ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerOnline.py
@@ -156,6 +156,8 @@
        
        # 主线战斗
        self.mainFight = TurnAttack.MainFight(playerID)
        self._lastBatBufferInfo = [] # 最后一场战斗临时回放 ["guid", "buffer"]
        return
    
    def OnClear(self):
@@ -246,6 +248,11 @@
                        
        GameWorld.DebugLog("武将物品养成更新索引: %s, 影响阵容:%s" % (itemIndexList, effLineupIDList), self.playerID)
        return effLineupIDList
    def GetLastBatBuffer(self): return self._lastBatBufferInfo
    def SetLastBatBuffer(self, guid, batBuffer):
        self._lastBatBufferInfo = [guid, batBuffer]
        return
    
class OnlineMgr():
    ## 准在线玩家管理
@@ -468,10 +475,11 @@
        elif skinIDList:
            skinID = skinIDList[0]
            
        starMax = PlayerHero.GetHeroStarMax(heroItem)
        InitAddPer += qualityIpyData.GetInitAddPer()
        LVAddPer += qualityIpyData.GetLVAddPer() * heroLV
        LVAddPer += qualityIpyData.GetLVAddPer() * max(0, heroLV - 1)
        BreakLVAddPer += qualityIpyData.GetBreakLVAddPer() * breakLV
        StarAddPer += qualityIpyData.GetStarAddPer() * star
        StarAddPer += qualityIpyData.GetStarAddPer() * min(star, starMax)
        
        lineupHero = lineup.GetLineupHero(posNum)
        #if False:
@@ -498,21 +506,6 @@
            selfAttrDict[int(k)] = v
        heroSelfAttrInfo[heroID] = selfAttrDict
        
        # 星级天赋
        starTalentAttrDict = {}
        idCount = heroItem.GetUserAttrCount(ShareDefine.Def_IudetHeroTalentID)
        lvCount = heroItem.GetUserAttrCount(ShareDefine.Def_IudetHeroTalentIDLV)
        for aIndex in range(min(idCount, lvCount)):
            talentID = heroItem.GetUserAttrByIndex(ShareDefine.Def_IudetHeroTalentID, aIndex)
            talentLV = heroItem.GetUserAttrByIndex(ShareDefine.Def_IudetHeroTalentIDLV, aIndex)
            stIpyData = IpyGameDataPY.GetIpyGameData("HeroTalent", talentID)
            if not stIpyData:
                continue
            attrID = stIpyData.GetAttrID()
            attrValue = stIpyData.GetAttrValue() * talentLV
            starTalentAttrDict[attrID] = starTalentAttrDict.get(attrID, 0) + attrValue
        heroStarTalentInfo[heroID] = starTalentAttrDict
        # 突破潜能
        breakAttrDict = {}
        breakIpyDataList = IpyGameDataPY.GetIpyGameDataList("HeroBreak", heroID)
@@ -532,12 +525,15 @@
        heroBreakAttrInfo[heroID] = breakAttrDict
        
        # 觉醒天赋
        maxUnlockSlot = IpyGameDataPY.GetFuncCfg("HeroStarTalent", 1) # 常规天赋槽个数
        awakeTalentAttrDict = {}
        awakeIpyDataList = IpyGameDataPY.GetIpyGameDataList("HeroAwake", heroID)
        awakeIpyDataList = IpyGameDataPY.GetIpyGameDataListNotLog("HeroAwake", heroID)
        if awakeIpyDataList:
            for awakeIpyData in awakeIpyDataList:
                if awakeIpyData.GetAwakeLV() > awakeLV:
                    break
                unlockTalentSlot = awakeIpyData.GetUnlockTalentSlot()
                maxUnlockSlot = max(maxUnlockSlot, unlockTalentSlot)
                attrIDList = awakeIpyData.GetAttrIDList()
                attrValueList = awakeIpyData.GetAttrValueList()
                for aIndex in range(min(len(attrIDList), len(attrValueList))):
@@ -548,6 +544,21 @@
                if skillID:
                    lineupHero.heroSkillIDList.append(skillID)
        heroAwakeTalentInfo[heroID] = awakeTalentAttrDict
        # 星级天赋
        starTalentAttrDict = {}
        idCount = heroItem.GetUserAttrCount(ShareDefine.Def_IudetHeroTalentID)
        lvCount = heroItem.GetUserAttrCount(ShareDefine.Def_IudetHeroTalentIDLV)
        for aIndex in range(min(idCount, lvCount, maxUnlockSlot)): # 重生导致已觉醒槽位失效时属性也无效
            talentID = heroItem.GetUserAttrByIndex(ShareDefine.Def_IudetHeroTalentID, aIndex)
            talentLV = heroItem.GetUserAttrByIndex(ShareDefine.Def_IudetHeroTalentIDLV, aIndex)
            stIpyData = IpyGameDataPY.GetIpyGameData("HeroTalent", talentID)
            if not stIpyData:
                continue
            attrID = stIpyData.GetAttrID()
            attrValue = stIpyData.GetAttrValue() * talentLV
            starTalentAttrDict[attrID] = starTalentAttrDict.get(attrID, 0) + attrValue
        heroStarTalentInfo[heroID] = starTalentAttrDict
        
        # 羁绊统计
        for fetterID in heroIpyData.GetFetterIDList():
@@ -772,8 +783,6 @@
            GameWorld.DebugLog("主阵容变化,重新开始战斗", playerID)
            if mainTurnFight.mapID == ChConfig.Def_FBMapID_Main:
                TurnAttack.__doMainLevelWave(curPlayer, True)
            elif mainTurnFight.mapID == ChConfig.Def_FBMapID_MainBoss:
                TurnAttack.__doMainBossStart(curPlayer)
                
        # 否则只重新设置战斗属性
        else: