ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DB/StructData/DBMail.py
@@ -156,7 +156,7 @@
                    itemRankList.append(key)
                itemDict[key] = itemDict[key] + itemCount
                
        mailItemCount = 0
        giveItemList = []
        for itemInfo in itemRankList:
            if len(itemInfo) == 4:
                itemID, itemCount, isBind, userData = itemInfo
@@ -164,7 +164,14 @@
                userData = ""
                itemID, isBind = itemInfo
                itemCount = itemDict.get(itemInfo, 0)
            giveItemList.append([itemID, itemCount, isBind, userData])
        Max_MailItem = 20
        if len(giveItemList) > Max_MailItem:
            GameWorld.SendGameErrorEx("MailItemMultiError", "%s|%s|%s|%s" % (guid, len(giveItemList), itemList, giveItemList))
            #giveItemList = giveItemList[:Max_MailItem] 暂时还是让发,先做下后台邮件警告即可
        for itemID, itemCount, isBind, userData in giveItemList:
            dbData = DBStruct.tagDBMailItem()
            dbData.GUID = guid
            dbData.ItemID = itemID
@@ -173,12 +180,6 @@
            dbData.UserData = userData
            dbData.UserDataLen = len(dbData.UserData)
            self.__InitMailItemInstance(dbData)
            mailItemCount += 1
            if mailItemCount >= 20:
                #防范某些异常情况,内置单封邮件物品上限,做下限制,并做后台邮件警告
                GameWorld.SendGameErrorEx("MailItemMultiError", "%s|%s" % (guid, itemList))
                break
            
        return
    
@@ -402,7 +403,7 @@
        for _ in xrange(cnt):
            dbData.clear()
            pos += dbData.readData(datas, pos, dataslen)
            self.SetServerMailPlayerState(dbData.GUID, dbData.PlayerID, dbData.MailState)
            self.SetPlayerMailState(dbData.GUID, dbData.PlayerID, dbData.MailState)
            
        # 个人邮件
        cnt, pos = CommFunc.ReadDWORD(datas, pos)