ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MainLevel.py
@@ -21,11 +21,13 @@
import ShareDefine
import IpyGameDataPY
import PlayerControl
import PlayerActivity
import ChPyNetSendPack
import ItemControler
import IPY_GameWorld
import NetPackCommon
import PlayerArena
import PlayerLLMJ
import ItemCommon
import PlayerTask
import NPCCommon
@@ -79,17 +81,23 @@
def __doKillAward(curPlayer, atkObj, killObjList):
    ## 计算击杀奖励
    if not killObjList:
        GameWorld.DebugLog("没有击杀不需要处理!")
        #GameWorld.DebugLog("没有击杀不需要处理主线奖励!")
        return
    # 结算经验
    unXiantaoCntExp = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_UnXiantaoCntExp)
    if unXiantaoCntExp:
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_UnXiantaoCntExp, 0)
        perExp = IpyGameDataPY.GetFuncCfg("Mainline", 1) # 每个战锤增加经验
        totalExp = unXiantaoCntExp * perExp
        GameWorld.DebugLog("增加经验: totalExp=%s,unXiantaoCntExp=%s" % (totalExp, unXiantaoCntExp))
        PlayerControl.PlayerControl(curPlayer).AddExp(totalExp, ShareDefine.Def_ViewExpType_KillNPC)
        baseExp = unXiantaoCntExp * perExp
        mjExPer, exRemain = PlayerLLMJ.GetAddExpPerInfo(curPlayer)
        mjEx = min(int(baseExp * mjExPer / 100.0), exRemain)
        totalExp = baseExp + mjEx
        GameWorld.DebugLog("增加经验: totalExp=%s,unXiantaoCntExp=%s,baseExp=%s,mjEx=%s,mjExPer=%s,exRemain=%s"
                           % (totalExp, unXiantaoCntExp, baseExp, mjEx, mjExPer, exRemain))
        finalAddExp = PlayerControl.PlayerControl(curPlayer).AddExp(totalExp, ShareDefine.Def_ViewExpType_KillNPC)
        if mjEx and finalAddExp:
            PlayerLLMJ.AddExpEx(curPlayer, mjEx)
    __doMainDrop(curPlayer, killObjList)
    return
@@ -220,6 +228,8 @@
        return
    GameWorld.DebugLog("主线掉落装备: unXiantaoCntEquip=%s,dropEquipCnt=%s,treeLV=%s,objDropCntDict=%s" 
                       % (unXiantaoCntEquip, dropEquipCnt, treeLV, objDropCntDict), playerID)
    dropAppointEquipDict = IpyGameDataPY.GetFuncEvalCfg("MainDropAppoint", 1, {})
    appointDropCntMax = max(dropAppointEquipDict) if dropAppointEquipDict else 0
    
    for tagID, dropInfo in objDropCntDict.items():
        tagObj, dropCnt, bossType = dropInfo
@@ -251,15 +261,30 @@
        for _ in range(dropCnt):
            if dropEquipCnt <= 0:
                break
            itemColor = GameWorld.GetResultByRandomList(colorRateList)
            if not itemColor:
                continue
            equipIDList = NPCCommon.__GetEquipIDList(0, color=itemColor, placeList=ChConfig.Def_MainEquipPlaces, findType="MainEquipDrop")
            if not equipIDList:
                continue
            randEquipID = random.choice(equipIDList)
            
            curItem = ItemControler.GetOutPutItemObj(randEquipID, 1, False, curPlayer=curPlayer)
            setAttrDict = None
            appointDropEquipCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AppointDropEquipCnt) + 1
            if appointDropEquipCnt in dropAppointEquipDict:
                appointInfo = dropAppointEquipDict[appointDropEquipCnt]
                randEquipID = appointInfo[0]
                equipLV = appointInfo[1] if len(appointInfo) > 1 else 0
                appointID = appointInfo[2] if len(appointInfo) > 2 else 0
                setAttrDict = {}
                if equipLV > 0:
                    setAttrDict["%s" % ShareDefine.Def_IudetItemLV] = equipLV
                if appointID:
                    setAttrDict[ShareDefine.Def_CItemKey_AppointID] = appointID
                GameWorld.DebugLog("定制掉落第%s次: equipID=%s,setAttrDict=%s" % (appointDropEquipCnt, randEquipID, setAttrDict))
            else:
                itemColor = GameWorld.GetResultByRandomList(colorRateList)
                if not itemColor:
                    continue
                equipIDList = NPCCommon.__GetEquipIDList(0, color=itemColor, placeList=ChConfig.Def_MainEquipPlaces, findType="MainEquipDrop")
                if not equipIDList:
                    continue
                randEquipID = random.choice(equipIDList)
            curItem = ItemControler.GetOutPutItemObj(randEquipID, 1, False, curPlayer=curPlayer, setAttrDict=setAttrDict)
            if curItem == None:
                continue
            curItem.SetIsBind(1) # 为1时代表是掉落
@@ -269,6 +294,8 @@
            
