| | |
| | | aimObjList.sort(key=lambda o:(o.GetHP()), reverse=False)
|
| | | #GameWorld.DebugLogEx("血量最低排序: %s", [[o.GetID(), o.GetHP(), o.GetMaxHP()] for o in aimObjList])
|
| | |
|
| | | # 血量百分比最低
|
| | | elif tagAffect == ChConfig.SkillTagAffect_HPPerLowest:
|
| | | aimObjList.sort(key=lambda o:(o.GetHP() / float(o.GetMaxHP())), reverse=False)
|
| | | #GameWorld.DebugLogEx("血量百分比最低排序: %s", [[o.GetID(), o.GetHP(), o.GetMaxHP(), o.GetHP() / float(o.GetMaxHP())] for o in aimObjList])
|
| | | |
| | | # 血量最高
|
| | | elif tagAffect == ChConfig.SkillTagAffect_HPHighest:
|
| | | aimObjList.sort(key=lambda o:(o.GetHP()), reverse=True)
|