hxp
2025-12-30 c0c57b36817a87c7f80ca67cb604f1f2c91cab30
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTreasure.py
@@ -17,6 +17,7 @@
import GameWorld
import PlayerRune
import IPY_GameWorld
import IpyGameDataPY
import FormulaControl
import ChPyNetSendPack
@@ -34,6 +35,7 @@
import ItemCommon
import PlayerHero
import PyGameData
import PlayerTask
import ChConfig
import random
@@ -81,14 +83,21 @@
        # 每日心愿重置
        wishLibSelect = ipyData.GetWishLibSelect()
        wishReset = ipyData.GetWishReset()
        if wishReset == 1:
            for libIDStr, wishCnt in wishLibSelect.items():
                for wishIndex in range(wishCnt):
                    wishID, outCnt = GetWishInfo(curPlayer, treasureType, libIDStr, wishIndex)
                    SetWishInfo(curPlayer, treasureType, libIDStr, wishIndex, wishID, 0)
                    GameWorld.DebugLog("寻宝每日心愿重置: treasureType=%s,libID=%s,wishIndex=%s,wishID=%s,昨日心愿产出次数=%s"
                                       % (treasureType, libIDStr, wishIndex, wishID, outCnt))
        if wishReset == 1 and wishLibSelect:
            for libIDStr in wishLibSelect.keys():
                libID = int(libIDStr)
                libItemList = IpyGameDataPY.GetIpyGameDataList("TreasureItemLib", libID)
                if not libItemList:
                    continue
                for libItem in libItemList:
                    wishID = libItem.GetID()
                    outCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreasureWishOut % (treasureType, wishID))
                    if not outCnt:
                        continue
                    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreasureWishOut % (treasureType, wishID), 0)
                    GameWorld.DebugLog("寻宝每日心愿重置: treasureType=%s,libID=%s,wishID=%s,昨日心愿产出次数=%s" % (treasureType, libID, wishID, outCnt))
                PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreasureWishLibOut % (treasureType, libID), 0)
    if syncTypeList:
        Sync_TreasureInfo(curPlayer, syncTypeList)
    return
@@ -123,17 +132,6 @@
        return True
    return False
def GetWishInfo(curPlayer, treasureType, libID, wishIndex):
    ## 心愿信息
    # @return: 心愿ID, 已产出次数
    info = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreasureWish % (treasureType, libID, wishIndex))
    wishID, outCnt = info / 100, info % 100
    return wishID, outCnt
def SetWishInfo(curPlayer, treasureType, libID, wishIndex, wishID, outCnt):
    info = wishID * 100 + min(outCnt, 99)
    info = PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreasureWish % (treasureType, libID, wishIndex), info)
    return info
#// A5 69 寻宝心愿物品选择 #tagCSTreasureWishSelect
#
#struct tagCSTreasureWishSelect
@@ -141,17 +139,20 @@
#    tagHead        Head;
#    BYTE        TreasureType;    //寻宝类型
#    BYTE        WishCnt;
#    WORD        WishIDList[WishCnt];    // 选择的寻宝物品库中的数据ID,注意不是库ID
#    DWORD        WishIDList[WishCnt];    // 选择的寻宝物品库中的数据ID,注意不是库ID
#    BYTE        WishCardUseCnt;
#    WORD        WishCardUseLibIDList[WishCardUseCnt];        // 使用心愿卡的库ID列表
#};
def OnTreasureWishSelect(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    treasureType = clientData.TreasureType
    reqSelectWishIDList = clientData.WishIDList
    wishCardUseLibIDList = clientData.WishCardUseLibIDList
    
    setIpyData = IpyGameDataPY.GetIpyGameData("TreasureSet", treasureType)
    if not setIpyData:
        return
    wishLibSelect = setIpyData.GetWishLibSelect()
    wishLibSelect = setIpyData.GetWishLibSelect()
    if not wishLibSelect:
        GameWorld.DebugLog("该寻宝类型没有心愿物品功能! treasureType=%s" % (treasureType))
        return
@@ -160,12 +161,14 @@
    
    selectLibItemDict = {} # 重新选择的心愿物品汇总 {libID:[wishID, ...], ...}
    for wishID in reqSelectWishIDList:
        if not wishID:
            continue
        libItemIpyData = IpyGameDataPY.GetIpyGameDataByCondition("TreasureItemLib", {"ID":wishID}, False)
        if not libItemIpyData:
            return
        
        itemID = libItemIpyData.GetItemID()
        if not libItemIpyData.GetWishOutCnt():
        if not libItemIpyData.GetIsWishItem():
            GameWorld.DebugLog("非心愿物品,不可选择! wishID=%s" % (wishID))
            return
        
@@ -186,31 +189,47 @@
                GameWorld.DebugLog("需要激活本体的武将未激活不可选择!itemID=%s" % itemID)
                return
            
    hisOutDict = {} # 历史选择已产出过的心愿物品记录 {wishID:outCnt, ...}
    # 公共次数模式,不限制切换
    if setIpyData.GetWishLibPubFreeCnt():
        # 无限制,直接保存
        pass
    # 独立次数模式,有产出后的心愿物品无法切换
    else:
        GameWorld.DebugLog("重选心愿库对应ID汇总: %s" % selectLibItemDict)
        for libIDStr, wishCnt in wishLibSelect.items():
            libID = int(libIDStr)
            selectLibWishIDList = selectLibItemDict.get(libID, [])
            if selectLibWishIDList and len(selectLibWishIDList) != wishCnt:
                GameWorld.DebugLog("选择心愿库的物品数量与设定的心愿物品数量不一致!libID=%s,wishCnt=%s,selectCnt=%s,%s"
                                   % (libID, wishCnt, len(selectLibWishIDList), selectLibWishIDList))
                return
            libItemList = IpyGameDataPY.GetIpyGameDataList("TreasureItemLib", libID)
            if not libItemList:
                return
            for libItem in libItemList:
                wishID = libItem.GetID()
                outCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreasureWishOut % (treasureType, wishID))
                if not outCnt:
                    continue
                if wishID not in selectLibWishIDList:
                    GameWorld.DebugLogEx("已经产出过的心愿物品不可从选择中去除! outCnt=%s,wishID=%s not in %s", outCnt, wishID, selectLibWishIDList)
                    return
    # 验证通过,保存
    for libIDStr, wishCnt in wishLibSelect.items():
        libID = int(libIDStr)
        selectLibWishIDList = selectLibItemDict.get(libID, [])
        if len(selectLibWishIDList) != wishCnt:
            GameWorld.DebugLog("选择心愿库的物品数量与设定的心愿物品数量不一致!libID=%s,wishCnt=%s,selectCnt=%s,%s"
                               % (libID, wishCnt, len(selectLibWishIDList), selectLibWishIDList))
            return
        wishIDList = selectLibItemDict.get(libID, [])
        for wishIndex in range(wishCnt):
            wishID, outCnt = GetWishInfo(curPlayer, treasureType, libID, wishIndex)
            if not outCnt:
                continue
            if wishID not in selectLibWishIDList:
                GameWorld.DebugLogEx("已经产出过的心愿物品不可从选择中去除! outCnt=%s,wishID=%s not in %s", outCnt, wishID, selectLibWishIDList)
                return
            hisOutDict[wishID] = outCnt
            wishID = wishIDList[wishIndex] if len(wishIDList) > wishIndex else 0
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreasureWishSelect % (treasureType, libIDStr, wishIndex), wishID)
            GameWorld.DebugLog("保存心愿选择: libID=%s,wishIndex=%s,wishID=%s" % (libID, wishIndex, wishID))
            
    # 验证通过,保存
    for libID, wishIDList in selectLibItemDict.items():
        for wishIndex, wishID in enumerate(wishIDList):
            outCnt = hisOutDict.get(wishID, 0)
            SetWishInfo(curPlayer, treasureType, libID, wishIndex, wishID, outCnt)
            GameWorld.DebugLog("保存心愿选择: libID=%s,wishIndex=%s,wishID=%s,outCnt=%s" % (libID, wishIndex, wishID, outCnt))
        isUse = 1 if libID in wishCardUseLibIDList else 0
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreasureWishUseItem % (treasureType, libID), isUse)
        GameWorld.DebugLog("保存心愿卡是否使用: libID=%s,isUse=%s" % (libID, isUse))
    Sync_TreasureInfo(curPlayer, [treasureType])
    return
@@ -386,39 +405,66 @@
    gridItemInfoDict = ipyData.GetGridItemInfo() # 格子对应物品信息 {"格子编号":[物品ID, 数量], ...}
    gridLibInfoDict = ipyData.GetGridLibInfo() # 格子编号对应库ID {"编号":物品库ID, ...}
    
    # 心愿
    wishSelectState = False # 心愿物品是否已选择
    canOutWishDict = {} # 还可产出的心愿物品 {libID:{wishID:[wishIndex, canOut], ...}, ...}
    wishOutputRule = setIpyData.GetWishOutput() # 心愿产出规则:心愿产出完毕后:  0 - 可继续产出该库物品; 1 - 不可再产出该库物品
    wishLibSelect = setIpyData.GetWishLibSelect()
    # 心愿设定
    wishLibSelect = setIpyData.GetWishLibSelect() # {"心愿库":可选择物品数, ...}
    wishPubFreeCntDict = setIpyData.GetWishLibPubFreeCnt() # 心愿库公共免费次数 {"心愿库":免费次数, ...}
    wishPubCardDict = setIpyData.GetWishLibCard() # 心愿库公共次数心愿卡 {"心愿库":心愿卡ID, ...}
    # 心愿优先产出相关
    preOutWishDict = {} # 心愿物品预计产出数{libID:预计优先产出数, ...}
    retOutWishDict = {} # 心愿物品实际产出数{libID:{wishID:实际优先产出数, ...}, ...}
    selectWishIDDict = {} # 库当前对应选择的心愿物品 {libID:[wishID, ...], ...}
    # 公共心愿
    canFreeOutWishLibDict = {} # 心愿物品库公共还可免费产出数 {libID:还可免费产出数, ...}
    wishCardItemLibDict = {} # 公共心愿次数心愿卡背包物品 {libID:wishCardItem, ...}
    # 独立心愿
    canFreeOutWishIDict = {} # 心愿物品独立还可免费产出数 {wishID:还可免费产出数, ...}
    for libIDStr, selectCnt in wishLibSelect.items():
        libID = int(libIDStr)
        if libID not in canOutWishDict:
            canOutWishDict[libID] = {}
        if wishPubFreeCntDict:
            outTotal = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreasureWishLibOut % (treasureType, libID))
            freeCnt = wishPubFreeCntDict.get(libIDStr, 0)
            canFreeOutPub = freeCnt - outTotal
            if canFreeOutPub > 0:
                canFreeOutWishLibDict[libID] = canFreeOutPub
        for wishIndex in range(selectCnt):
            wishID, outCnt = GetWishInfo(curPlayer, treasureType, libID, wishIndex)
            wishID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreasureWishSelect % (treasureType, libIDStr, wishIndex))
            if not wishID:
                continue
            wishSelectState = True
            libItemIpyData = IpyGameDataPY.GetIpyGameDataByCondition("TreasureItemLib", {"ID":wishID}, False)
            if not libItemIpyData:
                continue
            outCntLimit = libItemIpyData.GetWishOutCnt()
            if not outCntLimit:
            if not libItemIpyData.GetIsWishItem():
                # 非心愿物品
                continue
            if outCnt >= outCntLimit:
                # 该心愿物品产出次数已用完
                continue
            libWishCanOutDict = canOutWishDict[libID]
            canOut = outCntLimit - outCnt
            libWishCanOutDict[wishID] = [wishIndex, canOut]
    if canOutWishDict:
        if not wishSelectState:
            GameWorld.DebugLog("心愿物品还未选择!", playerID)
        else:
            GameWorld.DebugLog("还可产出的心愿库对应WishID还可产出次数: %s" % canOutWishDict, playerID)
            
