| | |
| | | #---------------------------------------------------------------------
|
| | | import GameWorld
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| | | import PassiveBuffEffMng
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| | | import PlayerPet
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| | | import IpyGameDataPY
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| | | import SkillCommon
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| | |
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| | |
| | | GameWorld.DebugAnswer(curPlayer, "被动BUFF效果 :%s" % passiveEff.AffectBuffDict)
|
| | |
|
| | | GameWorld.DebugAnswer(curPlayer, "神兽被动效果 :%s" % passiveEff.AffectDogzSkillDict)
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| | | |
| | | |
| | | |
| | | fightPet = curPlayer.GetPetMgr().GetFightPet()
|
| | | if fightPet:
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| | | GameWorld.DebugAnswer(curPlayer, "出战宠物技能%s-%s" % PlayerPet.GetPetLearnSkill(curPlayer))
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| | | passiveEff = PassiveBuffEffMng.GetPassiveEffManager().GetPassiveEff(fightPet)
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| | | if not passiveEff:
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| | | return
|
| | | GameWorld.DebugAnswer(curPlayer, "宠物被动效果 :%s" % passiveEff.AffectSkillDict)
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| | | |
| | | GameWorld.DebugAnswer(curPlayer, "宠物被动BUFF效果 :%s" % passiveEff.AffectBuffDict)
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| | |
|
| | | #===============================================================================
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| | | # (Def_SkillFuncType_Common, #0为通用技能
|