| | |
| | | AttrID_WuFinalDamPerDef, # 对吴减伤 62
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| | | AttrID_QunFinalDamPer, # 对群增伤 63
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| | | AttrID_QunFinalDamPerDef, # 对群减伤 64
|
| | | AttrID_SkillPer, # 技能增伤 65
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| | | AttrID_SkillPerDef, # 技能减伤 66
|
| | | AttrID_BatDamPer, # 战斗增伤 65
|
| | | AttrID_BatDamPerDef, # 战斗减伤 66
|
| | | AttrID_PursueDamPer, # 追击增伤 67
|
| | | AttrID_PursueDamPerDef, # 追击减伤 68
|
| | | AttrID_ComboDamPer, # 连击增伤 69
|
| | | AttrID_ComboDamPerDef, # 连击减伤 70
|
| | | AttrID_ArenaDamPer, # 竞技增伤 71
|
| | | AttrID_ArenaDamPerDef, # 竞技减伤 72
|
| | | AttrID_PVPDamPer, # PVP增伤 71
|
| | | AttrID_PVPDamPerDef, # PVP减伤 72
|
| | | ) = range(1, 1 + 72)
|
| | |
|
| | | # 需要计算的武将战斗属性ID列表
|
| | |
| | | AttrID_ShieldPer, AttrID_ShieldPerDef, AttrID_DOTPer, AttrID_DOTPerDef,
|
| | | AttrID_WeiFinalDamPer, AttrID_WeiFinalDamPerDef, AttrID_ShuFinalDamPer, AttrID_ShuFinalDamPerDef,
|
| | | AttrID_WuFinalDamPer, AttrID_WuFinalDamPerDef, AttrID_QunFinalDamPer, AttrID_QunFinalDamPerDef,
|
| | | AttrID_SkillPer, AttrID_SkillPerDef, AttrID_PursueDamPer, AttrID_PursueDamPerDef,
|
| | | AttrID_ComboDamPer, AttrID_ComboDamPerDef, AttrID_XPRecoverPer, AttrID_ArenaDamPer, AttrID_ArenaDamPerDef
|
| | | AttrID_BatDamPer, AttrID_BatDamPerDef, AttrID_PursueDamPer, AttrID_PursueDamPerDef,
|
| | | AttrID_ComboDamPer, AttrID_ComboDamPerDef, AttrID_XPRecoverPer, AttrID_PVPDamPer, AttrID_PVPDamPerDef
|
| | | ]
|
| | |
|
| | | # 基础三维属性ID列表
|
| | |
| | | #古宝
|
| | | Def_PDict_GubaoInfo = "Gubao_%s" # 古宝信息,参数(古宝ID),特殊效果层*100000 + 等级*100 + 星级
|
| | |
|
| | | #神通
|
| | | Def_PDict_ShentongLVInfo = "ShentongLVInfo_%s" # 神通等级信息,参数(神通ID),阶级*100+等级
|
| | | Def_PDict_ShentongSkillID = "ShentongSkillID_%s" # 神通出战技能ID,参数(编号)
|
| | |
|
| | | #自定义奖励
|
| | | Def_PDict_CustomAwardCanGet = "CustomAwardCanGet_%s" # 是否可领取,参数(key编号)
|
| | | Def_PDict_CustomAwardGetState = "CustomAwardGetState_%s" # 是否已领取,参数(key编号)
|
| | |
| | | Def_PDict_TreeLVUPState = "TreeLVUPState" # 仙树升级状态;0-未升级;1-升级中
|
| | | Def_PDict_TreeLVUPRemainTime = "TreeLVUPRemainTime" # 仙树升级剩余时间,秒
|