            if libID not in selectWishIDDict:
                selectWishIDDict[libID] = []
            selectWishIDList = selectWishIDDict[libID]
            selectWishIDList.append(wishID)
            # 公共次数
            if wishPubFreeCntDict:
                pass
            # 独立次数
            else:
                outCntLimit = libItemIpyData.GetWishOutCnt()
                outCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreasureWishOut % (treasureType, wishID))
                canFreeOut = outCntLimit - outCnt
                if canFreeOut <= 0:
                    continue
                canFreeOutWishIDict[wishID] = canFreeOut
    if wishLibSelect:
        GameWorld.DebugLog("当前心愿库选择的心愿ID列表: %s" % selectWishIDDict, playerID)
        GameWorld.DebugLog("还可优先产出的心愿免费次数:%s" % canFreeOutWishLibDict, playerID)
    # 单抽产出优先级: 幸运物品 > 必出 > 保底 > 普通
    # 连抽没有优先级限制,只要满足条件即可产出
    getGridResult = []
@@ -473,29 +519,36 @@
                
            gridNum = GameWorld.GetResultByRandomList(curRateList)
            if gridNum in luckyGridNumList and gridNum in getGridResult:
                GameWorld.DebugLog("    幸运物品已经出过,不再重复产出! gridNum=%s in %s" % (gridNum, getGridResult))
                GameWorld.DebugLog("    幸运物品已经出过,不再重复产出重新随机! gridNum=%s in %s" % (gridNum, getGridResult), playerID)
                continue
            
            # 心愿产出限制
            # 心愿库物品,检查心愿预产出
            gridNumStr = str(gridNum)
            wishLibID = 0
            if wishLibSelect and gridNumStr in gridLibInfoDict and gridLibInfoDict[gridNumStr] in canOutWishDict:
            if wishLibSelect and gridNumStr in gridLibInfoDict and str(gridLibInfoDict[gridNumStr]) in wishLibSelect:
                wishLibID = gridLibInfoDict[gridNumStr]
                if wishOutputRule == 1: # 心愿物品产出完毕后,不可再产出该库物品,该模式下,未选择心愿的,也视为无可产出的心愿物品
                    if not canOutWishDict[wishLibID]:
                        GameWorld.DebugLog("    没有可产出的心愿物品,不产出! gridNum=%s,wishLibID=%s" % (gridNum, wishLibID), playerID)
                        continue
                if wishPubFreeCntDict:
                    # 公共心愿默认均可正常产出,只是处理是否优先产出心愿
                    __prePubWishOut(curPlayer, treasureType, gridNum, wishLibID, selectWishIDDict,
                                    preOutWishDict, canFreeOutWishLibDict, wishPubCardDict, wishCardItemLibDict)
                #else:
                #    # 非公共的暂不支持,后续有需要再处理
                #    return
            if not gridNum:
                continue
            
