ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py
@@ -31,10 +31,12 @@
import PlayerMail
import PlayerTask
import CrossPlayer
import PlayerTalk
import DirtyList
import DBDataMgr
import DBFamily
import CrossMsg
import CrossMgr
import random
import time
@@ -77,7 +79,7 @@
def FamilyOnHour():
    if not GameWorld.IsMainServer() or DBFamily.IsFamilyCross():
        # 非游戏服或本服已跨服互通了不处理
        GameWorld.DebugLog("非游戏服或本服已跨服互通了不处理 FamilyOnHour")
        return
    __doFamilyOnHour()
    return
@@ -101,7 +103,7 @@
    ## 本服时间自己触发的onday逻辑
    
    if not GameWorld.IsMainServer() or DBFamily.IsFamilyCross():
        # 非游戏服或本服已跨服互通了不处理
        GameWorld.DebugLog("非游戏服或本服已跨服互通了不处理 FamilyOnDay")
        return
    
    __doFamilyOnDay()
@@ -125,7 +127,7 @@
                member.SetContribDay(0)
                member.SetDonateCntDay(0)
                
            Broadcast_FamilyInfo(familyID)
            Broadcast_FamilyInfo(familyID) # onday
    return
def PlayerCrossCenterOnDay(curPlayer):
@@ -147,13 +149,12 @@
def __doPlayerOnDay(curPlayer):
    PlayerFamilyZhenbaoge.PlayerOnDay(curPlayer)
    PlayerFamilyTaofa.PlayerOnDay(curPlayer)
    Do_MapServer_PlayerOnDay(curPlayer)
    ResetDailyDonateCnt(curPlayer)
    return
def OnPlayerLogin(curPlayer, tick):
    Do_MapServer_PlayerLogin(curPlayer)
    if DBFamily.IsFamilyCross():
        #公会已跨服不处理,由所属跨服服务器处理成员登录逻辑
        GameWorld.DebugLog("公会已跨服不处理,由所属跨服服务器处理成员登录逻辑 OnPlayerLogin", curPlayer.GetPlayerID())
        return
    crossPlayer = CrossPlayer.GetCrossPlayerMgr().FindCrossPlayer(curPlayer.GetPlayerID())
    OnCrossPlayerLogin(crossPlayer)
@@ -161,14 +162,17 @@
def OnCrossPlayerLogin(crossPlayer):
    ## 玩家上线,游戏服跨服通用,流程上当做以前GameServer处理公会一样,处理后再通知地图(现在的游戏服)
    PlayerLoginRefreshFamily(crossPlayer)
    PlayerLoginRefreshFamily(crossPlayer) # 必须先刷新
    Sync_RequestAddFamilyInfo(crossPlayer, False)
    #PlayerFamilyTaofa.OnPlayerLogin(curPlayer) 讨伐待修改
    PlayerTalk.NotifyTalkCache(crossPlayer, [IPY_GameWorld.tcFamily]) # 公会聊天缓存
    if GameWorld.IsCrossServer():
        PlayerTalk.NotifyTalkCache(crossPlayer, [IPY_GameWorld.tcCountry]) # 跨服公会聊天缓存
    PlayerFamilyTaofa.OnCrossPlayerLogin(crossPlayer)
    return
def OnPlayerLogout(curPlayer):
    if DBFamily.IsFamilyCross():
        #公会已跨服不处理,由所属跨服服务器处理成员登录逻辑
        GameWorld.DebugLog("公会已跨服不处理,由所属跨服服务器处理成员离线逻辑 OnPlayerLogout", curPlayer.GetPlayerID())
        return
    crossPlayer = CrossPlayer.GetCrossPlayerMgr().FindCrossPlayer(curPlayer.GetPlayerID())
    OnCrossPlayerLogout(crossPlayer)
@@ -190,7 +194,7 @@
    curMember.SetOffTime(int(time.time()))
    
    # 通知成员下线
    Broadcast_FamilyInfo(familyID, changeMemIDList=[playerID])
    Broadcast_FamilyInfo(familyID, changeMemIDList=[playerID]) # 成员下线
    return
def SendToFamilyMapPlayer(crossPlayer, doType, doData):
@@ -202,12 +206,13 @@
        C2S_FamilyMapPlayer(dataMsg, playerID)
    return
def MapServer_FamilyRefresh(crossPlayer, familyID, isVoluntarily=0):
def MapServer_FamilyRefresh(crossPlayer, familyID, isVoluntarily=0, isLogin=False):
    ''' 相当于GameServer调用 curPlayer.MapServer_FamilyRefresh()
    '''
    playerID = crossPlayer.GetPlayerID()
    FmLV = 0 # ְλ
    FamilyLV = 0 # 公会等级
    JoinTime = 0
    FamilyName = ""
    EmblemID, EmblemWord = 0, ""
    if familyID:
@@ -221,16 +226,21 @@
            member = curFamily.FindMember(playerID)
            if member:
                FmLV = member.GetFmLV()
                JoinTime = member.GetJoinTime()
        else:
            familyID = 0
                    
    crossPlayer.SetFamilyID(familyID)
    # 同步更新查看缓存
    PlayerViewCache.UpdPlayerViewFamilyInfo(playerID, familyID, FamilyName, EmblemID, EmblemWord)
    
    doData = {"FamilyID":familyID}
    if familyID:
        doData.update({"FmLV":FmLV, "FamilyLV":FamilyLV, "FamilyName":FamilyName, "EmblemID":EmblemID, "EmblemWord":EmblemWord})
        doData.update({"FmLV":FmLV, "JoinTime":JoinTime, "FamilyLV":FamilyLV, "FamilyName":FamilyName, "EmblemID":EmblemID, "EmblemWord":EmblemWord})
    if isVoluntarily:
        doData["isVoluntarily"] = 1
    if isLogin:
        doData["isLogin"] = 1
    SendToFamilyMapPlayer(crossPlayer, "FamilyRefresh", doData)
    return
@@ -242,7 +252,7 @@
    refreshFamilyID = familyMgr.GetPlayerFamilyID(playerID)
    GameWorld.DebugLog("PlayerLoginRefreshFamily playerID=%s,refreshFamilyID=%s" % (playerID, refreshFamilyID))
    crossPlayer.SetFamilyID(refreshFamilyID)
    MapServer_FamilyRefresh(crossPlayer, refreshFamilyID)
    MapServer_FamilyRefresh(crossPlayer, refreshFamilyID, isLogin=True) # 登录
    familyID = refreshFamilyID
    if not familyID:
        return
@@ -258,7 +268,7 @@
    
    Sync_FamilyInfo(crossPlayer) # 给自己同步完整的
    # 广播成员在线
    Broadcast_FamilyInfo(familyID, changeMemIDList=[playerID], excludeIDList=[playerID])
    Broadcast_FamilyInfo(familyID, changeMemIDList=[playerID], excludeIDList=[playerID]) # 成员登录
    
    #通知招人
    if GetFamilyMemberHasPow(curMember, FamilyPowerID_Call):
@@ -287,6 +297,7 @@
    if not member:
        return
    member.RefreshMemberByID(playerID)
    Broadcast_FamilyInfo(familyID, changeMemIDList=[playerID], excludeIDList=[playerID]) # 成员信息变更
    return
def FamilyPyPackForwarding(curPlayer, clientData, tick, funcName, needResult=False, reqCD=0.5, reqDataEx=None):
@@ -312,13 +323,18 @@
            __doFamilyPyPackRet(curPlayer, clientData, funcName, isOK)
        return
    
    ssServer = CrossMgr.GetSSServerMgr().GetSSServer(crossServerID)
    if not ssServer or not ssServer.IsServerOpen():
        PlayerControl.NotifyCode(curPlayer, "ServerNoOpen")
        return
    # 转发请求CD验证
    if reqCD:
        reqTick = curPlayer.GetDictByKey("FamilyPyPackForwardingTick")
        reqTick = curPlayer.GetDictByKey(funcName) # 根据函数名单独处理CD,防止相互影响
        if reqTick and (tick - reqTick) < reqCD * 1000:
            PlayerControl.NotifyCode(curPlayer, "RequestLater")
            return
        curPlayer.SetDict("FamilyPyPackForwardingTick", tick)
        curPlayer.SetDict(funcName, tick)
        
