ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py
@@ -150,16 +150,10 @@
        
    #发送未拾取的物品给玩家
    if mapID in ChConfig.Def_SendUnPickItemMailMapIDList and unPickItemDict:
        isCrossServer = GameWorld.IsCrossServer()
        playerServerGroupIDDict = PyGameData.g_crossPlayerServerGroupIDInfo.get(copyMapID, {})
        for ownerID, mailItemList in unPickItemDict.items():
            GameWorld.Log("发送未拾取的物品给玩家: %s" % mailItemList, ownerID)
            if isCrossServer:
                serverGroupID = playerServerGroupIDDict.get(ownerID, 0)
                # 删除旧版发送邮件,如果功能还有需要,可使用新版本发送邮件 PlayerMail
            else:
                PlayerControl.SendMailByKey("ItemNoPickUp", [ownerID], mailItemList, [gameWorld.GetMapID()])
            PlayerControl.SendMailByKey("ItemNoPickUp", [ownerID], mailItemList, [gameWorld.GetMapID()])
    playerManager = gameWorld.GetMapCopyPlayerManager()
    
    GameServer_DynamicLineMapStateChange(gameWorld, IPY_GameWorld.fbosClosed)
@@ -176,7 +170,6 @@
    FreeOrClearFBByAutoSize(gameWorld)
    
    gameWorld.SetPropertyID(0)
    PyGameData.g_crossPlayerServerGroupIDInfo.pop(copyMapID, None)
    return
def GameServer_DynamicLineMapStateChange(gameWorld, state):
@@ -540,9 +533,6 @@
    #通知RouteServer 消息
    __ProcessRouteServer(gameWorld, tick)
    
    #定时检测关闭超时文件
    EventReport.OnTimeCloseScribeTxt()
    #地图自定义随机刷怪
    NPCRealmRefresh.ProcessRealmNPCRefresh(gameWorld, tick)
    return
@@ -575,7 +565,6 @@
#  @remarks 函数详细说明 每条分线都会触发该函数
def InitGameWorld(tick):
    gameWorld = GameWorld.GetGameWorld()
    ItemCommon.InitPyItem()
    #处理副本逻辑
    FBLogic.OnInit(tick)
    #初始化地图时钟