| | |
| | | DWORD EffectID1; //效果ID1
|
| | | list EffectValues1; //效果值列表1
|
| | | BYTE TriggerWay1; //触发方式
|
| | | BYTE TriggerSrc1; //有效来源
|
| | | list TriggerSrc1; //有效来源
|
| | | DWORD EffectID2; //效果ID2
|
| | | list EffectValues2; //效果值列表2
|
| | | BYTE TriggerWay2; //触发方式
|
| | | BYTE TriggerSrc2; //有效来源
|
| | | list TriggerSrc2; //有效来源
|
| | | DWORD EffectID3; //效果ID3
|
| | | list EffectValues3; //效果值列表3
|
| | | BYTE TriggerWay3; //触发方式
|
| | | BYTE TriggerSrc3; //有效来源
|
| | | list TriggerSrc3; //有效来源
|
| | | WORD CoolDownInit; //初始冷却时间
|
| | | WORD CoolDownTime; //技能冷却时间
|
| | | list BuffStateLimit; //Buff状态限制组
|
| | | BYTE CurBuffState; //Buff״ֵ̬
|
| | | WORD LastTime; //持续时间
|
| | | BYTE LastTimeType; //持续时间规则
|
| | | BYTE LayerCnt; //Buff层数
|
| | | BYTE LayerMax; //最大层数
|
| | | DWORD BuffRepeat; //Buff叠加规则
|
| | | BYTE DispersedLimit; //驱散限制
|
| | | BYTE BuffRetain; //Buff保留规则
|
| | | DWORD FightPower; //技能战斗力
|
| | | };
|
| | |
|
| | |
| | | DWORD _Quality; //品质
|
| | | list InitTalentWeight; // 初始天赋数权重
|
| | | BYTE InitStarUpper; // 初始星级上限
|
| | | DWORD InitAddPer; // 上阵初始加成万分率
|
| | | DWORD LVAddPer; // 上阵每等级加成
|
| | | DWORD BreakLVAddPer; // 上阵每突破等级加成
|
| | | DWORD StarAddPer; // 上阵每星级加成
|
| | | DWORD InitAddPer; // 卡牌初始加成万分率
|
| | | DWORD LVAddPer; // 卡牌每等级加成
|
| | | DWORD BreakLVAddPer; // 卡牌每突破等级加成
|
| | | DWORD StarAddPer; // 卡牌每星级加成
|
| | | list BookActAwardMoney; // 图鉴激活奖励货币 类型|值
|
| | | DWORD BookInitAddPer; // 图鉴初始加成
|
| | | DWORD BookStarAddPer; // 图鉴每星级加成
|
| | | DWORD BookBreakLVAddPer; // 图鉴每突破等级加成
|
| | | list DismissReturnItems; // 遣散每星返还道具 [[物品ID,个数], ...]
|
| | | list RecommendAwardMoney; // 阵容推荐激活奖励货币 类型|值
|
| | | };
|
| | |
| | | DWORD _Quality; //品质
|
| | | DWORD _BreakLV; //突破等级
|
| | | WORD LVMax; // 等级上限
|
| | | list UPCostItem; // 突破到下级消耗道具
|
| | | WORD UPLVNeed; // 突破到下级需要等级
|
| | | list UPCostItemList; // 突破到下级消耗道具
|
| | | };
|
| | |
|
| | | //武将品质觉醒表
|
| | |
| | | DWORD _Quality; //品质
|
| | | DWORD _HeroLV; //武将等级
|
| | | list UPCostItem; // 升级到下级消耗道具
|
| | | list AttrIDList; // 武将属性ID列表
|
| | | list AttrValueList; // 累计总属性值列表
|
| | | };
|
| | |
|
| | | //推荐阵容表
|
| | |
| | | float WuFinalDamPerDefRatio;
|
| | | float QunFinalDamPerRatio;
|
| | | float QunFinalDamPerDefRatio;
|
| | | float PVPDamPerRatio;
|
| | | float PVPDamPerDefRatio;
|
| | | };
|
| | |
|
| | | //主线章节表
|
| | |
| | | WORD LimiRealmLV; //需要境界等级
|
| | | DWORD LimitMissionID; //需要完成的任务ID
|
| | | WORD LimitOpenDay; //开服第几天开启
|
| | | WORD LimitManLevel; //关卡进度波
|
| | | char MailKey; //邮件
|
| | | list AwardList; //奖励列表[[物品ID,个数], ...]
|
| | | };
|
| | |
|
| | |
|
| | |
| | | list LVUPNeedItemInfo; //升级所需物品 [[物品ID,个数], ...]
|
| | | };
|
| | |
|
| | | //神通表
|
| | | //红颜表
|
| | |
|
| | | struct tagShentong
|
| | | struct Beauty
|
| | | {
|
| | | BYTE _ShentongID; //神通ID
|
| | | WORD NeedGubaoID; //解锁所需古宝ID
|
| | | WORD _BeautyID; //红颜ID
|
| | | BYTE BeautyQuality; //品质
|
| | | BYTE UnlockWay; //解锁方式
|
| | | DWORD UnlockValue; //解锁方式值
|
| | | BYTE UnlockNeedCnt; //解锁所需个数
|
| | | DWORD ExclusiveItemID; //专属信物ID
|
| | | list TalentAttrIDList; //天赋属性ID列表
|
| | | list TalentAttrValueList; //天赋属性初始值
|
| | | list TalentPerLVAddList; //天赋属性每级成长
|
| | | BYTE EffType; //天赋效果类型
|
| | | BYTE EffTypeValue; //效果类型值
|
| | | BYTE EffValue; //效果初始值
|
| | | DWORD EffPerLVAdd; //天赋效果每级成长
|
| | | };
|
| | |
|
| | | //神通升级表
|
| | | //红颜品质升级表
|
| | |
|
| | | struct tagShentongLV
|
| | | struct BeautyQualityLV
|
| | | {
|
| | | BYTE _ShentongID; //神通ID
|
| | | BYTE _ShentongClassLV; //神通阶级
|
| | | BYTE _ShentongLV; //神通等级
|
| | | list LVLightNeedItem; //点亮该级所需物品 [[物品ID,个数], ...]
|
| | | list LVAttrTypeList; //该级属性类型列表
|
| | | list LVAttrValueList; //该级属性值列表
|
| | | DWORD LVSkillID; //该级职业通用技能ID
|
| | | DWORD FightPowerEx; //附加战力
|
| | | BYTE _BeautyQuality;
|
| | | WORD _BeautyLV;
|
| | | WORD LVNeedExp; //升到本级所需经验
|
| | | list AttrIDList; //本级属性ID列表
|
| | | list AttrValueList; //本级属性值列表
|
| | | list AwardItemList; //本级奖励
|
| | | };
|
| | |
|
| | | //红颜时装表
|
| | |
|
| | | struct BeautySkin
|
| | | {
|
| | | WORD SkinID; //ʱװID
|
| | | WORD _BeautyID;
|
| | | BYTE UnlockWay; //解锁方式
|
| | | DWORD UnlockValue; //解锁方式值
|
| | | BYTE UnlockNeedCnt; //解锁所需个数
|
| | | BYTE UpNeedCnt; //升级所需个数
|
| | | BYTE StarMax; //最高星级
|
| | | list AttrIDList; //属性ID列表
|
| | | list InitAttrValueList; //初始属性值列表
|
| | | list AttrPerStarAddList; //每星加成值列表
|
| | | };
|
| | |
|
| | | //游历事件表
|
| | |
|
| | | struct TravelEvent
|
| | | {
|
| | | WORD _EventID;
|
| | | DWORD EventWeight; //事件权重
|
| | | DWORD AwardItemID; //奖励物品ID
|
| | | DWORD AwardItemCnt; //奖励物品数量
|
| | | };
|
| | |
|
| | | //游历景观奖励表
|
| | |
|
| | | struct TravelScenery
|
| | | {
|
| | | BYTE _SceneryType; //景观类型
|
| | | BYTE AwardQuality; //景观品质
|
| | | DWORD UpRate; //升下个品质概率
|
| | | list AwardItemRandCntList; //奖励物品随机个数列表 [[物品ID, 随机数量A, 到B], ...]