            getGridResult.append(gridNum)
            GameWorld.DebugLog("    本次产出: gridNum=%s, %s, doCount=%s" % (gridNum, getGridResult, doCount), playerID)
            if gridNum in luckyGridNumList and addLuck:
                if gridNum == setLuckyGridNum or updLuck >= maxLuck:
                    updLuck = 0
            if gridNum in luckyGridNumList or updLuck >= maxLuck:
                if addLuck:
                    if gridNum == setLuckyGridNum or updLuck >= maxLuck:
                        updLuck = 0
                    else:
                        updLuck = stageLuck # 直接切换到下一阶段幸运
                else:
                    updLuck = stageLuck # 直接切换到下一阶段幸运
                    updLuck = 0
                    GameWorld.DebugLog("    不加幸运时强制重置幸运值: gridNum=%s,updLuck=%s" % (gridNum, updLuck), playerID)
                GameWorld.DebugLog("    【产出幸运格子】: gridNum=%s,updLuck=%s" % (gridNum, updLuck), playerID)
            if wishLibID:
                GameWorld.DebugLog("    【产出的是心愿库物品】: gridNum=%s,wishLibID=%s" % (gridNum, wishLibID), playerID)
@@ -516,7 +569,6 @@
    treasureResult = []
    randItemIDDict = IpyGameDataPY.GetFuncEvalCfg("TreasureSet", 2)
    
    wishAddOutDict = {} # 本次心愿物品预计增加产出 {wishID:addOut, ...}
    for gridNum in getGridResult:
        gridNum = str(gridNum)
        if gridNum in gridItemInfoDict:
@@ -546,7 +598,6 @@
            if not libItemList:
                return
            
            libWishCanOutDict = canOutWishDict.get(libID, {})
            wishWeightList = [] # 心愿物品权重
            itemWeightList = []
            for libItem in libItemList:
@@ -557,11 +608,18 @@
                if not __checkItemCanTreasure(curPlayer, treasureType, itemID):
                    continue
                itemWeightList.append([itemWeight, [itemID, itemCount]])
                if curID in libWishCanOutDict:
                    _, canOut = libWishCanOutDict[curID]
                    if canOut - wishAddOutDict.get(curID, 0) > 0:
                        wishWeightList.append([itemWeight, [itemID, itemCount, curID]])
                # 公共次数
                if wishPubFreeCntDict:
                    selectWishIDList = selectWishIDDict.get(libID, [])
                    if curID not in selectWishIDList:
                        continue
                    preOutWishCnt = preOutWishDict.get(libID, 0)
                    if preOutWishCnt <= 0:
                        continue
                    preOutWishDict[libID] = preOutWishCnt - 1
                    wishWeightList.append([itemWeight, [itemID, itemCount, curID]])
            if not itemWeightList:
                GameWorld.ErrLog("寻宝随机格子没有可随机的物品!treasureType=%s,treasureIndex=%s,gridNum=%s,libID=%s" 
                                 % (treasureType, treasureIndex, gridNum, libID), playerID)
@@ -569,8 +627,12 @@
            # 优先产出选择的心愿物品
            if wishWeightList:
                itemID, itemCount, curID = GameWorld.GetResultByWeightList(wishWeightList)
                wishAddOutDict[curID] = wishAddOutDict.get(curID, 0) + 1
                GameWorld.DebugLog("优先产出心愿物品: gridNum=%s,libID=%s,wishID=%s,itemID=%s" % (gridNum, libID, curID, itemID), playerID)
                if libID not in retOutWishDict:
                    retOutWishDict[libID] = {}
                retOutWishIDDict = retOutWishDict[libID]
                retOutWishIDDict[curID] = retOutWishIDDict.get(curID, 0) + 1 # 累加实际优先产出
            else:
                itemID, itemCount = GameWorld.GetResultByWeightList(itemWeightList)
        else:
@@ -608,22 +670,37 @@
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreasureCountEx % (treasureType), treasureCountEx)
        GameWorld.DebugLog("更新第x次x抽次数: treasureIndex=%s,curIndexCount=%s,maxIndexCount=%s,treasureCountEx=%s" % (treasureIndex, curIndexCount, maxIndexCount, treasureCountEx), playerID)
    # 心愿产出次数
    for curID, addOut in wishAddOutDict.items():
        for libID, libWishCanOutDict in canOutWishDict.items():
            if curID not in libWishCanOutDict:
                continue
            wishIndex, canOut = libWishCanOutDict[curID]
            wishID, outCnt = GetWishInfo(curPlayer, treasureType, libID, wishIndex)
            updOut = outCnt + addOut
            SetWishInfo(curPlayer, treasureType, libID, wishIndex, wishID, updOut)
            GameWorld.DebugLog("更新心愿物品已产出次数: libID=%s,wishIndex=%s,wishID=%s,updOut=%s" % (libID, wishIndex, wishID, updOut), playerID)
    for libID, retOutWishIDDict in retOutWishDict.items():
        retOutTotal = 0
        for wishID, retOutCnt in retOutWishIDDict.items():
            retOutTotal += retOutCnt
            outCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreasureWishOut % (treasureType, wishID))
            updOutCnt = outCnt + retOutCnt
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreasureWishOut % (treasureType, wishID), updOutCnt)
            GameWorld.DebugLog("更新心愿物品优先产出次数: libID=%s,wishID=%s,retOutCnt=%s,updOutCnt=%s" % (libID, wishID, retOutCnt, updOutCnt), playerID)
            
