|
| | | if GetLineupValue(lineupValue)[0] == ShareDefine.Lineup_Main:
|
| | | return True
|
| | | return False
|
| | |
|
| | | #// B2 30 武将升级 #tagCSHeroLVUP
|
| | | #
|
| | | #struct tagCSHeroLVUP
|
| | |
| | | quality = heroIpyData.GetQuality()
|
| | | breakLV = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroBreakLV)
|
| | | heroLV = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroLV)
|
| | | LVMax = GetHeroLVMax(heroItem)
|
| | | GameWorld.DebugLog("请求武将升级: itemIndex=%s,heroID=%s,heroLV=%s,quality=%s,breakLV=%s,LVMax=%s" |
| | | % (itemIndex, heroID, heroLV, quality, breakLV, LVMax), playerID)
|
| | | if heroLV >= LVMax:
|
| | | GameWorld.DebugLog("该武将已满级!LVMax=%s" % (LVMax), playerID)
|
| | | return
|
| | | GameWorld.DebugLog("请求武将升级: itemIndex=%s,heroID=%s,heroLV=%s,quality=%s,breakLV=%s" |
| | | % (itemIndex, heroID, heroLV, quality, breakLV), playerID)
|
| | | qualityLVIpyData = IpyGameDataPY.GetIpyGameData("HeroQualityLV", quality, heroLV)
|
| | | if not qualityLVIpyData:
|
| | | return
|
| | |
| | | if not heroIpyData:
|
| | | return 0
|
| | | quality = heroIpyData.GetQuality()
|
| | | breakLV = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroBreakLV)
|
| | | qualityBreakIpyData = IpyGameDataPY.GetIpyGameData("HeroQualityBreak", quality, breakLV)
|
| | | if not qualityBreakIpyData:
|
| | | lvIpyDataList = IpyGameDataPY.GetIpyGameDataByCondition("HeroQualityLV", {"Quality":quality}, True)
|
| | | if not lvIpyDataList:
|
| | | return 0
|
| | | LVMax = qualityBreakIpyData.GetLVMax()
|
| | | return LVMax
|
| | | return len(lvIpyDataList)
|
| | |
|
| | | #// B2 31 武将升星 #tagCSHeroStarUP
|
| | | #
|
| | |
| | | ipyData = IpyGameDataPY.GetIpyGameData("HeroQualityBreak", quality, breakLV)
|
| | | if not ipyData:
|
| | | return
|
| | | LVMax = ipyData.GetLVMax()
|
| | | if heroLV < LVMax:
|
| | | GameWorld.DebugLog("未满级,无法突破: heroLV=%s < %s" % (heroLV, LVMax), playerID)
|
| | | UPLVNeed = ipyData.GetUPLVNeed()
|
| | | if heroLV < UPLVNeed:
|
| | | GameWorld.DebugLog("武将等级不足,无法突破: heroLV=%s < %s" % (heroLV, UPLVNeed), playerID)
|
| | | return
|
| | | nextBreakLV = breakLV + 1
|
| | | if not IpyGameDataPY.GetIpyGameData("HeroQualityBreak", quality, nextBreakLV):
|
| | | GameWorld.DebugLog("突破等级已满级: quality=%s,breakLV=%s" % (quality, breakLV), playerID)
|
| | | return
|
| | | costItemInfo = ipyData.GetUPCostItem()
|
| | | if not costItemInfo:
|
| | | return
|
| | | costItemID, costItemCount = costItemInfo
|
| | | if not costItemID or not costItemCount:
|
| | | costItemList = ipyData.GetUPCostItemList()
|
| | | if not costItemList:
|
| | | return
|
| | | itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
|
| | | hasEnough, itemIndexList = ItemCommon.GetItem_FromPack_ByID(costItemID, itemPack, costItemCount)
|
| | | if not hasEnough:
|
| | | GameWorld.DebugLog("材料不足,武将无法突破! costItemID=%s, costItemCount=%s" % (costItemID, costItemCount))
|
| | | lackItemDict, delInfoDict = ItemCommon.GetCostItemIndexList(costItemList, itemPack)
|
| | | if lackItemDict:
|
| | | GameWorld.DebugLog("材料不足,武将无法突破! quality=%s,breakLV=%s,lackItemDict=%s" % (quality, breakLV, lackItemDict), playerID)
|
| | | return
|
| | | ItemCommon.ReduceItem(curPlayer, itemPack, itemIndexList, costItemCount, True, "HeroBreak")
|