|
| | | list AwardItemExWeightList; //额外奖励物品权重 [[权重,物品ID,个数], ...]
|
| | | BYTE AwardItemExCnt; //额外奖励物品数
|
| | | };
|
| | |
|
| | | //玩家等级表
|
| | |
| | | DWORD MaxHP; //生命
|
| | | DWORD Atk; //攻击
|
| | | DWORD Def; //防御
|
| | | BYTE ReHeroStar; //参考星级
|
| | | BYTE ReHeroBreakLV; //参考突破等级
|
| | | BYTE ReHeroAwakeLV; //参考觉醒等级
|
| | | DWORD ReAtk; //参考攻击
|
| | |
| | | DWORD _ADID;
|
| | | BYTE ADCntMax; //每日次数
|
| | | list ADAwardItemList; //广告奖励物品列表
|
| | | DWORD ADMapID; //对应副本ID,默认给该副本1次次数
|
| | | BYTE ADAwardType; //奖励类型
|
| | | DWORD ADAwardValue; //类型对应值
|
| | | };
|
| | |
|
| | | //成就表
|
| | |
| | | BYTE SkillResist; //是否技能抵抗
|
| | | };
|
| | |
|
| | | //Boss首杀
|
| | |
|
| | | struct tagBOSSFirstKill
|
| | | {
|
| | | DWORD _NPCID; //ID
|
| | | WORD PerPlayerMoneyAward; // 首杀全服玩家奖励灵石额度/人
|
| | | list PersonFirstKillAward; // 个人首次击杀奖励 [[物品ID,个数,是否拍品], ...]
|
| | | };
|
| | |
|
| | | //NPC秀表
|
| | |
|
| | | struct tagNPCShow
|
| | |
| | | dict Reward; //奖励 {"职业":[[物品ID,个数],...], ...}
|
| | | };
|
| | |
|
| | | //七天限时特惠表
|
| | |
|
| | | struct tagSpringSale
|
| | | {
|
| | | BYTE _GiftID; //礼包ID
|
| | | BYTE SellDay; //创角第几天上架
|
| | | BYTE BuyNumLimit; //每人限购数量
|
| | | WORD GiftPrice; //礼包价格,仙玉
|
| | | list GiftItemList; //礼包物品信息列表[[物品ID,个数,是否绑定], ...]
|
| | | };
|
| | |
|
| | | //充值商品编号表
|
| | |
|
| | | struct OrderInfo
|
| | |
| | | dict Reward; //奖励 {"职业":[[物品ID,个数],...], ...}
|
| | | BYTE VIPLimit; //需要VIP几
|
| | | list VIPAward; //vip奖励[[物品ID,个数],...]