        outTotal = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreasureWishLibOut % (treasureType, libID))
        updOutTotal = outTotal + retOutTotal
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreasureWishLibOut % (treasureType, libID), updOutTotal)
        GameWorld.DebugLog("更新心愿库物品累计优先产出次数: libID=%s,retOutTotal=%s,updOutTotal=%s" % (libID, retOutTotal, updOutTotal), playerID)
        canFreeCnt = canFreeOutWishLibDict.get(libID, 0)
        costWishCardCnt = retOutTotal - canFreeCnt
        if costWishCardCnt > 0 and libID in wishCardItemLibDict:
            wishCardItem = wishCardItemLibDict[libID]
            cardItemID = wishCardItem.GetItemTypeID() if wishCardItem else 0
            costWishCardCnt = min(costWishCardCnt, ItemControler.GetItemCount(wishCardItem))
            GameWorld.DebugLog("扣除心愿卡个数: cardItemID=%s,costWishCardCnt=%s" % (cardItemID, costWishCardCnt), playerID)
            if wishCardItem:
                ItemCommon.DelItem(curPlayer, wishCardItem, costWishCardCnt)
    addScoreType = setIpyData.GetAwardMoneyType() # 额外奖励货币类型
    addScore = setIpyData.GetAwardMoneyValue() # 单次奖励货币数
    if addScoreType and addScore:
        PlayerControl.GiveMoney(curPlayer, addScoreType, addScore * treasureCount)
        
    if treasureType in TreasureType_HeroCallList:
        PlayerTask.AddTaskValue(curPlayer, ChConfig.TaskType_HeroCall, treasureCount)
        PlayerActivity.AddDailyTaskValue(curPlayer, ChConfig.DailyTask_HeroCall, treasureCount)
        heroCallCnt = GetHeroCallCnt(curPlayer)
        if OpenServerActivity.GetOSAState(curPlayer, ShareDefine.Def_BT_OSA_HeroCall) == 1:
@@ -682,6 +759,53 @@
    NetPackCommon.SendFakePack(curPlayer, sendPack)
    
