ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
@@ -18,46 +18,31 @@
import SkillShell
import BuffSkill
import PlayerControl
import ChEquip
import SkillCommon
import FBLogic
import AttackCommon
import ChItem
import PlayerGMOper
import ItemCommon
import OperControlManager
import ShareDefine
import PlayerAutoCheckOnline
import PlayerGameWallow
import ReadChConfig
import PlayerDienstgrad
import PlayerVip
import IpyGameDataPY
import PlayerFB
import GameObj
import GameMap
import math
import time
import PetControl
import ItemControler
import PlayerGuaji
import AICommon
import PlayerSuccess
import CrossPlayerData
import PassiveBuffEffMng
import FunctionNPCCommon
import FormulaControl
import PlayerGoldGift
import PlayerActLianqi
import PlayerActFamilyGCZ
import PlayerFlashSale
import PlayerChatBox
import PlayerFace
import PlayerYinji
import PlayerActivity
import PlayerBackup
import MirrorAttack
import PlayerOnline
import PlayerGoldRush
#---------------------------------------------------------------------
#---------------------------------------------------------------------
@@ -786,7 +771,7 @@
    curPlayer.SetDict(ChConfig.Def_PlayerKey_SitForZhenQi, tick)
    
    vipLV = curPlayer.GetVIPLv()
    vipRate = ShareDefine.Def_MaxRateValue#PlayerVip.GetVIPMuseSitRate(vipLV)
    vipRate = ShareDefine.Def_MaxRateValue
    
    #取得人物当前经验
    curTotalExp = PlayerControl.GetPlayerTotalExp(curPlayer) # 超过20亿支持,功能待定
@@ -802,7 +787,7 @@
                             isSysHint=False)
        
        if vipLV == 0:
            canVipRate = ShareDefine.Def_MaxRateValue#PlayerVip.GetVIPMuseSitRate(ShareDefine.Def_VIPType_Platina)
            canVipRate = ShareDefine.Def_MaxRateValue
            canVipExpValue = int(addExpValue * canVipRate / float(ShareDefine.Def_MaxRateValue))
            #GeRen_chenxin_684833:获得经验%s点,成为VIP经验%s
            PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_684833", [addExpValue, canVipExpValue])
@@ -882,11 +867,8 @@
# @remarks 刷新玩家在线时间
def ProcessPlayer_OnlineTime(curPlayer, tick):
    if not CommonCheckTick(curPlayer, tick, ChConfig.TYPE_Player_Tick_PlayerOnlineTime):
        return
        return
    
    #处理防沉迷在线时间,
    PlayerGameWallow.DoLogic_WallowOnlineTime(curPlayer, tick)
    return
    
@@ -1009,9 +991,6 @@
    #定时备档
    PlayerBackup.CheckPlayerBackup(curPlayer)
    
    #玩家镜像战斗AI
    #MirrorAttack.ProcessPlayerMirrorAI(curPlayer, tick)
    #被GM封状态响应
    ProcessGMOperLogic(curPlayer, tick)
    
@@ -1027,6 +1006,7 @@
    #放在刷buff前
    #ProcessPassiveSkill(curPlayer, tick)
    
    ProcessPlayerSecond(curPlayer, tick)
    ProcessPlayerMinute(curPlayer, tick)
    
    PlayerOnline.GetOnlinePlayer(curPlayer).DoRefreshRoleAttr()
@@ -1055,19 +1035,9 @@
    #副本相关时间处理
    #PlayerFB.DoPlayerFBTimeProcess(curPlayer, tick)
    
    #挂机收益
    #PlayerGuaji.ProcessGuaji(curPlayer)
    #恶意攻击时间处理
    #AttackCommon.ProcessMaliciousAttackPlayer(curPlayer, tick)
    #成就
    PlayerSuccess.FinishDelayAddSuccessProgress(curPlayer, tick, False)
    #限时抢购
    PlayerFlashSale.ProcessFlashSaleMail(curPlayer, tick)
    #地图经验
    #ProcessAreaExp(curPlayer, tick)
    #神秘商店刷新
    FunctionNPCCommon.CheckMysticalShopRefresh(curPlayer, tick)
    #活跃放置
    #PlayerActivity.ProcessActivityPlace(curPlayer)
    #自定义场景
@@ -1080,6 +1050,23 @@
    #CrossPlayerData.ProcessCrossPlayer(curPlayer, tick)
    return
def ProcessPlayerSecond(curPlayer, tick):
    #玩家每秒处理,玩家Process可能每秒多次,所以增加一个每秒处理的,减少执行次数
    lastTick = curPlayer.GetDictByKey("ProcessPlayerSecond")
    if tick - lastTick < 1000:
        return
    curPlayer.SetDict("ProcessPlayerSecond", tick)
    #成就
    PlayerSuccess.FinishDelayAddSuccessProgress(curPlayer, tick, False)
    #限时抢购
    PlayerFlashSale.ProcessFlashSaleMail(curPlayer, tick)
    #神秘商店刷新
    FunctionNPCCommon.CheckMysticalShopRefresh(curPlayer, tick)
    #淘金
    PlayerGoldRush.OnProcess(curPlayer)
    return
def ProcessPlayerMinute(curPlayer, tick):
    #玩家每分钟处理
    lastTick = curPlayer.GetTickByType(ChConfig.TYPE_Player_Tick_Minute)