| | | Def_PDict_TreeLVUPRefreshTime = "TreeLVUPRefreshTime" # 仙树升级上次刷新时间戳
|
| | | Def_PDict_TreeFreeTimeCnt = "TreeFreeTimeCnt" # 今日已领取免费减时次数,过天重置
|
| | | Def_PDict_TreeFreeTimeLast = "TreeFreeTimeLast" # 今日上次领取免费减时时间戳,过天重置
|
| | | Def_PDict_TreeEnergy = "TreeEnergy" # 当前可用充能次数
|
| | | Def_PDict_TreeEnergyTimeLast = "TreeEnergyTimeLast" # 上次获得免费充能次数时间戳
|
| | |
|
| | | #历练秘笈
|
| | | Def_PDict_LLMJLVInfo = "LLMJLVInfo" # 秘笈等级,消耗战锤*100 + 秘笈等级
|
| | |
| | |
|
| | | #主线
|
| | | Def_PDict_UnXiantaoCntExp = "UnXiantaoCntExp" # 累计未结算经验的战锤数
|
| | | Def_PDict_UnXiantaoCntEquip = "UnXiantaoCntEquip" # 累计未结算装备掉落的战锤数,有3位小数,即 1234 实际为 1.234
|
| | | Def_PDict_UnXiantaoCntEquip = "UnXiantaoCntEquip" # 累计未结算装备掉落的战锤数
|
| | | Def_PDict_UnXiantaoCntBooty = "UnXiantaoCntBooty_%s" # 累计未结算战利品掉落的战锤数,参数(itemID)
|
| | | Def_PDict_BootyDropToday = "BootyDropToday_%s" # 今日已累计掉落战利品数量,参数(itemID)
|
| | | Def_PDict_AppointDropEquipCnt = "AppointDropEquipCnt" # 定制掉落装备掉落第x次,只记录到配置的最高次数
|
| | |
| | | TriggerWay_BeDOTHurt, # 受到持续伤害 25
|
| | | TriggerWay_EnemyDie, # 敌方单位死亡时 26
|
| | | TriggerWay_FriendDie, # 己方单位死亡时 27
|
| | | ) = range(1, 1 + 27)
|
| | | TriggerWay_Combo, # 连击时 28
|
| | | TriggerWay_Pursue, # 追击时 29
|
| | | TriggerWay_Stun, # 击晕时 30
|
| | | TriggerWay_SuperHit, # 暴击时 31
|
| | | TriggerWay_Parry, # 格挡时 32
|
| | | TriggerWay_Miss, # 闪避时 33
|
| | | TriggerWay_AtkBack, # 反击时 34
|
| | | TriggerWay_BeStun, # 被击晕时 35
|
| | | TriggerWay_BeSuperHit, # 被暴击时 36
|
| | | TriggerWay_BeParry, # 被格挡时 37
|
| | | TriggerWay_BeMiss, # 被闪避时 38
|
| | | TriggerWay_BeAtkBack, # 被反击时 39
|
| | | ) = range(1, 1 + 39)
|
| | |
|
| | | # 不加载的被动触发方式,一般用于本技能固定触发逻辑用的
|
| | | TriggerWayNoLoadList = [TriggerWay_CurSkillEff, TriggerWay_CurSkillEffLst]
|
| | |
| | | PassiveEff_AddShieldHurtPer = 6016 # 对护盾造成伤害加成
|
| | | PassiveEff_SkillInvalid = 6017 # 使技能无效
|
| | | PassiveEff_AddAngerSkillPerByXP = 6018 # 增加怒气技能伤害(按消耗怒气值)
|
| | | PassiveEff_AddBatDamPerByTagLostHP = 6019 # 战斗增伤(按目标已损失生命)
|
| | | PassiveEff_AddSkillPerByBuffState = 6020 # 增加技能系数(验证由buff状态触发的)
|
| | |
|
| | | # 被动效果ID有触发值时就返回的
|
| | | PassiveEffHappenValueList = [PassiveEff_ChangeHurtType, PassiveEff_ImmuneControlBuff, PassiveEff_MustSuperHit, PassiveEff_SkillInvalid]
|