| | |
| | | class tagSCHorseSkin(Structure):
|
| | | _pack_ = 1
|
| | | _fields_ = [
|
| | | ("HorseSkinID", c_ubyte), #坐骑外观ID
|
| | | ("HorseSkinID", c_ushort), #坐骑外观ID
|
| | | ("State", c_ubyte), #是否已激活
|
| | | ("EndTime", c_int), #到期时间戳,0为永久
|
| | | ("Star", c_ubyte), #星级
|
| | |
| | |
|
| | | m_NAtagMCRuneInfo=tagMCRuneInfo()
|
| | | ChNetPackDict[eval("0x%02x%02x"%(m_NAtagMCRuneInfo.Head.Cmd,m_NAtagMCRuneInfo.Head.SubCmd))] = m_NAtagMCRuneInfo
|
| | |
|
| | |
|
| | | #------------------------------------------------------
|
| | | # A3 C8 神通等级信息 #tagMCShentongLVInfo
|
| | |
|
| | | class tagMCShentongLV(Structure):
|
| | | _pack_ = 1
|
| | | _fields_ = [
|
| | | ("ShentongID", c_ubyte), |
| | | ("ClassLV", c_ubyte), |
| | | ("LV", c_ubyte), |
| | | ]
|
| | |
|
| | | def __init__(self):
|
| | | self.Clear()
|
| | | return
|
| | |
|
| | | def ReadData(self, stringData, _pos=0, _len=0):
|
| | | self.Clear()
|
| | | memmove(addressof(self), stringData[_pos:], self.GetLength())
|
| | | return _pos + self.GetLength()
|
| | |
|
| | | def Clear(self):
|
| | | self.ShentongID = 0
|
| | | self.ClassLV = 0
|
| | | self.LV = 0
|
| | | return
|
| | |
|
| | | def GetLength(self):
|
| | | return sizeof(tagMCShentongLV)
|
| | |
|
| | | def GetBuffer(self):
|
| | | return string_at(addressof(self), self.GetLength())
|
| | |
|
| | | def OutputString(self):
|
| | | DumpString = '''// A3 C8 神通等级信息 //tagMCShentongLVInfo:
|
| | | ShentongID:%d,
|
| | | ClassLV:%d,
|
| | | LV:%d
|
| | | '''\
|
| | | %(
|
| | | self.ShentongID,
|
| | | self.ClassLV,
|
| | | self.LV
|
| | | )
|
| | | return DumpString
|
| | |
|
| | |
|
| | | class tagMCShentongLVInfo(Structure):
|
| | | Head = tagHead()
|
| | | Count = 0 #(BYTE Count)
|
| | | ShentongLVList = list() #(vector<tagMCShentongLV> ShentongLVList)
|
| | | data = None
|
| | |
|
| | | def __init__(self):
|
| | | self.Clear()
|
| | | self.Head.Cmd = 0xA3
|
| | | self.Head.SubCmd = 0xC8
|
| | | return
|
| | |
|
| | | def ReadData(self, _lpData, _pos=0, _Len=0):
|
| | | self.Clear()
|
| | | _pos = self.Head.ReadData(_lpData, _pos)
|
| | | self.Count,_pos = CommFunc.ReadBYTE(_lpData, _pos)
|
| | | for i in range(self.Count):
|
| | | temShentongLVList = tagMCShentongLV()
|
| | | _pos = temShentongLVList.ReadData(_lpData, _pos)
|
| | | self.ShentongLVList.append(temShentongLVList)
|
| | | return _pos
|
| | |
|
| | | def Clear(self):
|
| | | self.Head = tagHead()
|
| | | self.Head.Clear()
|
| | | self.Head.Cmd = 0xA3
|
| | | self.Head.SubCmd = 0xC8
|
| | | self.Count = 0
|
| | | self.ShentongLVList = list()
|
| | | return
|
| | |
|
| | | def GetLength(self):
|
| | | length = 0
|
| | | length += self.Head.GetLength()
|
| | | length += 1
|
| | | for i in range(self.Count):
|
| | | length += self.ShentongLVList[i].GetLength()
|
| | |
|
| | | return length
|
| | |
|
| | | def GetBuffer(self):
|
| | | data = ''
|
| | | data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer())
|
| | | data = CommFunc.WriteBYTE(data, self.Count)
|
| | | for i in range(self.Count):
|
| | | data = CommFunc.WriteString(data, self.ShentongLVList[i].GetLength(), self.ShentongLVList[i].GetBuffer())
|
| | | return data
|
| | |
|
| | | def OutputString(self):
|
| | | DumpString = '''
|
| | | Head:%s,
|
| | | Count:%d,
|
| | | ShentongLVList:%s
|
| | | '''\
|
| | | %(
|
| | | self.Head.OutputString(),
|
| | | self.Count,
|
| | | "..."
