| | |
| | | def OnMinggeDecompose(index, clientData, tick):
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| | | curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
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| | | __doDecomposeMingge(curPlayer, clientData.IndexList)
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| | | ItemCommon.SyncMakeItemAnswer(curPlayer, ShareDefine.Def_mitMinggeEquip, ChConfig.Def_ComposeState_Sucess, 0)
|
| | | return
|
| | |
|
| | | def __doDecomposeMingge(curPlayer, itemIndexList):
|
| | |
| | |
|
| | | # 刷属性
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| | | RefreshMinggeAttr(curPlayer, mgNum)
|
| | | |
| | | ItemCommon.SyncMakeItemAnswer(curPlayer, ShareDefine.Def_mitMinggeEquip, ChConfig.Def_ComposeState_Sucess, itemIndex)
|
| | | return
|
| | |
|
| | | #// B2 53 命格祈灵#tagCSMinggeQiling
|