            dropEquipCnt -= 1
            
            if appointDropEquipCnt <= appointDropCntMax:
                PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_AppointDropEquipCnt, appointDropEquipCnt)
    return
def GMTestKill(curPlayer, useXiantao):
@@ -430,14 +457,16 @@
    
    equipCnt = len(equipDict)
    unXiantaoCntEquip = PlayerControl.GetUnXiantaoCntEquip(curPlayer)
    perEquipXiantao = unXiantaoCntEquip / float(equipCnt) if equipCnt > 1 else unXiantaoCntEquip
    perEquipXiantao = unXiantaoCntEquip / float(equipCnt) if equipCnt > 1 else unXiantaoCntEquip # 均分支持小数
    decomposeMoney = max(1, moneyBase * perEquipXiantao) # 至少1个
    mjExPer, exRemain = PlayerLLMJ.GetAddDecomposePer(curPlayer)
    mjEx = int(decomposeMoney * mjExPer / 100.0)
    GameWorld.DebugLog("unXiantaoCntEquip=%s,equipCnt=%s,perEquipXiantao=%s,equipIndexList=%s" 
                       % (unXiantaoCntEquip, equipCnt, perEquipXiantao, equipDict.keys()), playerID)
    GameWorld.DebugLog("moneyBase=%s,decomposeMoney=%s" % (moneyBase, decomposeMoney), playerID)
    GameWorld.DebugLog("moneyBase=%s,decomposeMoney=%s,mjExPer=%s,exRemain=%s,mjEx=%s" % (moneyBase, decomposeMoney, mjExPer, exRemain, mjEx), playerID)
    
    moneyTotal = 0
    mjExTotal = 0
    decomposeCnt = 0
    decomposeIndexList = []
    for itemIndex in itemIndexList:
@@ -446,8 +475,13 @@
        curEquip = equipDict[itemIndex]
        
        moneyTotal += decomposeMoney
        GameWorld.DebugLog("    itemIndex=%s,moneyBase=%s,perEquipXiantao=%s,decomposeMoney=%s,总:%s"
                           % (itemIndex, moneyBase, perEquipXiantao, decomposeMoney, moneyTotal), playerID)
        if mjEx > 0:
            mjEx = min(mjEx, exRemain)
            exRemain -= mjEx
            moneyTotal += mjEx
            mjExTotal += mjEx
        GameWorld.DebugLog("    itemIndex=%s,moneyBase=%s,perEquipXiantao=%s,decomposeMoney=%s,mjEx=%s,exRemain=%s,总:%s"
                           % (itemIndex, moneyBase, perEquipXiantao, decomposeMoney, mjEx, exRemain, moneyTotal), playerID)
        
        ItemCommon.DelItem(curPlayer, curEquip, curEquip.GetCount(), True, ChConfig.ItemDel_EquipDecompose)
        decomposeIndexList.append(itemIndex)
@@ -459,10 +493,12 @@
    
    moneyTotal = int(round(moneyTotal)) # 四舍五入取整
    unXiantaoCntEquip = PlayerControl.SetUnXiantaoCntEquip(curPlayer, unXiantaoCntEquip)
    GameWorld.DebugLog("moneyTotal=%s,unXiantaoCntEquip=%s" % (moneyTotal, unXiantaoCntEquip), playerID)
    GameWorld.DebugLog("moneyTotal=%s,mjExTotal=%s,unXiantaoCntEquip=%s" % (moneyTotal, mjExTotal, unXiantaoCntEquip), playerID)
    PlayerControl.GiveMoney(curPlayer, moneyType, moneyTotal, "DecomposeMainEquip", isSysHint=False)
    PlayerLLMJ.AddExpDecompose(curPlayer, mjExTotal)
    PlayerTask.AddTaskValue(curPlayer, ChConfig.TaskType_EquipDecompose, decomposeCnt)
    PlayerActivity.AddDailyTaskValue(curPlayer, ChConfig.DailyTask_EquipDecompose, decomposeCnt)
    return
def __doPickupMainItem(curPlayer, itemIndexList):