|
| | | )
|
| | | return DumpString
|
| | |
|
| | |
|
| | | m_NAtagMCShentongLVInfo=tagMCShentongLVInfo()
|
| | | ChNetPackDict[eval("0x%02x%02x"%(m_NAtagMCShentongLVInfo.Head.Cmd,m_NAtagMCShentongLVInfo.Head.SubCmd))] = m_NAtagMCShentongLVInfo
|
| | |
|
| | |
|
| | | #------------------------------------------------------
|
| | | # A3 C9 神通技能设置信息 #tagMCShentongSkillInfo
|
| | |
|
| | | class tagMCShentongSkillInfo(Structure):
|
| | | Head = tagHead()
|
| | | Count = 0 #(BYTE Count)
|
| | | SkillIDList = list() #(vector<DWORD> SkillIDList)
|
| | | data = None
|
| | |
|
| | | def __init__(self):
|
| | | self.Clear()
|
| | | self.Head.Cmd = 0xA3
|
| | | self.Head.SubCmd = 0xC9
|
| | | return
|
| | |
|
| | | def ReadData(self, _lpData, _pos=0, _Len=0):
|
| | | self.Clear()
|
| | | _pos = self.Head.ReadData(_lpData, _pos)
|
| | | self.Count,_pos = CommFunc.ReadBYTE(_lpData, _pos)
|
| | | for i in range(self.Count):
|
| | | value,_pos=CommFunc.ReadDWORD(_lpData,_pos)
|
| | | self.SkillIDList.append(value)
|
| | | return _pos
|
| | |
|
| | | def Clear(self):
|
| | | self.Head = tagHead()
|
| | | self.Head.Clear()
|
| | | self.Head.Cmd = 0xA3
|
| | | self.Head.SubCmd = 0xC9
|
| | | self.Count = 0
|
| | | self.SkillIDList = list()
|
| | | return
|
| | |
|
| | | def GetLength(self):
|
| | | length = 0
|
| | | length += self.Head.GetLength()
|
| | | length += 1
|
| | | length += 4 * self.Count
|
| | |
|
| | | return length
|
| | |
|
| | | def GetBuffer(self):
|
| | | data = ''
|
| | | data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer())
|
| | | data = CommFunc.WriteBYTE(data, self.Count)
|
| | | for i in range(self.Count):
|
| | | data = CommFunc.WriteDWORD(data, self.SkillIDList[i])
|
| | | return data
|
| | |
|
| | | def OutputString(self):
|
| | | DumpString = '''
|
| | | Head:%s,
|
| | | Count:%d,
|
| | | SkillIDList:%s
|
| | | '''\
|
| | | %(
|
| | | self.Head.OutputString(),
|
| | | self.Count,
|
| | | "..."
