ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerZhanling.py
@@ -21,8 +21,6 @@
import IpyGameDataPY
import PlayerControl
import ChPyNetSendPack
import PlayerActHorsePetTrain
import PlayerActGubao
import ItemControler
import IPY_GameWorld
import PlayerGubao
@@ -38,8 +36,8 @@
ZhanlingType_GubaoStar, # 古宝总星数 4
ZhanlingType_Login, # 登录 5
ZhanlingType_GatherTheSoulLV, # 聚魂 6
ZhanlingType_HorsePetTrain, # 骑宠养成 7
ZhanlingType_GubaoTrain, # 古宝养成 8
ZhanlingType_7, # 骑宠养成 7
ZhanlingType_8, # 古宝养成 8
ZhanlingType_Xianyuan, # 仙缘 9
ZhanlingType_Huanjingge, # 幻境阁 10
ZhanlingType_Lianqi, # 炼器 11
@@ -241,10 +239,6 @@
        if not firstLoginTime:
            return
        curValue = GameWorld.GetDiff_Day(int(time.time()), firstLoginTime) + 1      
    elif zhanlingType == ZhanlingType_HorsePetTrain:
        curValue = PlayerActHorsePetTrain.GetActHorsePetTrainScore(curPlayer)
    elif zhanlingType == ZhanlingType_GubaoTrain:
        curValue = PlayerActGubao.GetActGubaoTrainScore(curPlayer)
    elif zhanlingType == ZhanlingType_Xianyuan:
        curValue = PlayerControl.GetMoney(curPlayer, ShareDefine.TYPE_Price_XianyuanScore)
    elif zhanlingType in ZhanlingValue1TypeList: