| | |
| | | ("DWORD", "BuffRepeat", 0),
|
| | | ("BYTE", "DispersedLimit", 0),
|
| | | ("DWORD", "FightPower", 0),
|
| | | ("char", "SkillMotionName", 0),
|
| | | ),
|
| | |
|
| | | "Hero":(
|
| | |
| | | def GetLayerMax(self): return self.attrTuple[35] # 最大层数 BYTE
|
| | | def GetBuffRepeat(self): return self.attrTuple[36] # Buff叠加规则 DWORD
|
| | | def GetDispersedLimit(self): return self.attrTuple[37] # 驱散限制 BYTE
|
| | | def GetFightPower(self): return self.attrTuple[38] # 技能战斗力 DWORD
|
| | | def GetSkillMotionName(self): return self.attrTuple[39] # 技能动作名 char |
| | | def GetFightPower(self): return self.attrTuple[38] # 技能战斗力 DWORD |
| | | |
| | | # 武将表 |
| | | class IPY_Hero(): |