    # 剩下的就是大于0
    dataMsg = {"funcName":funcName}
@@ -352,10 +368,11 @@
    curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
    if not curPlayer:
        return
    curPlayer.SetDict("FamilyPyPackForwardingTick", 0)
    funcName = dataMsg["funcName"]
    packBuff = dataMsg.get("packBuff")
    curPlayer.SetDict(funcName, 0) # 重置CD
    clientData = None
    if packBuff:
        clientData = NetPackCommon.ReadRecPyPackData(packBuff)
@@ -470,11 +487,13 @@
        GameWorld.ErrLog("创建家族失败", playerID)
        return
    newFamilyID = curFamily.GetID()
    zoneMgr = familyMgr.GetZoneFamilyMgrByFamilyID(newFamilyID)
    zoneID = zoneMgr.GetZoneID() if zoneMgr else -1
    curFamily.SetLV(1)
    emblemIDList = PlayerFamilyEmblem.GetDefaultFamilyEmblemIDList()
    if not emblemID or emblemID not in emblemIDList:
        emblemID = random.choice(emblemIDList) # 从默认徽章中随机选择一个
    GameWorld.Log("创建公会: familyID=%s,playerID=%s,emblemID=%s,serverID=%s" % (newFamilyID, playerID, emblemID, serverID))
    GameWorld.Log("创建公会: familyID=%s,playerID=%s,emblemID=%s,serverID=%s,zoneID=%s" % (newFamilyID, playerID, emblemID, serverID, zoneID))
    curFamily.SetEmblemID(emblemID)
    curFamily.SetEmblemWord(emblemWord)
    
@@ -486,9 +505,9 @@
        
    #-设置家族成员属性
    DoPlayerJionFamily(curFamily, playerID, crossPlayer, IPY_PlayerDefine.fmlLeader)
    zoneMgr = familyMgr.GetZoneFamilyMgrByFamilyID(newFamilyID)
    zoneMgr and zoneMgr.Sort()
    if zoneMgr:
        zoneMgr.Sort()
    #XW_JZ_EstablishSud <n color="255,255,0">恭喜您,家族建立成功!</n>    25  -   -
    #CrossPlayer.NotifyCode(crossPlayer, "XW_JZ_EstablishSud")
    #PlayerControl.WorldNotify(0, "jiazu_liubo_671654", [curPlayer.GetName(), fullFamilyName, newFamilyID])
@@ -559,24 +578,25 @@
    member = curFamily.AddMember(playerID)
    member.SetFmLV(jionFamilySetLv)
    member.RefreshMemberByID(playerID)
    curFamily.SetFightPowerTotal(curFamily.GetFightPowerTotal() + member.GetFightPowerTotal())
    
    if jionFamilySetLv == IPY_PlayerDefine.fmlLeader:
        curFamily.SetLeaderID(playerID)
        
    if broadcastFamilyChange:
        Broadcast_FamilyInfo(familyID, changeMemIDList=[playerID])
        # 广播其他在线成员
        Broadcast_FamilyInfo(familyID, changeMemIDList=[playerID], excludeIDList=[playerID]) # 成员加入
        
    familyMgr.DelPlayerReqJoinFamilyIDAll(playerID)
    #设置玩家身上保存的家族信息
    if crossPlayer:
        MapServer_FamilyRefresh(crossPlayer, familyID)
        MapServer_FamilyRefresh(crossPlayer, familyID) # 加入
        Sync_FamilyInfo(crossPlayer) # 给自己同步完整的
        Sync_RequestAddFamilyInfo(crossPlayer)
        PlayerFamilyTaofa.OnCrossPlayerEnterFamily(crossPlayer)
        
    #if jionFamilySetLv != IPY_PlayerDefine.fmlLeader:
    if jionFamilySetLv != IPY_PlayerDefine.fmlLeader:
        #通知所有家族成员, 这个人加入了家族
        #NotifyAllFamilyMemberMsg(familyID, "XW_JZ_EnterFamily", [member.GetPlayerName()], excludeIDList=[playerID])
        CrossPlayer.FamilyNotify(familyID, "XW_JZ_EnterFamily", [member.GetPlayerName()], excludeIDList=[playerID])
        #if jionPlayer:
        #    PlayerControl.NotifyCode(jionPlayer, 'XW_JZ_EnterFamilyInfo', [family.GetName()])
            
