ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py
@@ -807,12 +807,17 @@
            joinCDMinute = joinCDMinuteList[kickedCnt - 1] if len(joinCDMinuteList) >= kickedCnt else joinCDMinuteList[-1]
    if joinCDMinute:
        cdTimes = joinCDMinute * 60
        passTimes = int(time.time()) - leaveFamilyTime
        passTimes = GetFamilyTime() - leaveFamilyTime
        if passTimes < cdTimes:
            GameWorld.DebugLog("加入公会CD中: leaveCnt=%s,kickedCnt=%s,lastVoluntarily=%s,leaveFamilyTime=%s(%s),passTimes=%s < %s" 
                   % (leaveCnt, kickedCnt, lastVoluntarily, leaveFamilyTime, GameWorld.ChangeTimeNumToStr(leaveFamilyTime), passTimes, cdTimes))
            return True
    return False
def GetFamilyTime():
    if GameWorld.IsMainServer() and DBFamily.IsFamilyCross():
        return CrossMgr.GetSSServerMgr().GetCrossTime()
    return int(time.time())
def AutoJoinFamily(crossPlayer):
    if crossPlayer.GetFamilyID():
@@ -1596,13 +1601,19 @@
    if CheckFamilyNameExists(crossPlayer, newName, fromServerID):
        return
    
    zoneMgr = familyMgr.GetZoneFamilyMgrByFamilyID(familyID)
    if not zoneMgr:
        return
    if not zoneMgr.FamilyRemainName(family, newName):
        return
    if cdHours:
        SetRenameTime(family, curTime)
    moneyType, moneyValue = IpyGameDataPY.GetFuncEvalCfg("FamilyRename", 1)
    if moneyType and moneyValue:
        CrossPlayer.CostPlayerResources(crossPlayer, "FamilyRename", costMoneyDict={moneyType:moneyValue})
    family.SetName(newName)
    if cdHours:
        SetRenameTime(family, curTime)
        
    crossPlayerMgr = CrossPlayer.GetCrossPlayerMgr()
    for index in xrange(family.GetCount()):
@@ -2181,7 +2192,7 @@
    curPlayer.SetFamilyActiveValue(0)
    curPlayer.SetLastWeekFamilyActiveValue(0)
    curPlayer.SetFamilyLV(0)
    PlayerControl.SetLeaveFamilyTimeEx(curPlayer, int(time.time()))
    PlayerControl.SetLeaveFamilyTimeEx(curPlayer, GetFamilyTime())
    leaveCnt, kickedCnt, _ = PlayerControl.GetLeaveFamilyInfo(curPlayer)
    GameWorld.DebugLog("__OnLeaveFamily: isVoluntarily=%s,leaveCnt=%s,kickedCnt=%s" % (isVoluntarily, leaveCnt, kickedCnt))
    delMoneyType, delMoneyPer = IpyGameDataPY.GetFuncCfg("FamilyLeave", 3), 0