| | | ItemCommon.DelCostItem(curPlayer, itemPack, delInfoDict, "HeroBreak")
|
| | | |
| | | GameWorld.DebugLog("武将突破: itemIndex=%s,heroID=%s,nextBreakLV=%s" % (itemIndex, heroID, nextBreakLV), playerID)
|
| | | SetHeroBreakLV(curPlayer, heroItem, nextBreakLV)
|
| | |
|
| | |
| | | ratio = IpyGameDataPY.GetFuncCfg("HeroRebirth", 5)
|
| | | dismissItemList = []
|
| | | returnItemDict = {}
|
| | | olPlayer = PlayerOnline.GetOnlinePlayer(curPlayer)
|
| | | curPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptHero)
|
| | | for itemIndex in itemIndexList:
|
| | | if itemIndex < 0 or itemIndex >= curPack.GetCount():
|
| | |
| | | GameWorld.DebugLog("上阵中的武将无法遣散! itemIndex=%s,lineupValueList=%s" % (itemIndex, lineupValueList))
|
| | | continue
|
| | | heroID = heroItem.GetItemTypeID()
|
| | | _, effItemIndex, _ = olPlayer.GetHeroEffectiveCard(heroID)
|
| | | if itemIndex == effItemIndex:
|
| | | GameWorld.DebugLog("生效中的卡牌无法遣散! itemIndex=%s,heroID=%s,effItemIndex=%s" % (itemIndex, heroID, effItemIndex))
|
| | | continue
|
| | | heroIpyData = IpyGameDataPY.GetIpyGameData("Hero", heroID)
|
| | | if not heroIpyData:
|
| | | continue
|
| | |
| | | for syncItem in syncItemDict.values():
|
| | | syncItem.Sync_Item()
|
| | |
|
| | | lineup = PlayerOnline.GetOnlinePlayer(curPlayer).GetLineup(lineupID, False)
|
| | | olPlayer = PlayerOnline.GetOnlinePlayer(curPlayer)
|
| | | lineup = olPlayer.GetLineup(lineupID, False)
|
| | | lineup.UpdLineup(heroItemDict, shapeType)
|
| | | |
| | | # 主阵容调整,重载生效的卡牌
|
| | | if lineupID == ShareDefine.Lineup_Main:
|
| | | PlayerOnline.reloadEffHeroCard(curPlayer, olPlayer)
|
| | | return
|
| | |
|
| | | def ComLineupValue(lineupID, shapeType, posNum): return lineupID * 10000 + shapeType * 100 + posNum
|
| | |
| | | Sync_LineupRecommendInfo(curPlayer, [recommendID])
|
| | | return
|
| | |
|
| | | #def RefreshLordAttr(curPlayer):
|
| | | # ## 刷新主公属性
|
| | | # CalcHeroAddAttr(curPlayer)
|
| | | # PlayerOnline.GetOnlinePlayer(curPlayer).RefreshRoleAttr()
|
| | | # return
|
| | | def GetHeroFatesState(curPlayer, fatesID): # 宿缘ID状态: 0-未激活;1-已激活
|
| | | info = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HeroFatesInfo % fatesID)
|
| | | return info % 10
|
| | | def SetHeroFatesState(curPlayer, fatesID, state):
|
| | | info = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HeroFatesInfo % fatesID)
|
| | | info = info / 10 * 10 + min(state, 9)
|
| | | info = PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HeroFatesInfo % fatesID, info)
|
| | | return info
|
| | |
|
| | | #def CalcHeroAddAttr(curPlayer):
|
| | | # ## 计算武将对主公增加的属性
|
| | | # |
| | | # heroBookAttrDict = {}
|
| | | # playerID = curPlayer.GetID()
|
| | | # |
| | | # ipyDataMgr = IpyGameDataPY.IPY_Data()
|
| | | # for index in range(ipyDataMgr.GetHeroCount()):
|
| | | # ipyData = ipyDataMgr.GetHeroByIndex(index)
|
| | | # heroID = ipyData.GetHeroID()
|
| | | # if not ipyData.GetPlayerCanUse():
|
| | | # continue
|
| | | # if not GetHeroBookInitState(curPlayer, heroID):
|
| | | # # 图鉴未激活
|
| | | # continue
|
| | | # quality = ipyData.GetQuality()
|
| | | # qualityIpyData = IpyGameDataPY.GetIpyGameData("HeroQuality", quality)
|
| | | # if not qualityIpyData:
|
| | | # continue
|
| | | # #bookInitAddPer = qualityIpyData.GetBookInitAddPer()
