ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Hero.py
@@ -71,6 +71,8 @@
            ipyDataMgr = IpyGameDataPY.IPY_Data()
            for index in range(ipyDataMgr.GetHeroCount()):
                ipyData = ipyDataMgr.GetHeroByIndex(index)
                if not ipyData.GetPlayerCanUse():
                    continue
                heroIDList.append(ipyData.GetHeroID())
        else:
            heroIDList = [value2]
@@ -117,6 +119,12 @@
        GameWorld.DebugAnswer(curPlayer, "不存在武将: itemIndex=%s" % itemIndex)
        return
    
    heroID = heroItem.GetItemTypeID()
    heroIpyData = IpyGameDataPY.GetIpyGameData("Hero", heroID)
    if not heroIpyData:
        return
    quality = heroIpyData.GetQuality()
    if value == 0:
        PlayerHero.InitHeroItem(heroItem.GetItem())
        heroItem.Sync_Item()
@@ -148,6 +156,9 @@
    # 突破
    if value == "b":
        breakLV = msgList[2] if len(msgList) > 2 else 0
        if not IpyGameDataPY.GetIpyGameData("HeroQualityBreak", quality, breakLV):
            GameWorld.DebugAnswer(curPlayer, "突破等级不存在:%s 品质:%s" % (breakLV, quality))
            return
        PlayerHero.SetHeroBreakLV(curPlayer, heroItem, breakLV)
        GameWorld.DebugAnswer(curPlayer, "设置武将突破: %s,itemIndex=%s" % (breakLV, itemIndex))
        return
@@ -155,6 +166,9 @@
    # 觉醒
    if value == "a":
        awakeLV = msgList[2] if len(msgList) > 2 else 0
        if not IpyGameDataPY.GetIpyGameData("HeroQualityAwake", quality, awakeLV):
            GameWorld.DebugAnswer(curPlayer, "觉醒等级不存在:%s 品质:%s" % (awakeLV, quality))
            return
        PlayerHero.SetHeroAwakeLV(heroItem, awakeLV)
        GameWorld.DebugAnswer(curPlayer, "设置武将觉醒: %s,itemIndex=%s" % (awakeLV, itemIndex))
        return
@@ -236,7 +250,7 @@
    for syncItem in syncItemDict.values():
        syncItem.Sync_Item()
        
    lineup = PlayerOnline.GetOnlinePlayer(curPlayer).GetLineup(lineupID)
    lineup = PlayerOnline.GetOnlinePlayer(curPlayer).GetLineup(lineupID, False)
    lineup.UpdLineup(heroItemDict, shapeType)
    GameWorld.DebugAnswer(curPlayer, "阵容(%s)上阵OK: %s" % (lineupID, heroItemDict))
    return