| | |
| | | #支持超20亿数值的数值点单位数值, 1亿
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| | | Def_PerPointValue = 100000000
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| | |
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| | | #真实玩家ID、仙盟ID是从100000开始
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| | | #假玩家ID
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| | | #真实玩家ID、仙盟ID是从 1000000 开始
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| | | RealPlayerIDStart = 1000000
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| | | RealFamilyIDStart = 1000000
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| | |
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| | | #机器人ID - 供功能用,线上版本支持的机器人
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| | | RobotIDStart = 10001
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| | | RobotIDMax = 19999
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| | |
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| | | #假玩家ID - 供内部功能测试用,一般线上版本没有,仅内部功能开发、测试用
|
| | | FackPlayerIDStart = 1
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| | | FackPlayerIDMax = 9999
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| | |
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| | |
| | | #此地方改动需要通知修改ChConfig.Def_BT_Cnt, ChConfig.Def_BT_SaveType
|
| | | BillboardTypeList = (
|
| | | Def_BT_MainLevel, # 主线关卡过关榜 0
|
| | | ) = range(0, 1) |
| | | Def_BT_Arena, # 演武场积分周榜 1
|
| | | ) = range(0, 2) |
| | |
|
| | | ''' 跨服排行榜类型, 从 150 开始,最大条数在功能配置表 CrossBillboardSet 配置,没配默认100
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| | | 与本服榜单存储的是不一样的数据库表格,理论上类型可以和本服榜单类型重复,为了做下区分防误导,跨服榜单从 150 开始
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| | |
| | |
|
| | | BillboardTypeAllList = BillboardTypeList + CrossBillboardTypeList
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| | |
|
| | | BillboardNameDict = {Def_BT_MainLevel:"主线过关榜", Def_BT_Arena:"演武场积分周榜"}
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| | |
|
| | | #仙盟榜单类型
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| | | FamilyBillboardList = []
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| | |
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| | | #排行榜Value1存储境界信息的榜单列表
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| | | BTValue1_OfficialRankList = [Def_BT_MainLevel]
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| | |
|
| | | ##---比率---
|
| | | #百分率
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| | |
| | | CDBPlayerRefresh_DOTPer, # 持续增伤 283
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| | | CDBPlayerRefresh_DOTPerDef, # 持续减伤 284
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| | | CDBPlayerRefresh_GoldRushEnergy, # 淘金令 285
|
| | | ) = range(146, 286)
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| | | CDBPlayerRefresh_ArenaTicket, # 挑战券 286
|
| | | ) = range(146, 287)
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| | |
|
| | | TYPE_Price_Gold_Paper_Money = 5 # 金钱类型,(先用礼券,再用金子)
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| | | TYPE_Price_Family_Contribution = 6 # 战盟贡献度(活跃度转换得来)
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| | |
| | | TYPE_Price_HuanjinggeScore = 50 # 幻境阁积分
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| | | TYPE_Price_HeroScore = 51 # 招募积分
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| | | TYPE_Price_GoldRushEnergy = 52 # 淘金令体力
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| | | TYPE_Price_ArenaTicket = 53 # 演武场挑战券
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| | | TYPE_Price_PayCoinDay = 98 # 代币时效,每日过天重置
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| | | TYPE_Price_PayCoin = 99 # 代币
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| | |
|
| | | #key可用于遍历所有货币,value仅GM相关会用到
|
| | | MoneyNameDict = {
|
| | | 1:"金币", 41:"战锤", 42:"将星玉髓", 51:"招募积分", 52:"淘金令",
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| | | 1:"金币", 41:"战锤", 42:"将星玉髓", 51:"招募积分", 52:"淘金令", 53:"挑战券",
|
| | | 98:"代币时效", 99:"代币"
|
| | | }
|
| | | #MoneyNameDict = {
|
| | |
| | |
|
| | | #需要记录累计消耗的货币类型
|
| | | UseTotalPriceTypeList = [TYPE_Price_TiandaoFruit]
|
| | |
|
| | | #以下是旧的金钱类型
|
| | | TYPE_Price_Magic_Integral = 101 # 魔方寻宝积分
|
| | | TYPE_Price_GongXun = 105 # 功勋点
|
| | | TYPE_Price_ArrestPoint = 110 # 悬赏积分
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| | |
|
| | | # 自定义积分及通知字典 {货币类型:通知客户端刷新类型, ...} , 如果不通知的话刷新类型则配置 None
|
| | | TYPE_Price_CurrencyDict = {
|
| | |
| | | TYPE_Price_HuanjinggeScore:CDBPlayerRefresh_HuanjinggeScore,
|
| | | TYPE_Price_HeroScore:CDBPlayerRefresh_HeroScore,
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| | | TYPE_Price_GoldRushEnergy:CDBPlayerRefresh_GoldRushEnergy,
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| | | TYPE_Price_ArenaTicket:CDBPlayerRefresh_ArenaTicket,
|
| | | TYPE_Price_PayCoinDay:CDBPlayerRefresh_PayCoinDay,
|
| | | }
|
| | |
|
| | |
| | | Def_GameRecType_FamilyGCZCityWall, # 仙盟攻城战城池信息, zoneID 305
|
| | | Def_GameRecType_TalkCache, # 聊天缓存,频道 306
|
| | | Def_GameRecType_PlayerOfflineUnprocessed, # 离线玩家待处理事件,playerID 307
|
| | | ) = range(300, 1 + 307)
|
| | | Def_GameRecType_ArenaRecord, # 演武场玩家挑战记录,playerID 308
|
| | | ) = range(300, 1 + 308)
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| | | #通用信息记录新 - 字典key配置,如果有配置,则可额外按对应记录Value值存储字典,方便快速取值,可配置Value编号 1~8,配空默认 Value1
|
| | | Def_GameRecValueKeyDict = {
|
| | | Def_GameRecType_Xiangong:[1],
|
| | | }
|
| | | #仅查看自己的记录
|
| | | Def_ViewGameRecSelfList = [Def_GameRecType_ArenaRecord]
|
| | |
|
| | | #通用信息记录类型
|
| | | Def_UniversalGameRecTypeList = (
|
| | |
| | |
|
| | | # 阵容定义
|
| | | LineupList = (
|
| | | Lineup_Main, # 主阵容
|
| | | Lineup_Arena, # 竞技场进攻阵容
|
| | | Lineup_ArenaDef, # 竞技场防守阵容
|
| | | Lineup_Main, # 主阵容 1
|
| | | Lineup_Arena, # 竞技场进攻阵容 2
|
| | | Lineup_ArenaDef, # 竞技场防守阵容 3
|
| | | ) = range(1, 1 + 3)
|
| | |
|
| | | # 宠物物品数据状态
|