    Sync_TreasureInfo(curPlayer, [treasureType])
    return
def __prePubWishOut(curPlayer, treasureType, gridNum, wishLibID, selectWishIDDict, preOutWishDict,
                    canFreeOutWishLibDict, wishPubCardDict, wishCardItemLibDict):
    ## 公共心愿产出预处理
    playerID = curPlayer.GetPlayerID()
    selectWishIDList = selectWishIDDict.get(wishLibID, [])
    if not selectWishIDList:
        GameWorld.DebugLog("    公共心愿未选择心愿物品,走默认随机规则", playerID)
        return
    preOutTotal = preOutWishDict.get(wishLibID, 0)
    canFreeCnt = canFreeOutWishLibDict.get(wishLibID, 0)
    GameWorld.DebugLog("    公共免费心愿次数! gridNum=%s,wishLibID=%s,preOutTotal=%s,canFreeCnt=%s"
                       % (gridNum, wishLibID, preOutTotal, canFreeCnt), playerID)
    if preOutTotal >= canFreeCnt:
        if not curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreasureWishUseItem % (treasureType, wishLibID)):
            GameWorld.DebugLog("    玩家心愿卡未启用,走默认随机规则! gridNum=%s,wishLibID=%s" % (gridNum, wishLibID), playerID)
            return
        wishCardID = wishPubCardDict.get(str(wishLibID), 0)
        if not wishCardID:
            GameWorld.DebugLog("    该库没有心愿卡配置,走默认随机规则! gridNum=%s,wishLibID=%s" % (gridNum, wishLibID), playerID)
            return
        if wishLibID not in wishCardItemLibDict:
            wishCardItem = ItemCommon.FindItemInPackByItemID(curPlayer, wishCardID, IPY_GameWorld.rptItem)
            if not wishCardItem:
                GameWorld.DebugLog("    玩家没有对应心愿卡物品,走默认随机规则! gridNum=%s,wishLibID=%s,wishCardID=%s"
                                   % (gridNum, wishLibID, wishCardID), playerID)
                return
            wishCardItemLibDict[wishLibID] = wishCardItem
        wishCardItem = wishCardItemLibDict[wishLibID]
        cardItemCount = ItemControler.GetItemCount(wishCardItem)
        canOutTotal = canFreeCnt + cardItemCount
        if preOutTotal >= canOutTotal:
            GameWorld.DebugLog("    心愿卡个数预产出已消耗完,走默认随机规则! gridNum=%s,wishLibID=%s,wishCardID=%s"
                               % (gridNum, wishLibID, wishCardID), playerID)
            return
        GameWorld.DebugLog("    心愿卡个数还可产出! gridNum=%s,wishLibID=%s,wishCardID=%s,cardItemCount=%s"
                                   % (gridNum, wishLibID, wishCardID, cardItemCount), playerID)
    else:
        GameWorld.DebugLog("        公共心愿还有免费次数强制消耗次数", playerID)
    preOutWishDict[wishLibID] = preOutTotal + 1
    return
def GetHeroCallCnt(curPlayer):
@@ -843,16 +967,25 @@
            tTypeInfo.GridLimitCntList.append(gridLimit)
        tTypeInfo.GridLimitCnt = len(tTypeInfo.GridLimitCntList)
        
        tTypeInfo.WishLibList = []
        wishLibSelect = setIpyData.GetWishLibSelect()
        for libIDStr, wishCnt in wishLibSelect.items():
            libID = int(libIDStr)
            wishLib = ChPyNetSendPack.tagMCTreasureWishLib()
            wishLib.LibID = libID
            wishLib.OutCntTotal = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreasureWishLibOut % (tType, libID))
            wishLib.IsUseWishCard = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreasureWishUseItem % (tType, libID))
            wishLib.WishList = []
            for wishIndex in range(wishCnt):
                wishID, outCnt = GetWishInfo(curPlayer, tType, libID, wishIndex)
                wishID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreasureWishSelect % (tType, libID, wishIndex))
                wish = ChPyNetSendPack.tagMCTreasureWish()
                wish.WishID = wishID
                wish.OutCnt = outCnt
                tTypeInfo.WishList.append(wish)
        tTypeInfo.WishCnt = len(tTypeInfo.WishList)
                wish.OutCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreasureWishOut % (tType, wishID))
                wishLib.WishList.append(wish)
            wishLib.WishCnt = len(wishLib.WishList)
            tTypeInfo.WishLibList.append(wishLib)
        tTypeInfo.WishLibCnt = len(tTypeInfo.WishLibList)
        
        treasureInfoPack.TreasuerInfoList.append(tTypeInfo)
    treasureInfoPack.InfoCount = len(treasureInfoPack.TreasuerInfoList)