|
| | | )
|
| | | return DumpString
|
| | |
|
| | |
|
| | | m_NAtagMCShentongSkillInfo=tagMCShentongSkillInfo()
|
| | | ChNetPackDict[eval("0x%02x%02x"%(m_NAtagMCShentongSkillInfo.Head.Cmd,m_NAtagMCShentongSkillInfo.Head.SubCmd))] = m_NAtagMCShentongSkillInfo
|
| | |
|
| | |
|
| | | #------------------------------------------------------
|
| | |
| | | ("TreeLV", c_ubyte), # 当前仙树等级
|
| | | ("LVUPState", c_ubyte), # 0-非升级中;1-升级中
|
| | | ("LVUPRemainTime", c_int), # 升级剩余时间,秒;当升级中且倒计时为0时可发送B223执行升级包进行升级
|
| | | ("FreeTimeCnt", c_ubyte), # 今日已免费减时次数
|
| | | ("FreeTimeLast", c_int), # 上次免费减时时间戳
|
| | | ("Energy", c_ubyte), # 当前累计充能次数
|
| | | ("EnergyTimeLast", c_int), # 上次获得充能次数时间戳
|
| | | ]
|
| | |
|
| | | def __init__(self):
|
| | |
| | | self.TreeLV = 0
|
| | | self.LVUPState = 0
|
| | | self.LVUPRemainTime = 0
|
| | | self.FreeTimeCnt = 0
|
| | | self.FreeTimeLast = 0
|
| | | self.Energy = 0
|
| | | self.EnergyTimeLast = 0
|
| | | return
|
| | |
|
| | | def GetLength(self):
|
| | |
| | | TreeLV:%d,
|
| | | LVUPState:%d,
|
| | | LVUPRemainTime:%d,
|
| | | FreeTimeCnt:%d,
|
| | | FreeTimeLast:%d
|
| | | Energy:%d,
|
| | | EnergyTimeLast:%d
|
| | | '''\
|
| | | %(
|
| | | self.Cmd,
|
| | |
| | | self.TreeLV,
|
| | | self.LVUPState,
|
| | | self.LVUPRemainTime,
|
| | | self.FreeTimeCnt,
|
| | | self.FreeTimeLast
|
| | | self.Energy,
|
| | | self.EnergyTimeLast
|
| | | )
|
| | | return DumpString
|
| | |
|
| | |
| | | #------------------------------------------------------
|
| | | # B4 27 使用技能 #tagSCUseSkill
|
| | |
|
| | | class tagSCUseSkillHurt(Structure):
|
| | | class tagSCUseSkillHurtEx(Structure):
|
| | | _pack_ = 1
|
| | | _fields_ = [
|
| | | ("ObjID", c_int), |
| | | ("AttackTypes", c_int), # 飘血类型汇总,支持多种类型并存,如无视防御且暴击同时被格挡,二进制或运算最终值;0-失败;1-普通;2-回血;5-格挡;6-无视防御;7-暴击;9-闪避
|
| | | ("ObjID", c_int), # 额外目标,如溅射伤害、平摊伤害目标,非技能自身的主要目标
|
| | | ("AttackTypes", c_int), # 飘血类型汇总,支持多种类型并存,如无视防御且暴击同时被格挡,二进制或运算最终值;0-失败;1-普通;2-回血;4-免疫;5-格挡;6-无视防御;7-暴击;8-击晕;9-闪避
|
| | | ("HurtHP", c_int), # 飘血值,求余亿部分
|
| | | ("HurtHPEx", c_int), # 飘血值,整除亿部分
|
| | | ("CurHP", c_int), # 更新剩余血量,求余亿部分
|
| | | ("CurHPEx", c_int), # 更新剩余血量,整除亿部分
|
| | | ("SuckHP", c_int), # 本次伤害转化的吸血量
|
| | | ("BounceHP", c_int), # 本次伤害反弹的伤害量
|
| | | ]
|
| | |
|
| | | def __init__(self):
|
| | |
| | | self.CurHP = 0
|
| | | self.CurHPEx = 0
|
| | | self.SuckHP = 0
|
| | | self.BounceHP = 0
|
| | | return
|
| | |
|
| | | def GetLength(self):
|
| | | return sizeof(tagSCUseSkillHurt)
|
| | | return sizeof(tagSCUseSkillHurtEx)
|
| | |
|
| | | def GetBuffer(self):
|
| | | return string_at(addressof(self), self.GetLength())
|
| | |
| | | HurtHPEx:%d,
|
| | | CurHP:%d,
|
| | | CurHPEx:%d,
|
| | | SuckHP:%d
|
| | | '''\
|
| | | %(
|
| | | self.ObjID,
|
| | | self.AttackTypes,
|
| | | self.HurtHP,
|
| | | self.HurtHPEx,
|
| | | self.CurHP,
|
| | | self.CurHPEx,
|
| | | self.SuckHP
|
| | | )
|
| | | return DumpString
|
| | |
|
| | |
|
| | | class tagSCUseSkillHurt(Structure):
|
| | | ObjID = 0 #(DWORD ObjID)// 技能自身目标ID
|
| | | AttackTypes = 0 #(DWORD AttackTypes)// 飘血类型汇总,支持多种类型并存,如无视防御且暴击同时被格挡,二进制或运算最终值;0-失败;1-普通;2-回血;4-免疫;5-格挡;6-无视防御;7-暴击;8-击晕;9-闪避
|
| | | HurtHP = 0 #(DWORD HurtHP)// 飘血值,求余亿部分
|
| | | HurtHPEx = 0 #(DWORD HurtHPEx)// 飘血值,整除亿部分
|
| | | CurHP = 0 #(DWORD CurHP)// 更新剩余血量,求余亿部分
|
| | | CurHPEx = 0 #(DWORD CurHPEx)// 更新剩余血量,整除亿部分
|
| | | SuckHP = 0 #(DWORD SuckHP)// 本次伤害转化的吸血量
|
| | | BounceHP = 0 #(DWORD BounceHP)// 本次伤害反弹的伤害量
|
| | | HurtCountEx = 0 #(BYTE HurtCountEx)
|
| | | HurtListEx = list() #(vector<tagSCUseSkillHurtEx> HurtListEx)// 额外伤害目标列表,仅后端多次伤害的有效,如弹射的平摊伤害
|
| | | data = None
|
| | |
|
| | | def __init__(self):
|
| | | self.Clear()
|
| | | return
|
| | |
|
| | | def ReadData(self, _lpData, _pos=0, _Len=0):
|
| | | self.Clear()
|
| | | self.ObjID,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | self.AttackTypes,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | self.HurtHP,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | self.HurtHPEx,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | self.CurHP,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | self.CurHPEx,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | self.SuckHP,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | self.BounceHP,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | self.HurtCountEx,_pos = CommFunc.ReadBYTE(_lpData, _pos)
|
| | | for i in range(self.HurtCountEx):
|
| | | temHurtListEx = tagSCUseSkillHurtEx()
|
| | | _pos = temHurtListEx.ReadData(_lpData, _pos)
|
| | | self.HurtListEx.append(temHurtListEx)
|
| | | return _pos
|
| | |
|
| | | def Clear(self):
|
| | | self.ObjID = 0
|
| | | self.AttackTypes = 0
|
| | | self.HurtHP = 0
|
| | | self.HurtHPEx = 0
|
| | | self.CurHP = 0
|
| | | self.CurHPEx = 0
|
| | | self.SuckHP = 0
|
| | | self.BounceHP = 0
|
| | | self.HurtCountEx = 0
|
| | | self.HurtListEx = list()
|
| | | return
|
| | |
|
| | | def GetLength(self):
|
| | | length = 0
|
| | | length += 4
|
| | | length += 4
|
| | | length += 4
|
| | | length += 4
|
| | | length += 4
|
| | | length += 4
|
| | | length += 4
|
| | | length += 4
|
| | | length += 1
|
| | | for i in range(self.HurtCountEx):
|
| | | length += self.HurtListEx[i].GetLength()
|
| | |
|
| | | return length
|
| | |
|
| | | def GetBuffer(self):
|
| | | data = ''
|
| | | data = CommFunc.WriteDWORD(data, self.ObjID)
|
| | | data = CommFunc.WriteDWORD(data, self.AttackTypes)
|
| | | data = CommFunc.WriteDWORD(data, self.HurtHP)
|
| | | data = CommFunc.WriteDWORD(data, self.HurtHPEx)
|
| | | data = CommFunc.WriteDWORD(data, self.CurHP)
|
| | | data = CommFunc.WriteDWORD(data, self.CurHPEx)
|
| | | data = CommFunc.WriteDWORD(data, self.SuckHP)
|
| | | data = CommFunc.WriteDWORD(data, self.BounceHP)
|
| | | data = CommFunc.WriteBYTE(data, self.HurtCountEx)
|
| | | for i in range(self.HurtCountEx):
|
| | | data = CommFunc.WriteString(data, self.HurtListEx[i].GetLength(), self.HurtListEx[i].GetBuffer())
|
| | | return data
|
| | |
|
| | | def OutputString(self):
|
| | | DumpString = '''
|
| | | ObjID:%d,
|
| | | AttackTypes:%d,
|
| | | HurtHP:%d,
|
| | | HurtHPEx:%d,
|
| | | CurHP:%d,
|
| | | CurHPEx:%d,
|
| | | SuckHP:%d,
|
| | | BounceHP:%d
|
| | | BounceHP:%d,
|
| | | HurtCountEx:%d,
|
| | | HurtListEx:%s
|
| | | '''\
|
| | | %(
|
| | | self.ObjID,
|
| | |
| | | self.CurHP,
|
| | | self.CurHPEx,
|
| | | self.SuckHP,
|
| | | self.BounceHP
|
| | | self.BounceHP,
|
| | | self.HurtCountEx,
|
| | | "..."
|
| | | )
|
| | | return DumpString
|
| | |
|
| | |
| | | Head = tagHead()
|
| | | ObjID = 0 #(DWORD ObjID)
|
| | | PMType = 0 #(BYTE PMType)// 物法类型 0或1-物理;2-法术
|
| | | BattleType = 0 #(BYTE BattleType)// 战斗类型 0-常规;1-连击;2-反击;3-追击;4-子技能;5-被动触发的
|
| | | BattleType = 0 #(BYTE BattleType)// 战斗类型 0-常规;1-连击;2-反击;3-追击;4-子技能;5-被动触发的;6-dot结算;7-持续治疗结算
|
| | | CurHP = 0 #(DWORD CurHP)// 释放技能后剩余血量,吸血、反弹可能引起变化,求余亿部分
|
| | | CurHPEx = 0 #(DWORD CurHPEx)// 释放技能后剩余血量,吸血、反弹可能引起变化,整除亿部分
|
| | | SkillID = 0 #(DWORD SkillID)
|
| | | RelatedSkillID = 0 #(DWORD RelatedSkillID)// 关联的技能ID,一般是主技能ID或由于某个技能释放引起的
|
| | | HurtCount = 0 #(BYTE HurtCount)//伤害数目
|
| | | HurtList = list() #(vector<tagSCUseSkillHurt> HurtList)//size = HurtCount
|
| | | HurtCount = 0 #(BYTE HurtCount)
|
| | | HurtList = list() #(vector<tagSCUseSkillHurt> HurtList)// 主要伤害目标列表
|
| | | HurtCountEx = 0 #(BYTE HurtCountEx)
|
| | | HurtListEx = list() #(vector<tagSCUseSkillHurtEx> HurtListEx)// 额外伤害目标列表,仅后端单次伤害的有效,如平摊或溅射伤害
|
| | | data = None
|
| | |
|
| | | def __init__(self):
|
| | |
| | | temHurtList = tagSCUseSkillHurt()
|
| | | _pos = temHurtList.ReadData(_lpData, _pos)
|
| | | self.HurtList.append(temHurtList)
|
| | | self.HurtCountEx,_pos = CommFunc.ReadBYTE(_lpData, _pos)
|
| | | for i in range(self.HurtCountEx):
|
| | | temHurtListEx = tagSCUseSkillHurtEx()
|
| | | _pos = temHurtListEx.ReadData(_lpData, _pos)
|
| | | self.HurtListEx.append(temHurtListEx)
|
| | | return _pos
|
| | |
|
| | | def Clear(self):
|
| | |
| | | self.RelatedSkillID = 0
|
| | | self.HurtCount = 0
|
| | | self.HurtList = list()
|
| | | self.HurtCountEx = 0
|
| | | self.HurtListEx = list()
|
| | | return
|
| | |
|
| | | def GetLength(self):
|
| | |
| | | length += 1
|
| | | for i in range(self.HurtCount):
|
| | | length += self.HurtList[i].GetLength()
|
| | | length += 1
|
| | | for i in range(self.HurtCountEx):
|
| | | length += self.HurtListEx[i].GetLength()
|
| | |
|
| | | return length
|
| | |
|
| | |
| | | data = CommFunc.WriteBYTE(data, self.HurtCount)
|
| | | for i in range(self.HurtCount):
|
| | | data = CommFunc.WriteString(data, self.HurtList[i].GetLength(), self.HurtList[i].GetBuffer())
|
| | | data = CommFunc.WriteBYTE(data, self.HurtCountEx)
|
| | | for i in range(self.HurtCountEx):
|
| | | data = CommFunc.WriteString(data, self.HurtListEx[i].GetLength(), self.HurtListEx[i].GetBuffer())
|
| | | return data
|
| | |
|
| | | def OutputString(self):
|
| | |
| | | SkillID:%d,
|
| | | RelatedSkillID:%d,
|
| | | HurtCount:%d,
|
| | | HurtList:%s
|
| | | HurtList:%s,
|
| | | HurtCountEx:%d,
|
| | | HurtListEx:%s
|
| | | '''\
|
| | | %(
|
| | | self.Head.OutputString(),
|
| | |
| | | self.SkillID,
|
| | | self.RelatedSkillID,
|
| | | self.HurtCount,
|
| | | "...",
|
| | | self.HurtCountEx,
|
| | | "..."
|
| | | )
|
| | | return DumpString
|