@@ -787,12 +807,17 @@
            joinCDMinute = joinCDMinuteList[kickedCnt - 1] if len(joinCDMinuteList) >= kickedCnt else joinCDMinuteList[-1]
    if joinCDMinute:
        cdTimes = joinCDMinute * 60
        passTimes = int(time.time()) - leaveFamilyTime
        passTimes = GetFamilyTime() - leaveFamilyTime
        if passTimes < cdTimes:
            GameWorld.DebugLog("加入公会CD中: leaveCnt=%s,kickedCnt=%s,lastVoluntarily=%s,leaveFamilyTime=%s(%s),passTimes=%s < %s" 
                   % (leaveCnt, kickedCnt, lastVoluntarily, leaveFamilyTime, GameWorld.ChangeTimeNumToStr(leaveFamilyTime), passTimes, cdTimes))
            return True
    return False
def GetFamilyTime():
    if GameWorld.IsMainServer() and DBFamily.IsFamilyCross():
        return CrossMgr.GetSSServerMgr().GetCrossTime()
    return int(time.time())
def AutoJoinFamily(crossPlayer):
    if crossPlayer.GetFamilyID():
@@ -1084,7 +1109,7 @@
    #    return
    SendFamilyReqJoinInfo(familyID)
    if joinOKPlayerIDList:
        Broadcast_FamilyInfo(familyID, changeMemIDList=joinOKPlayerIDList)
        Broadcast_FamilyInfo(familyID, changeMemIDList=joinOKPlayerIDList, excludeIDList=joinOKPlayerIDList) # 审核
    return
#// A6 22 修改收人方式 #tagCMChangeFamilyJoin
@@ -1122,7 +1147,7 @@
    GameWorld.DebugLog("修改招人设置: familyID=%s,joinReview=%s,joinLVMin=%s" % (familyID, joinReview, joinLVMin), playerID)
    family.SetJoinReview(joinReview)
    family.SetJoinLVMin(joinLVMin)
    Broadcast_FamilyInfo(familyID, isSyncMem=False)
    Broadcast_FamilyInfo(familyID, isSyncMem=False) # 修改招人
    return
#// A6 23 修改家族公告 #tagCMChangeFamilyBroadcast
@@ -1156,7 +1181,7 @@
        return
    family.SetBroadcast(broadcast)
    GameWorld.DebugLog('更改公会公告: Family=%s,公告=%s' % (GameWorld.CodeToGbk(family.GetName()), GameWorld.CodeToGbk(broadcast)), playerID)
    Broadcast_FamilyInfo(familyID, isSyncMem=False)
    Broadcast_FamilyInfo(familyID, isSyncMem=False) # 修改公告
    return
#// A6 24 修改家族徽章 #tagCMChangeFamilyEmblem
@@ -1240,8 +1265,10 @@
                GameWorld.DebugLog("修改的目标成员职位不能比自己高或平级! tagFmlv=%s" % tagMember.GetFmLV(), playerID)
                return
            
    changeMemIDList = [tagID]
    if changeFmlv == IPY_PlayerDefine.fmlLeader:
        ChangeFamilyLeader(family, tagMember)
        changeMemIDList.append(playerID)
        
    else:
        fmLVMemCnt = 0
@@ -1261,7 +1288,7 @@
        
    if isGMOP:
        family.SetBroadcast("")
    Broadcast_FamilyInfo(familyID, changeMemIDList=[tagID])
    Broadcast_FamilyInfo(familyID, changeMemIDList=changeMemIDList) # 修改职位
    return True
def ChangeFamilyLeader(family, newLeaderMem):
@@ -1294,7 +1321,7 @@
    
    tagCrossPlayer = CrossPlayer.GetCrossPlayerMgr().FindCrossPlayer(tagID)
    if tagCrossPlayer:
        MapServer_FamilyRefresh(tagCrossPlayer, familyID)
        MapServer_FamilyRefresh(tagCrossPlayer, familyID) # 修改职位
        if GetFamilyMemberHasPow(tagMember, FamilyPowerID_Call):
            CrossPlayer.SendFakePack(tagCrossPlayer, GetPack_FamilyReqJoinInfo(familyID))
        
