ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTreasure.py
@@ -47,11 +47,6 @@
TreasureType_HeroHigh = 12 # 英雄招募 - 高级
TreasureType_HeroScore = 13 # 英雄招募 - 积分
def DoTreasureOpen(curPlayer):
    ## 寻宝开启
    Sync_TreasureInfo(curPlayer)
    return
def OnTreasureLogin(curPlayer):
    Sync_TreasureInfo(curPlayer)
    return
@@ -302,7 +297,7 @@
            getGridResult.append(gridNum)
            GameWorld.DebugLog("    本次产出: gridNum=%s, %s" % (gridNum, getGridResult), playerID)
            if gridNum in luckyGridNumList:
                if gridNum == setLuckyGridNum or gridNum >= maxLuck:
                if gridNum == setLuckyGridNum or updLuck >= maxLuck:
                    updLuck = 0
                else:
                    updLuck = stageLuck # 直接切换到下一阶段幸运