|
| | | # #bookStarAddPer = qualityIpyData.GetBookStarAddPer()
|
| | | # #bookBreakLVAddPer = qualityIpyData.GetBookBreakLVAddPer()
|
| | | # bookStar = GetHeroBookStarLV(curPlayer, heroID)
|
| | | # bookBreakLV = GetHeroBookBreakLV(curPlayer, heroID)
|
| | | # for attrPerID in ChConfig.BaseAttrPerIDList:
|
| | | # addPer = bookInitAddPer + bookStar * bookStarAddPer + bookBreakLV * bookBreakLVAddPer
|
| | | # heroBookAttrDict[attrPerID] = heroBookAttrDict.get(attrPerID, 0) + addPer
|
| | | # |
| | | # GameWorld.DebugLog("武将图鉴属性: %s" % heroBookAttrDict, playerID)
|
| | | # PlayerOnline.GetOnlinePlayer(curPlayer).SetCalcAttr(ChConfig.Def_CalcAttr_HeroBook, heroBookAttrDict)
|
| | | # return
|
| | | def GetHeroFatesLV(curPlayer, fatesID): # 宿缘ID等级
|
| | | info = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HeroFatesInfo % fatesID)
|
| | | return info / 10
|
| | | def SetHeroFatesLV(curPlayer, fatesID, lv):
|
| | | info = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HeroFatesInfo % fatesID)
|
| | | info = lv * 10 + info % 10
|
| | | info = PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HeroFatesInfo % fatesID, info)
|
| | | return info
|
| | |
|
| | | #// B2 41 武将宿缘 #tagCSHeroFates
|
| | | #
|
| | | #struct tagCSHeroFates
|
| | | #{
|
| | | # tagHead Head;
|
| | | # BYTE FatesID; // 宿缘ID
|
| | | # BYTE OPType; // 0-激活领奖;1-升级
|
| | | # BYTE IndexCnt;
|
| | | # WORD ItemIndexList[IndexCnt]; // 升级时消耗的材料卡在武将背包索引列表,升级时才发
|
| | | #};
|
| | | def OnHeroFates(index, clientData, tick):
|
| | | curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
|
| | | fatesID = clientData.FatesID
|
| | | opType = clientData.OPType
|
| | | itemIndexList = clientData.ItemIndexList
|
| | | |
| | | if opType == 1:
|
| | | __onHeroFatesLVUP(curPlayer, fatesID, itemIndexList)
|
| | | else:
|
| | | __onHeroFatesActivite(curPlayer, fatesID) |
| | | return
|
| | |
|
| | | def __onHeroFatesActivite(curPlayer, fatesID):
|
| | | ## 宿缘激活
|
| | | if GetHeroFatesState(curPlayer, fatesID):
|
| | | GameWorld.DebugLog("宿缘组合已经激活了! fatesID=%s" % fatesID)
|
| | | return
|
| | | ipyData = IpyGameDataPY.GetIpyGameData("HeroFates", fatesID)
|
| | | if not ipyData:
|
| | | return
|
| | | heroIDList = ipyData.GetHeroIDList()
|
| | | for heroID in heroIDList:
|
| | | if not GetHeroActivite(curPlayer, heroID):
|
| | | GameWorld.DebugLog("有武将未获得过,不可激活宿缘! fatesID=%s,heroID=%s,heroIDList=%s" % (fatesID, heroID, heroIDList))
|
| | | return
|
| | | GameWorld.DebugLog("激活宿缘! fatesID=%s,heroIDList=%s" % (fatesID, heroIDList))
|
| | | SetHeroFatesState(curPlayer, fatesID, 1)
|
| | | itemList = ipyData.GetAwardItemList()
|
| | | ItemControler.GivePlayerItemOrMail(curPlayer, itemList, event=["HeroFates", False, {}])
|
| | | Sync_HeroFatesInfo(curPlayer, [fatesID])
|
| | | return
|
| | |
|
| | | def __onHeroFatesLVUP(curPlayer, fatesID, useIndexList):
|
| | | if not GetHeroFatesState(curPlayer, fatesID):
|
| | | GameWorld.DebugLog("宿缘组合未激活! fatesID=%s" % fatesID)
|
| | | return
|
| | | ipyData = IpyGameDataPY.GetIpyGameData("HeroFates", fatesID)
|
| | | if not ipyData:
|
| | | return
|
| | | fatesQuality = ipyData.GetFatesQuality()
|
| | | heroIDList = ipyData.GetHeroIDList()
|
| | | fatesNextLV = GetHeroFatesLV(curPlayer, fatesID) + 1
|
| | | GameWorld.DebugLog("宿缘升级: fatesID=%s,fatesQuality=%s,fatesNextLV=%s,heroIDList=%s,useIndexList=%s" % (fatesID, fatesQuality, fatesNextLV, heroIDList, useIndexList))
|
| | | qualityLVIpyData = IpyGameDataPY.GetIpyGameData("HeroFatesQualityLV", fatesQuality, fatesNextLV)
|
| | | if not qualityLVIpyData:
|
| | | return
|
| | | needStarTotal = qualityLVIpyData.GetNeedStarTotal()
|
| | | needHeroCnt = qualityLVIpyData.GetNeedHeroCnt()
|
| | | |
| | | costItemList = []
|
| | | heroStarDict = {}
|
| | | olPlayer = PlayerOnline.GetOnlinePlayer(curPlayer)
|
| | | curPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptHero)
|
| | | for index in range(curPack.GetCount()):
|
| | | heroItem = curPack.GetAt(index)
|
| | | if not heroItem or heroItem.IsEmpty():
|
| | | continue
|
| | | heroID = heroItem.GetItemTypeID()
|
| | | |
| | | # 材料卡
|
| | | if index in useIndexList:
|
| | | if __checkHeroFatesLVUPItem(olPlayer, fatesQuality, index, heroItem, heroID):
|
| | | costItemList.append(heroItem)
|
| | | |
| | | if heroID not in heroIDList:
|
| | | continue
|
| | | if heroID not in heroStarDict:
|
| | | heroStarDict[heroID] = 0
|
| | | star = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroStar)
|
| | | if star <= heroStarDict[heroID]:
|
| | | continue
|
| | | heroStarDict[heroID] = star
|
| | | |
| | | nowStarTotal = sum(heroStarDict.values())
|
| | | if nowStarTotal < needStarTotal:
|
| | | GameWorld.DebugLog(" 当前总星级不足: nowStarTotal=%s < %s, heroStarDict=%s" % (nowStarTotal, needStarTotal, heroStarDict))
|
| | | return
|
| | | GameWorld.DebugLog(" 当前总星级: nowStarTotal=%s,needStarTotal=%s,heroStarDict=%s" % (nowStarTotal, needStarTotal, heroStarDict))
|
| | | |
| | | if len(costItemList) < needHeroCnt:
|
| | | GameWorld.DebugLog(" 可用材料卡不足: %s < %s" % (len(costItemList), needHeroCnt))
|
| | | return
|
| | | |
| | | GameWorld.DebugLog(" 宿缘升级! needHeroCnt=%s" % needHeroCnt)
|
| | | for heroItem in costItemList[:needHeroCnt]:
|
| | | ItemCommon.DelItem(curPlayer, heroItem, heroItem.GetCount(), False, "HeroFatesLVUP")
|
| | | |
| | | SetHeroFatesLV(curPlayer, fatesID, fatesNextLV)
|
| | | Sync_HeroFatesInfo(curPlayer, [fatesID])
|
| | | RefreshLordAttr(curPlayer) # 宿缘
|
| | | return
|
| | |
|
| | | def __checkHeroFatesLVUPItem(olPlayer, fatesQuality, itemIndex, heroItem, heroID):
|
| | | ## 检查宿缘材料卡可否使用
|
| | | heroIpyData = IpyGameDataPY.GetIpyGameData("Hero", heroID)
|
| | | if not heroIpyData:
|
| | | return
|
| | | |
| | | quality = heroIpyData.GetQuality()
|
| | | if quality != fatesQuality:
|
| | | GameWorld.DebugLog(" 与宿缘品质不同的卡无法使用: itemIndex=%s,heroID=%s,quality=%s != %s" % (itemIndex, heroID, quality, fatesQuality))
|
| | | return
|
| | | |
| | | #未生效、未上阵、未锁定、未进行过升级、突破、升星、觉醒
|
| | | heroLV = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroLV)
|
| | | breakLV = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroBreakLV)
|
| | | starLV = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroStar)
|
| | | awakeLV = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroAwakeLV)
|
| | | if heroLV > 1 or breakLV or starLV or awakeLV:
|
| | | GameWorld.DebugLog(" 升级突破升星觉醒过的武将无法使用! itemIndex=%s,heroLV=%s,breakLV=%s,starLV=%s,awakeLV=%s" % (itemIndex, heroLV, breakLV, starLV, awakeLV))
|
| | | return
|
| | | |
| | | if heroItem.GetIsLocked():
|
| | | GameWorld.DebugLog(" 锁定的武将无法使用! itemIndex=%s" % (itemIndex))
|
| | | return
|
| | | |
| | | lineupCount = heroItem.GetUserAttrCount(ShareDefine.Def_IudetHeroLineup)
|
| | | if lineupCount:
|
| | | lineupValueList = [heroItem.GetUserAttrByIndex(ShareDefine.Def_IudetHeroLineup, lpIndex) for lpIndex in range(lineupCount)]
|
| | | GameWorld.DebugLog(" 上阵中的武将无法使用! itemIndex=%s,lineupValueList=%s" % (itemIndex, lineupValueList))
|
| | | return
|
| | | |
| | | heroID = heroItem.GetItemTypeID()
|
| | | _, effItemIndex, _ = olPlayer.GetHeroEffectiveCard(heroID)
|
| | | if itemIndex == effItemIndex:
|
| | | GameWorld.DebugLog(" 生效中的卡牌无法使用! itemIndex=%s,heroID=%s,effItemIndex=%s" % (itemIndex, heroID, effItemIndex))
|
| | | return
|
| | | |
| | | return True
|
| | |
|
| | | def RefreshLordAttr(curPlayer):
|
| | | ## 刷新主公属性
|
| | | CalcHeroAddAttr(curPlayer)
|
| | | PlayerOnline.GetOnlinePlayer(curPlayer).RefreshRoleAttr()
|
| | | return
|
| | |
|
| | | def CalcHeroAddAttr(curPlayer):
|
| | | ## 计算武将对主公增加的属性
|
| | | |
| | | fatesAttrDict = {}
|
| | | playerID = curPlayer.GetID()
|
| | | |
| | | ipyDataMgr = IpyGameDataPY.IPY_Data()
|
| | | for index in range(ipyDataMgr.GetHeroFatesCount()):
|
| | | ipyData = ipyDataMgr.GetHeroFatesByIndex(index)
|
| | | fatesID = ipyData.GetFatesID()
|
| | | if not GetHeroFatesState(curPlayer, fatesID):
|
| | | continue
|
| | | fatesLV = GetHeroFatesLV(curPlayer, fatesID)
|
| | | if fatesLV <= 0:
|
| | | continue
|
| | | attrIDList = ipyData.GetAttrIDList()
|
| | | lvAttrValueList = ipyData.GetLVAttrValueList()
|
| | | for i in range(min(len(attrIDList), len(lvAttrValueList))):
|
| | | attrID = attrIDList[i]
|
| | | attrValuePerLV = lvAttrValueList[i]
|
| | | attrValue = attrValuePerLV * fatesLV
|
| | | fatesAttrDict[attrID] = fatesAttrDict.get(attrID, 0) + attrValue
|
| | | |
| | | GameWorld.DebugLog("宿缘属性: %s" % fatesAttrDict, playerID)
|
| | | PlayerOnline.GetOnlinePlayer(curPlayer).SetCalcAttr(ChConfig.Def_CalcAttr_HeroFates, fatesAttrDict)
|
| | | return
|
| | |
|
| | | def Sync_HeroInfo(curPlayer, heroIDList=None):
|
| | | if heroIDList != None:
|
| | |
| | | clientPack.Count = len(clientPack.RecommendList)
|
| | | NetPackCommon.SendFakePack(curPlayer, clientPack)
|
| | | return
|
| | |
|
| | | def Sync_HeroFatesInfo(curPlayer, syncIDList=None):
|
| | | |
| | | fatesList = []
|
| | | ipyDataMgr = IpyGameDataPY.IPY_Data()
|
| | | for index in range(ipyDataMgr.GetHeroFatesCount()):
|
| | | ipyData = ipyDataMgr.GetHeroFatesByIndex(index)
|
| | | fatesID = ipyData.GetFatesID()
|
| | | state = GetHeroFatesState(curPlayer, fatesID)
|
| | | if syncIDList != None:
|
| | | if fatesID not in syncIDList:
|
| | | continue
|
| | | elif not state:
|
| | | continue
|
| | | fates = ChPyNetSendPack.tagSCHeroFates()
|
| | | fates.FatesID = fatesID
|
| | | fates.State = state
|
| | | fates.FatesLV = GetHeroFatesLV(curPlayer, fatesID)
|
| | | fatesList.append(fates)
|
| | | |
| | | if not fatesList:
|
| | | return
|
| | | |
| | | clientPack = ChPyNetSendPack.tagSCHeroFatesInfo()
|
| | | clientPack.FatesList = fatesList
|
| | | clientPack.Count = len(clientPack.FatesList)
|
| | | NetPackCommon.SendFakePack(curPlayer, clientPack)
|
| | | return
|