ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDogz.py
@@ -301,14 +301,14 @@
    RefreshDogzAttr(curPlayer, True)
    PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
    
    if isFight and ipyData.GetHelpBattleNotify():
        curTime = int(time.time())
        playerName = curPlayer.GetPlayerName()
        notifyKey, notifyParamList, notifyCD = ipyData.GetHelpBattleNotify()
        lastNotifyTime = g_helpBattleNotifyTimeDict.get(dogzID, 0)
        if curTime - lastNotifyTime >= notifyCD * 60:
            PlayerControl.WorldNotify(0, notifyKey, [playerName] + notifyParamList)
            g_helpBattleNotifyTimeDict[dogzID] = curTime
    #if isFight and ipyData.GetHelpBattleNotify():
    #    curTime = int(time.time())
    #    playerName = curPlayer.GetPlayerName()
    #    notifyKey, notifyParamList, notifyCD = ipyData.GetHelpBattleNotify()
    #    lastNotifyTime = g_helpBattleNotifyTimeDict.get(dogzID, 0)
    #    if curTime - lastNotifyTime >= notifyCD * 60:
    #        PlayerControl.WorldNotify(0, notifyKey, [playerName] + notifyParamList)
    #        g_helpBattleNotifyTimeDict[dogzID] = curTime
    return
@@ -522,6 +522,7 @@
def RefreshDogzAttr(curPlayer, isUpdateSucc=False):
    ## 刷新神兽属性
    return
    totalPlusLv = 0 #出战神兽装备总强化等级
    fightPowerEx = 0
    allAttrList = [{} for _ in range(4)]