|
| | | };
|
| | |
|
| | | //投资表
|
| | |
|
| | | struct tagInvest
|
| | | {
|
| | | WORD _ID; //ID
|
| | | BYTE Type; //投资类型
|
| | | BYTE NeedDay; //需要天数
|
| | | WORD NeedLV; //需要等级
|
| | | DWORD NeedNPCID; //需要NPCID
|
| | | dict Reward; //奖励 {"key":[[物品ID,个数,是否绑定],...], ...}
|
| | | };
|
| | |
|
| | | //仙宝寻主表
|
| | |
|
| | | struct tagXBXZ
|
| | | {
|
| | | DWORD _ID; //ID
|
| | | BYTE Type; //类型
|
| | | DWORD NeedCnt; //需要数量
|
| | | list Condition; //条件
|
| | | WORD MWID; //法宝ID
|
| | | list AwardItem; //奖励物品列表
|
| | | list Money; //金钱
|
| | | };
|
| | |
|
| | | //寻宝设定表
|
| | |
| | | list NotifyItemNumList; //需要广播的编号列表
|
| | | };
|
| | |
|
| | | //BOSS复活活动时间表
|
| | |
|
| | | struct tagActBossReborn
|
| | | {
|
| | | DWORD _CfgID; //配置ID
|
| | | char StartDate; //开启日期
|
| | | char EndDate; //结束日期
|
| | | BYTE ResetType; //重置类型,0-0点重置;1-5点重置
|
| | | WORD LVLimit; //限制等级
|
| | | BYTE TemplateID; //模板编号
|
| | | };
|
| | |
|
| | | //BOSS复活表
|
| | |
|
| | | struct tagBossReborn
|
| | | {
|
| | | BYTE _TemplateID; //模板ID
|
| | | BYTE _ID; //活动条目ID
|
| | | DWORD TotalTimes; //可完成的总次数,0表示不限次数
|
| | | WORD SingleTimes; //单次领奖需要的次数
|
| | | dict Reward; //奖励物品ID1
|
| | | };
|
| | |
|
| | | //多倍修行点活动时间表
|
| | |
|
| | | struct tagActRealmPoint
|
| | |
| | | DWORD Weight; //权重
|
| | | DWORD Mark; //排序用标识
|
| | | BYTE Rare; //珍稀值
|
| | | };
|
| | |
|
| | | //功能预告表
|
| | |
|
| | | struct tagFunctionForecast
|
| | | {
|
| | | DWORD _FuncID; //功能ID
|
| | | dict Award; //属性类型
|
| | | };
|
| | |
|
| | | //表情包表
|
| | |
| | | char WorldNotifyKey; //全服广播key,参数(玩家名, 物品ID, 物品数据, 个数,)
|
| | | };
|
| | |
|
| | | //节日游历时间表
|
| | |
|
| | | struct tagActFeastTravel
|
| | | {
|
| | | DWORD _CfgID; //配置ID
|
| | | char StartDate; //开启日期
|
| | | char EndDate; //结束日期
|
| | | WORD LVLimit; //限制等级
|
| | | BYTE ResetType; //重置类型,0-0点重置;1-5点重置
|
| | | dict TemplateIDInfo; //模板信息 {(世界等级A,B):模板编号, ...}
|
| | | };
|
| | |
|
| | | //节日游历任务表
|
| | |
|
| | | struct tagActFeastTravelTask
|
| | | {
|
| | | BYTE _TraveTasklD; //游历ID
|
| | | WORD FinishNeedValue; //完成所需进度值
|
| | | WORD FinishTimeMax; //总可完成次数,0不限
|
| | | BYTE AddTravelPoint; //完成次数获得游历值
|
| | | };
|
| | |
|
| | | //节日游历奖励表
|
| | |
|
| | | struct tagActFeastTravelAward
|
| | | {
|
| | | BYTE _TemplatelD; //奖励模板ID
|
| | | BYTE RecordIndex; //奖励记录索引
|
| | | WORD NeedTravelPoint; //领奖所需游历值
|
| | | BYTE AwardCountMax; //可领取次数,0代表不限
|
| | | list TravelAwardInfo; //游历奖励 [[物品ID,个数,是否拍品], ...]
|
| | | };
|
| | |
|
| | | //节日巡礼活动时间表
|
| | |
|
| | | struct tagActFeastWeekParty
|
| | |
| | | BYTE SkinIndex; //外观
|
| | | };
|
| | |
|
| | | //协助感谢礼盒表
|
| | |
|
| | | struct tagAssistThanksGift
|
| | | {
|
| | | DWORD _GiftID; //礼盒物品ID
|
| | | list RequestPlayerAward; // 发布奖励物品 物品ID|个数
|
| | | list AssistPlayerAward; // 协助奖励物品 物品ID|个数
|
| | | };
|
| | |
|
| | | //功能特权奖励表
|
| | |
|
| | | struct tagFuncSysPrivilege
|
| | |
| | | struct Robot
|
| | | {
|
| | | DWORD _ID; //机器人ID,同玩家ID
|
| | | char RobotName;
|
| | | char ViewCache; //机器人缓存
|
| | | };
|