@@ -1304,8 +1331,7 @@
                        [ShareDefine.Def_FamilyActionEvent_MemberChange, ShareDefine.Def_FamilyMemberChange_FMLV, changeFamilyLV, befFamilyLV], tick)
    
    #xx被任命为xx
    #NotifyAllFamilyMemberMsg(familyID, "XW_JZ_AppointFamily", [memName, changeFamilyLV])
    #GetFamilyMgr().SetSyncCrossFamilyUpd(familyMember.GetFamilyID(), familyMember.GetPlayerID(), syncNow=True) # 成员职位变更
    CrossPlayer.FamilyNotify(familyID, "XW_JZ_AppointFamily", [memName, changeFamilyLV])
    return
def __AutoChangeLeader(curFamily):
@@ -1372,7 +1398,7 @@
    GameWorld.Log("公会自动传位: familyID=%s,leaderID=%s,offTime=%s,passHours=%s,newLeaderID=%s" 
                  % (familyID, leaderID, GameWorld.ChangeTimeNumToStr(offTime), passHours, newLeaderID))
    ChangeFamilyLeader(curFamily, toMember)
    Broadcast_FamilyInfo(familyID, changeMemIDList=[leaderID, newLeaderID])
    Broadcast_FamilyInfo(familyID, changeMemIDList=[leaderID, newLeaderID]) # 自动传位
    
    # 邮件通知
    toServerID = toMember.GetServerID()
@@ -1433,12 +1459,11 @@
    AddFamilyActionNote(crossPlayer.GetPlayerName(), familyID, ShareDefine.Def_ActionType_FamilyEvent, 
                        [ShareDefine.Def_FamilyActionEvent_MemberChange, ShareDefine.Def_FamilyMemberChange_Leave], tick)
    
    #XW_JZ_LeaveFamily   <n color="0,190,255">{%S1%}</n><n color="255,255,0">退出了家族!</n>  25  -   -
    #NotifyAllFamilyMemberMsg(familyID, "XW_JZ_LeaveFamily", [curPlayer.GetName()])
    __DoPlayerLeaveFamilyByID(family, playerID, crossPlayer)
    MapServer_FamilyRefresh(crossPlayer, 0, 1)
    MapServer_FamilyRefresh(crossPlayer, 0, 1) # 主动退出
    CrossPlayer.SendFakePackByFamily(familyID, GetPack_FamilyDel(playerID, crossPlayer.GetPlayerName(), 1))
    CrossPlayer.FamilyNotify(familyID, "XW_JZ_LeaveFamily", [crossPlayer.GetPlayerName()])
    Broadcast_FamilyInfo(familyID, isSyncMem=False) # 退出
    
    if family.GetCount() == 0:
        #玩家离开后, 家族没有人了 , 删除这个家族
@@ -1504,15 +1529,17 @@
                        [ShareDefine.Def_FamilyActionEvent_MemberChange, ShareDefine.Def_FamilyMemberChange_KickOut], tick)
    
    #XW_JZ_LeaveFamily   <n color="0,190,255">{%S1%}</n><n color="255,255,0">退出了家族!</n>  25  -   -
    #NotifyAllFamilyMemberMsg(familyID, "XW_JZ_LeaveFamily", [tagPlayerName])
    CrossPlayer.FamilyNotify(familyID, "XW_JZ_LeaveFamily", [tagPlayerName])
    
    #删除玩家
    crossPlayer = CrossPlayer.GetCrossPlayerMgr().FindCrossPlayer(tagMemberID)
    __DoPlayerLeaveFamilyByID(family, tagPlayerID, crossPlayer)
    if crossPlayer:
        MapServer_FamilyRefresh(crossPlayer, 0)
    tagCrossPlayer = CrossPlayer.GetCrossPlayerMgr().FindCrossPlayer(tagMemberID)
    __DoPlayerLeaveFamilyByID(family, tagPlayerID, tagCrossPlayer)
    if tagCrossPlayer:
        MapServer_FamilyRefresh(tagCrossPlayer, 0) # 被踢
        CrossPlayer.NotifyCode(tagCrossPlayer, "XW_JZ_LeaveFamilyKick", [curMember.GetPlayerName()])
        
    CrossPlayer.SendFakePackByFamily(familyID, GetPack_FamilyDel(tagMemberID, tagPlayerName, 0))
    Broadcast_FamilyInfo(familyID, isSyncMem=False) # 踢人
    return
def __DoPlayerLeaveFamilyByID(curFamily, leavePlayerID, crossPlayer=None):
@@ -1574,13 +1601,19 @@
    if CheckFamilyNameExists(crossPlayer, newName, fromServerID):
        return
    
    zoneMgr = familyMgr.GetZoneFamilyMgrByFamilyID(familyID)
    if not zoneMgr:
        return
    if not zoneMgr.FamilyRemainName(family, newName):
        return
    if cdHours:
        SetRenameTime(family, curTime)
    moneyType, moneyValue = IpyGameDataPY.GetFuncEvalCfg("FamilyRename", 1)
    if moneyType and moneyValue:
        CrossPlayer.CostPlayerResources(crossPlayer, "FamilyRename", costMoneyDict={moneyType:moneyValue})
    family.SetName(newName)
    if cdHours:
        SetRenameTime(family, curTime)
        
    crossPlayerMgr = CrossPlayer.GetCrossPlayerMgr()
    for index in xrange(family.GetCount()):
@@ -1589,11 +1622,66 @@
        memCrossPlayer = crossPlayerMgr.FindCrossPlayer(memID)
        if not memCrossPlayer:
            continue
        MapServer_FamilyRefresh(memCrossPlayer, familyID)
        MapServer_FamilyRefresh(memCrossPlayer, familyID) # 改名
        #player.Notify_FamilyNameRefresh() #//04 36    周围玩家家族名刷新#tagPlayerFamilyNameRefresh
        
    Broadcast_FamilyInfo(familyID, isSyncMem=False)
    Broadcast_FamilyInfo(familyID, isSyncMem=False) # 改名
    return True
#// A6 19 查看目标公会 #tagCSViewTagFamily
#
#struct tagCSViewTagFamily
#{
#    tagHead        Head;
#    DWORD        FamilyID;
#    DWORD        DataServerID;    //数据所在服务器ID
#};
def OnViewTagFamily(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    playerID = curPlayer.GetPlayerID()
    tagFamilyID = clientData.FamilyID
    dataServerID = clientData.DataServerID
    # 本服或主服是本服
    if not dataServerID or dataServerID == GameWorld.GetGameWorld().GetServerID():
        NetPackCommon.SendFakePack(curPlayer, GetTagFamilyInfoPack(tagFamilyID))
        return
    CrossMsg.SendToServer(ShareDefine.S2S_ViewTagFamily, {"tagFamilyID":tagFamilyID}, [dataServerID], ShareDefine.dirType_All, playerID)
    return
def S2S_ViewTagFamily(dataMsg, fromServerID, playerID):
    tagFamilyID = dataMsg["tagFamilyID"]
    CrossPlayer.SendFakePackByID(playerID, GetTagFamilyInfoPack(tagFamilyID), fromServerID)
    return
def GetTagFamilyInfoPack(tagFamilyID):
    familyMgr = DBDataMgr.GetFamilyMgr()
    family = familyMgr.FindFamily(tagFamilyID)
    if not family:
        GameWorld.ErrLog("本服数据找不到目标公会! tagFamilyID=%s" % tagFamilyID)
        return
    clientPack = ChPyNetSendPack.tagSCTagFamilyInfo()
    clientPack.FamilyID = family.GetID()
    clientPack.FamilyName = family.GetName()
    clientPack.FamilyNameLen = len(clientPack.FamilyName)
    clientPack.LeaderID = family.GetLeaderID()
    leaderMember = family.FindMember(clientPack.LeaderID)
    if leaderMember:
        clientPack.LeaderName = leaderMember.GetPlayerName()
        clientPack.LeaderNameLen = len(clientPack.LeaderName)
        clientPack.LeaderServerID = leaderMember.GetServerID()
    clientPack.FamilyLV = family.GetLV()
    clientPack.ServerID = family.GetServerID()
    clientPack.EmblemID = family.GetEmblemID()
    clientPack.EmblemWord = family.GetEmblemWord()
    clientPack.FightPower = family.GetFightPower()
    clientPack.FightPowerEx = family.GetFightPowerEx()
    clientPack.Broadcast = family.GetBroadcast()
    clientPack.BroadcastLen = len(clientPack.Broadcast)
    clientPack.MemberCount = family.GetCount()
    clientPack.DataServerID = GameWorld.GetGameWorld().GetServerID()
    return clientPack
#// A6 20 搜索家族列表 #tagCMViewFamilyPage
#
@@ -1670,6 +1758,7 @@
        leaderMember = family.FindMember(familyView.LeaderID)
        familyView.LeaderName = leaderMember.GetPlayerName() if leaderMember else ""
        familyView.LeaderNameLen = len(familyView.LeaderName)
        familyView.LeaderServerID = leaderMember.GetServerID() if leaderMember else family.GetServerID()
        familyView.FamilyLV = family.GetLV()
        familyView.JoinReview = family.GetJoinReview()
        familyView.JoinLVMin = family.GetJoinLVMin()
@@ -1811,7 +1900,7 @@
    curFamily.SetLV(updLV)
    curFamily.SetExp(updExp)
    
    Broadcast_FamilyInfo(familyID, isSyncMem=False)
    Broadcast_FamilyInfo(familyID, isSyncMem=False) # 公会经验
    return True
def AddFamilyContrib(curPlayer, addContribValue):
@@ -1843,7 +1932,7 @@
    curMember.SetContribTotal(contribTotal)
    GameWorld.DebugLog("增加成员贡献: familyID=%s,addContribValue=%s,contribDay=%s,contribTotal=%s" % (familyID, addContribValue, contribDay, contribTotal), playerID)
    
    Broadcast_FamilyInfo(familyID, isSyncMem=False)
    Broadcast_FamilyInfo(familyID, isSyncMem=False) # 成员贡献
    return
## ------------------------------------------------------------------------------------------------
@@ -1944,6 +2033,67 @@
    CrossPlayer.SendFakePackByFamily(familyID, clientPack)
    return
def OnFamilyTalk(curPlayer, familyID, talkPack, tick):
    clientData, tick = None, 0
    reqDataEx = {"talkBuffer":talkPack.GetBuffer()}
    FamilyPyPackForwarding(curPlayer, clientData, tick, "__OnFamilyTalk", reqDataEx=reqDataEx)
    return
def __OnFamilyTalk(crossPlayer, clientData, tick, fromServerID=0, reqDataEx=None):
    talkBuffer = reqDataEx["talkBuffer"]
    playerID = crossPlayer.GetPlayerID()
    familyID = crossPlayer.GetFamilyID()
    if not familyID or not talkBuffer:
        return
    clientPack = ChPyNetSendPack.tagMCTalk()
    clientPack.ReadData(talkBuffer)
    CrossPlayer.SendFakePackByFamily(familyID, clientPack)
    # 聊天缓存
    channelType = clientPack.ChannelType
    content = clientPack.Content
    bubbleBox = clientPack.BubbleBox
    PlayerTalk.DoTalkCache(channelType, playerID, content, bubbleBox, familyID)
    return
def OnCrossFamilyTalk(curPlayer, talkPack, tick):
    ## 跨服公会聊天,与跨服公会互通范围一致
    crossServerID = DBDataMgr.GetFamilyMgr().GetCurCrossServerID()
    if crossServerID <= 0:
        GameWorld.DebugLog("本服公会未互通,不允许跨服聊天")
        return
    clientData, tick = None, 0
    reqDataEx = {"talkBuffer":talkPack.GetBuffer()}
    FamilyPyPackForwarding(curPlayer, clientData, tick, "__OnCrossTalk", reqDataEx=reqDataEx)
    return
def __OnCrossTalk(crossPlayer, clientData, tick, fromServerID=0, reqDataEx=None):
    talkBuffer = reqDataEx["talkBuffer"]
    playerID = crossPlayer.GetPlayerID()
    if not talkBuffer:
        return
    familyMgr = DBDataMgr.GetFamilyMgr()
    zoneID = familyMgr.GetZoneIDInThisServer(fromServerID)
    if zoneID < 0:
        GameWorld.ErrLog("找不到服务器ID在跨服中的公会分区! fromServerID=%s" % fromServerID)
        return
    zoneMgr = familyMgr.GetZoneFamilyMgr(zoneID)
    serverIDList = zoneMgr.GetZoneServerIDList()
    if not serverIDList:
        return
    clientPack = ChPyNetSendPack.tagMCTalk()
    clientPack.ReadData(talkBuffer)
    CrossPlayer.SendFackPackToServerList(clientPack, serverIDList)
    # 聊天缓存
    channelType = clientPack.ChannelType
    content = clientPack.Content
    bubbleBox = clientPack.BubbleBox
    PlayerTalk.DoTalkCache(channelType, playerID, content, bubbleBox)
    return
## -------------------------------------- 游戏服本服处理 --------------------------------------------
'''
为方便本服、跨服互通公会逻辑统一,公会相关数据处理统一使用 CrossPlayer,视为以前的GameServer处理,这样本服跨服的公会管理通用
@@ -1961,26 +2111,20 @@
        Do_MapServer_FamilyRefresh(curPlayer, doData)
    return
def Do_MapServer_PlayerOnDay(curPlayer):
    ResetDailyDonateCnt(curPlayer)
    return
def Do_MapServer_PlayerLogin(curPlayer):
    SyncDonateCntInfo(curPlayer)
    PlayerFamilyZhenbaoge.OnPlayerLogin(curPlayer)
    return
def Do_MapServer_FamilyRefresh(curPlayer, doData):
    tick = GameWorld.GetGameWorld().GetTick()
    playerID = curPlayer.GetPlayerID()
    refreshFamilyID = doData["FamilyID"]
    refreshFmLV = doData.get("FmLV", 0)
    refreshJoinTime = doData.get("JoinTime", 0)
    refreshFamilyLV = doData.get("FamilyLV", 0)
    refreshFamilyName = doData.get("FamilyName", "")
    refreshEmblemID = doData.get("EmblemID", 0)
    refreshEmblemWord = doData.get("EmblemWord", "")
    isLogin = doData.get("isLogin", 0) # 是否登录刷新的
    
    PlayerViewCache.UpdPlayerViewFamilyInfo(playerID, refreshFamilyID, refreshFamilyName, refreshEmblemID, refreshEmblemWord)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FamilyJoinTime, refreshJoinTime)
    
    lastFamilyID = curPlayer.GetFamilyID()
    lastFamilyLV = curPlayer.GetFamilyLV() # 公会等级,非职位等级
@@ -2022,6 +2166,17 @@
        
    #---通知客户端刷新属性---
    curPlayer.View_FamilyInfoRefresh() #//04 30 玩家家族名字职位等信息刷新#tagPlayerInFamilyInfoRefresh
    if isLogin:
        Do_MapServer_PlayerLogin(curPlayer)
    return
def Do_MapServer_PlayerLogin(curPlayer):
    ## 地图公会玩家的登录逻辑由最新所属公会刷新后处理
    DBFamily.Sync_FamilyCrossInfo(curPlayer)
    SyncDonateCntInfo(curPlayer)
    PlayerFamilyZhenbaoge.OnPlayerLogin(curPlayer)
    PlayerFamilyTaofa.OnPlayerLogin(curPlayer)
    return
def __OnEnterFamily(curPlayer, tick):
@@ -2037,7 +2192,7 @@
    curPlayer.SetFamilyActiveValue(0)
    curPlayer.SetLastWeekFamilyActiveValue(0)
    curPlayer.SetFamilyLV(0)
    PlayerControl.SetLeaveFamilyTimeEx(curPlayer, int(time.time()))
    PlayerControl.SetLeaveFamilyTimeEx(curPlayer, GetFamilyTime())
    leaveCnt, kickedCnt, _ = PlayerControl.GetLeaveFamilyInfo(curPlayer)
    GameWorld.DebugLog("__OnLeaveFamily: isVoluntarily=%s,leaveCnt=%s,kickedCnt=%s" % (isVoluntarily, leaveCnt, kickedCnt))
    delMoneyType, delMoneyPer = IpyGameDataPY.GetFuncCfg("FamilyLeave", 3), 0