| | |
| | | TreasureType_HeroHigh = 12 # 英雄招募 - 高级
|
| | | TreasureType_HeroScore = 13 # 英雄招募 - 积分
|
| | |
|
| | | def DoTreasureOpen(curPlayer):
|
| | | ## 寻宝开启
|
| | | Sync_TreasureInfo(curPlayer)
|
| | | return
|
| | |
|
| | | def OnTreasureLogin(curPlayer):
|
| | | Sync_TreasureInfo(curPlayer)
|
| | | return
|
| | |
| | | getGridResult.append(gridNum)
|
| | | GameWorld.DebugLog(" 本次产出: gridNum=%s, %s" % (gridNum, getGridResult), playerID)
|
| | | if gridNum in luckyGridNumList:
|
| | | if gridNum == setLuckyGridNum or gridNum >= maxLuck:
|
| | | if gridNum == setLuckyGridNum or updLuck >= maxLuck:
|
| | | updLuck = 0
|
| | | else:
|
| | | updLuck = stageLuck # 直接切换到下一阶段幸运
|